Beginner Tips - Critical Hits

By GaminDamon, in X-Wing Rules Questions

I bought X-wing, watched tutorials, played through the basics, it's awesome but there are a few questions I have:

Critical Hits:

  • A few of the critical hit cards say: roll one die and take damage, flip the card over (Damaged sensor array is an example). It does not say when, or what to do if you Do NOT roll a hit and flip the card over. Does the player continue to roll a single attack die each round until they take damage and flip the card over? If so, when do they roll this in the next round? And if the hit lands, does that flipped over damage card count as the hit, or do they add ANOTHER damage card in addition to the flipped over crit hit card?

Thats all for now, any insight would be appreciated, I am also sure I will have a few more of these.

Cheers,

Damon.

Edited by GaminDamon
21 hours ago, GaminDamon said:

I bought X-wing, watched tutorials, played through the basics, it's awesome but there are a few questions I have:

Critical Hits:

  • A few of the critical hit cards say: roll one die and take damage, flip the card over (Damaged sensor array is an example). It does not say when, or what to do if you Do NOT roll a hit and flip the card over. Does the player continue to roll a single attack die each round until they take damage and flip the card over? If so, when do they roll this in the next round? And if the hit lands, does that flipped over damage card count as the hit, or do they add ANOTHER damage card in addition to the flipped over crit hit card?

Thats all for now, any insight would be appreciated, I am also sure I will have a few more of these.

Cheers,

Damon.

When you roll a die to try and flip a damage card over (for an action), you do not suffer damage on a hit or crit result, that is just the result needed for a success of fixing it and flipping the card over to just be a normal damage to your hull

one card that has you roll a die however (major explosion/minor explosion depending on damage deck) you will suffer a damage on a hit result (beware of the rare double major explosion into a direct hit)

Just because you're rolling a red die, doesn't mean damage is the result.

Read the card, do what it says. Don't do what it doesn't say. It says 'Action: roll a die, on a [boom] or [kaboom], flip this card.'

So, you spend your action to roll that die. On the relevant result, you flip the card, and it no longer has its effect.

No more, no less.

17 minutes ago, thespaceinvader said:

Just because you're rolling a red die, doesn't mean damage is the result.

Read the card, do what it says. Don't do what it doesn't say. It says 'Action: roll a die, on a [boom] or [kaboom], flip this card.'

So, you spend your action to roll that die. On the relevant result, you flip the card, and it no longer has its effect.

No more, no less.

Compare to the wording on Cluster Bombs and Daredevil , which specifically tell you to suffer damage for [boom] results and critical damage for [kaboom] results.

In X-Wing you have two available sources for use as a random event generator: red dice and green dice.

When you're told to roll a red dice and if X comes up you do Y then that is just using the red die as your event generator. If you want something to happen 1/8 of the time you're told to look for a "crit" result on the red die. For something 1/4 of the time you'll probably be told to look for "eye" results. "Hit" results would be for 3/8 of the time but remember that the filled and open explosion symbols are NOT the same. If something is supposed to happen half the time you'll be told to look for "hit or crit" results.

Some things may also have you roll a die as an intermediate step along a chain of events. If you're told to roll a die and suffer the results and then flip the card over you'll roll the dice, if any of the specified result happen you suffer their effects, and then you flip the card face down even if you happened to avoid rolling any of those bad thing in the middle part of this chain.

You guys are awesome, seriously. This thorough help is MUCH appreciated.

Last questions about this specific card/situation: if I don't resolve the action to take damage and flip the card over, do I continue to roll each turn until I have to flip over the card?

In this case, it just says roll a die, if it's a hit take damage and flip the card over.

I rolled and didn't roll a boom or a kaboom (by the way @digitalbusker that's the BEST way to explain hits and crit hits), does the card stay face-up?

Do I roll the die every round until I take damage? If so, when in the upcoming turn do I roll?

Lastly, if I roll and I DO take damage, do I flip over the crit hit card and take an ADDITIONAL damage card?

Thanks again.

-D

Just now, GaminDamon said:

You guys are awesome, seriously. This thorough help is MUCH appreciated.

Last questions about this specific card/situation: if I don't resolve the action to take damage and flip the card over, do I continue to roll each turn until I have to flip over the card?

In this case, it just says roll a die, if it's a hit take damage and flip the card over.

I rolled and didn't roll a boom or a kaboom (by the way @digitalbusker that's the BEST way to explain hits and crit hits), does the card stay face-up?

Do I roll the die every round until I take damage? If so, when in the upcoming turn do I roll?

Lastly, if I roll and I DO take damage, do I flip over the crit hit card and take an ADDITIONAL damage card?

Thanks again.

-D

For major/minor explosion you only suffer the damage on a {boom} result not a {kaboom} result, and you only roll when the card is flipped up, then it's flipped back down, and you do flip the card over and (for both) if you have no shields left, you suffer a damage card, however if you still have shields left, you lose a shield

If a Damage card has an effect that happens every round (or as often as its trigger is met) it'll say specifically when to do it (see Console Fire). If it starts with "Do a thing" or "Immediately do a thing", without a timing clause or an Action: header, that's a thing you do when you are dealt the card or when it's flipped face-up, and does not automatically recur.

As @DeathstarII has covered, suffering further damage from a Damage card may or may not result in another damage card being dealt, depending on whether you have shields. Remember that when an effect tells you to "suffer damage" any cards that are dealt will be face-down. Face up cards come from "suffer critical damage". Or other effects like Major Hull Breach can cause cards that would have been dealt face down to be dealt face up.

It sounds like the specific card you're asking about is Major Explosion:

"Roll 1 attack die. On a [boom] result, suffer 1 critical damage.

Then flip this card facedown."

The "Then flip this card facedown" sentence is not contingent on the result of your roll. You roll exactly once for Major Explosion, and then it flips itself facedown. It does not hang around trying to keep exploding.