Heirs of Blood - Legacies

By Brummbar, in Descent: Journeys in the Dark

Encounter 3, can the Legacies be used every round?

Nothing says to discard them...but they seem pretty powerful otherwise.

...in fact, if they stay in play, the Blue one could simply kill Eliza for the win (2 hits against her each round).

Every round, but only 1 per round.

Edited by Zaltyre

Hmmm...thanks for the reply, but technically two could be used in a round (Eliza fails her test).

Again...if they can be used every round, why wouldn't the heroes simply use the Blue Legacy to inflict 2 hits on Eliza? They would then win in less time than the hits can accumulate on Tyrus.

There must be more to this or it's broken.

Sure- my assumption is there is indeed more. I'd double-check that you're reading the rest of the special rules including Eliza's extra actions, and not forgetting about her surge abilities. I'll take a closer look at the quest and see what I see, but what I looked for today was

1) Legacies did nor persist from round to round, but must be chosen each round by the heroes.

2) Whether the OL could prevent any legacy from being chosen.

Thanks again. I had a look at Eliza's surge and unfortunately, it wouldn't help in this case (she would need to attack to recover hits).

To address your points...

1) Legacies did nor persist from round to round, but must be chosen each round by the heroes.

Correct. But they can choose any one Legacy at the start of the round...if they have the Blue one, they can cause Eliza to suffer 2 hits each round. After so many rounds, she would be dead and the heroes would win. They wouldn't even need to fight her directly...or even leave the first tile if they wish.

2) Whether the OL could prevent any legacy from being chosen.

Didn't see anything to that effect. It would be ideal if Eliza were simply excluded from the Legacy effects...that would solve the problem and we might have to house rule it.

Nothing prevents Eliza from moving towards the Flesh Moulders (she can move through closed doors) and either activate her Sacrifice ability to recover 5 health or getting healed by the Master Flesh Moulder's Heal ability. She can also attack the heroes (after all, she has a bonus of 5 shields in defense) and use her Blood Call. On top of that, the OL could buy cards like Dark Resilience or Rune of the Phoenix to heal her.

I don't see any problem a good OL can't handle.

Good points Ispher. Thanks.

if the OL thinks of it, he could use Dark Resilience to heal Eliza, and I think that some expansions have Dark Resilience as well. Also i don't know why the heroes would close the doors.

On 2017-02-23 at 7:06 AM, Brummbar said:



...in fact, if they stay in play, the Blue one could simply kill Eliza for the win (2 hits against her each round).

The legacies require an attribute test to work, and Eliza has numerous ways to heal herself, so it's not really that bad.

last time i played this quest she was equipped with the Duskblade and crushed the heroes.