Hello all.
My gaming group and I just started playing Warhammer Fantasy Roleplay yesterday and had fun with it. Looks like we will be playing more often. So I will have a few questions over time that I hope can get clarification.
First off, on page 41 of the Tome of Adventure it states "Many enemies have special actions they can perform in addition to the normal range of basic actions available to the player characters ."
This means that even GM controlled enemies still get to use the basic action cards of: Melee attack, ranged attack, Asses the situation, guarded position, perform a stunt, block, dodge and parry. Is that correct?
If so, what does the GM do for cards? There are only 3 sets of the basic cards and with 3 heroes, they would be using them all. Also, what about multiple enemies. If the heroes are fighting 1 Orc, 2 Goblins and 3 Snotlings, how do you keep track of recharges for the cards like block, parry and dodge for each enemy? How do you keep track of which enemy blocked, which assessed the situation, which parried, which did guarded position and so on.
Do the enemies use the cards in groups? For example, if the Goblins used the parry card, then all goblins involved use the parry action.
Next question: If an arcane caster overchannels their power (let's say, they get 9 power after the Channel power action, and their willpower is 4), AND they take the penalty to cast a spell in the same action, they do not have to worry about 'venting' power, if the spell reduces to power down to a safe margin again. I was not sure if the sequence went: A) Channel power, check for venting, if the character still has sufficient power then cast spell OR B) channel power, cast spell, no need to vent because power is down to a safe level again.
Great game. Really dynamic and I like the rules-on-cards aspect as opposed to consult-the-rulebook for certain rules.