IGG 88 really focused on kill O.O

By naitsirk, in Star Wars: Imperial Assault

I played an skirmish with scum and had igg88 with his new card to test him. Concretly i had igg, jabba, E weequay, greedo, vinto and R hired guns. We played two skirmish, in the first my friend went with empire (vader + guard + E sormies + officer+ zillo). Igg 88 smash vader in two rounds, taking back only 7 damage from him. Well, a 12 points figure against 18 points... we started to think that the card fix is a little awesome against other uniques. Then, to corroborate this, in the second skirmish my friend go with rebels (chewie+ han and other guys ). Igg 88 take down han and his pet in few rounds.

Ok, we used overcosted old uniques to test the new igg 88 and he had some help from jabba. But i can say the skirmish upgrade "focused on the kill" can make a too overcosted character into a truly kill machine. If you can imagine this power with some HK assassins droids and new droid command cards... I really hope that the other uniques recieve their skirmish upgrade soon and these cards would be even more powerful than this "focused on the kill" in some cases. I cant wait to bring back to the table the actually weakest iconic characters!

Did you tested the new Igg 88? what do you think about? do you think the nemesis deck is enough to fix villians in campaign? and what about han and chewie in the campaign?

I hadn't even considered how powerful he'll be with Jabba. That's interesting.

I've played against him (with the upgrade card) and yeah he's beastly, especially because with Jabba he's probably getting in three attacks a round. He leaves a lot of carcasses in his wake. I look forward to the new droid cards that come with the next wave. He and BT-1 wreaking havoc side by side ought to be a lot of fun.

-ryanjamal

1 hour ago, ryanjamal said:

I've played against him (with the upgrade card) and yeah he's beastly, especially because with Jabba he's probably getting in three attacks a round. He leaves a lot of carcasses in his wake. I look forward to the new droid cards that come with the next wave. He and BT-1 wreaking havoc side by side ought to be a lot of fun.

-ryanjamal

Except that BT1 is Imperial and you can't include the new IG88 in an Imperial Army... Though you can bring BT1 into a Merc army with the help of a Jawa ...

The droid revolution is on the rise, though you will only see it when it's too late

59 minutes ago, neosmagus said:

Except that BT1 is Imperial and you can't include the new IG88 in an Imperial Army... Though you can bring BT1 into a Merc army with the help of a Jawa ...

What about Temporary Alliance? It allows two Merc cards in an Imperial list. Did I miss something?

38 minutes ago, Uninvited Guest said:

What about Temporary Alliance? It allows two Merc cards in an Imperial list. Did I miss something?

the "fix" is Merc only

I think you should play some real competition, I'm not saying IG won't be worth his salt (esp. with Jabba) but Playing against Vader, Han and Chewie doesn't sound like much of a test.

47 minutes ago, Uninvited Guest said:

What about Temporary Alliance? It allows two Merc cards in an Imperial list. Did I miss something?

Temporary Alliance only allows you to bring over regular Deployment cards from the Merc faction, not skirmish upgrades (like the IG-88 fix). So you could bring Iggy into the an imperial army, but you couldn't bring his new upgrade with him.

7 minutes ago, buckero0 said:

the "fix" is Merc only

I found what I misunderstood. I was (incorrectly) thinking that Skirmish Upgrades could be used as one of the two upgrade cards as long as they were applicable to the group they were being applied to. Meaning Merc upgrade on a Merc group.

From the FAQ:

"The “Deployment Cards” entry on page 11 should include the following bullet:

'Some Deployment cards have the Skirmish Upgrade trait. Rules and abilities that reference Deployment cards do not affect, do not include, and cannot manipulate Skirmish Upgrade cards unless the rule or ability states otherwise.'

For example, a player cannot use the card “Temporary Alliance” to add Skirmish Upgrade cards from other factions to his army . Or, as another example, when using “Take Initiative,” players cannot choose to exhaust one of their Skirmish Upgrade cards"

Emphasis mine. See where I've italicized "from?" For some reason I was interpreting that as "to" in my head.

Yeah, that's why I was confused in the other post about someone bringing in Jedi Luke with Salicious Crumb, but I guess that's an attachment and doesn't follow the same rules, or because the parent army was Merc and Luke had joined the Merc army, he could take Merc Attachments or something, I'm still not sure. There's a lot of weird rules floating around.

2 hours ago, neosmagus said:

Except that BT1 is Imperial and you can't include the new IG88 in an Imperial Army... Though you can bring BT1 into a Merc army with the help of a Jawa ...

Yeah, I was talking about using the Jawas. They'll be central in any droid list, I would assume.

IG88 12
HK 8
eJawa 3
BT1 6
Chopper 3
Jabba 6
Dev Scheme 1
Something else?

Not a lot of figures, but seems like a lot of fun :-)

-ryanjamal

7 minutes ago, buckero0 said:

Yeah, that's why I was confused in the other post about someone bringing in Jedi Luke with Salicious Crumb, but I guess that's an attachment and doesn't follow the same rules, or because the parent army was Merc and Luke had joined the Merc army, he could take Merc Attachments or something, I'm still not sure. There's a lot of weird rules floating around.

It's that you can play any upgrades from the main faction your army is to anyone in your list. So bringing old luke into mercs you can put prey on the weak on him or whatever as long as it doesn't have further restrictions to merc only.

So a bantha temp allianced into imperial could have generals ranks put on it and receive two extra movement points when ordered to take a full movement action by an elite officer (regular officers don't give full move actions).

3 hours ago, neosmagus said:

Except that BT1 is Imperial and you can't include the new IG88 in an Imperial Army... Though you can bring BT1 into a Merc army with the help of a Jawa ...

ryanjamal never said including IG in an Imperial army but said use BT-1 and IG together which you absolutely will be able to do.

Edited by Tvboy

Whenever we played Iggy he left a sour taste cos he always went down in round 2 or 3, depending on the Command cards. Everyone sees him as a threat, at least in my experience, so he's a primary target. If I judge upon that, Pierce for Recover (especially if you consider his Command card) is of little help. I played him twice with the fix but I've seen my friends play with him many times, and all I can say I was not impressed. Or it could be we just don't know how to play him (yet).

3 hours ago, buckero0 said:

the "fix" is Merc only

I think you should play some real competition, I'm not saying IG won't be worth his salt (esp. with Jabba) but Playing against Vader, Han and Chewie doesn't sound like much of a test.

Yes because we want to test him compared with the old overcosted uniques to see if the changes really put him above.

The "real competitions" you said are for people who saddly enjoy using 4 probe droids with 4 officers or an horde of rebel saboteurs or stormies. I don't like this place... I'm just awaiting for this fixes, and when we could play with all the characters and lists without boring, hearthless and abusing combinations i'd jump into "real competitive" once more.

If we want to play with anonimous guys we don't play a star wars game, don't you think? I'm here to crush rebel scum with vader or save the day with han solo.

I think igg88 will gain a place in some armies even with 12 points and makes me happy haha don't care about pure competitive.

The fact that skirmish disdains characters like Vader and Han is a major reason I don't see playing it much. Who wants to see a board of probe droids?

16 hours ago, Preotet said:

Whenever we played Iggy he left a sour taste cos he always went down in round 2 or 3, depending on the Command cards. Everyone sees him as a threat, at least in my experience, so he's a primary target. If I judge upon that, Pierce for Recover (especially if you consider his Command card) is of little help. I played him twice with the fix but I've seen my friends play with him many times, and all I can say I was not impressed. Or it could be we just don't know how to play him (yet).

Did you see that his new card gives him +5 Health? He's certainly sub-par at 12 Cost and 10 Health...but at 15 Health he actually survives pretty well. He's just less swing-y now. It used to be that he could get a big Recover 6 on his turn and really change the game...or he could drop like a sack of potatoes and lose you the game.

So it's not just +Pierce1 and -Recover3 ... it's also Health+5.

I think the new Iggy is going to be dynamite in skirmish play!

56 minutes ago, thereisnotry said:

Did you see that his new card gives him +5 Health? He's certainly sub-par at 12 Cost and 10 Health...but at 15 Health he actually survives pretty well. He's just less swing-y now. It used to be that he could get a big Recover 6 on his turn and really change the game...or he could drop like a sack of potatoes and lose you the game.

So it's not just +Pierce1 and -Recover3 ... it's also Health+5.

I think the new Iggy is going to be dynamite in skirmish play!

And don't forget you can heal him with some droid cards. Even without heal him, +5 health is better than spend 2 of your surges in recover 6, i mean.