Meta counter DeciVader

By ImperialEmperor, in X-Wing Squad Lists

After few weeks with KyloRen and other meta changes i decide to try THIS list;

DeciVader (99)

Rear Admiral Chiraneau (62) - VT-49 Decimator
Determination (1), Rebel Captive (3), Emperor Palpatine (8), Emperor Palpatine (8), Engine Upgrade (4)

Darth Vader (37) - TIE Advanced
Predator (3), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

determination block in 100% kyloRen combo. Today i got 2crits in one roll opponent and both was pilot so No charm for Deci ;-). Rebel captive block miranda from shooting or stressed Ryad etc its just not to cool to try kill deci ;-)

Both has EU which helps to dance out from enemy arc's.

Any advice? Im thinking to change predator for Lone wolf and 2 bid or seismic torpedo/title on deci

Dauntless is definitely worth it to take free shots on small ships after Boosting through them.

After a recent tourney I'm pretty convinced Determination is great on Decimators (maybe the only place they are worthwhile at all).

You could always try Kylo on RAC too while having Determination. "Nice VI fellow RAC, I'm gonna PS0 you now."

I lean towards LW more than I should, but it's a tough sell considering you may be Boosting within R2 with RAC frequently. Predator is great on Vader.

Speaking of which, can I convince you to give Quickdraw a try? :)

1.dauntless + boost over Small ship right...great but i Have to put LW instead of predator but THIS build will need good Pilot skill from me to Keep range 2 between my ship. And bid is gone ;-( .

2. After yeasterday game vs biggs and 2 Arc i want to stay on vader...3 Turn i escape from fire arc's. He dance like travolta hehe

I've played a decimator + vader (ship) quite a bit. I definitely recommend Lone Wolf on Vader. Its incredibly easy to keep the distance needed for it when there are only 2 ships. You may need a bit a practice to get it right, but once you get it, its not difficult to fly at all. Its also fairly important considering Vader has no autothrusters.

If you do not take Kylo Ren yourself, then you probably want an initiative bid, but maybe not. Depends on how often you are encountering PS 9 that isn't going to out-bid you anyway. With Kylo, you don't care at all because its fairly easy to PS0 anyone that is moving after your Vader...

I am actually also practicing vader rac for tournaments. I play

Rac-vi, engine, hotshot, gunner kylo, ion bomb

Vader, juke, title ATC engine

This does a few amazing tricks

Rac can burn the Attanni double focus and vader can come information the crippling crit

Against other kylo rac builds use ion bomb, lead them out to the edge and let them go for the Kylo move, you just drop the bomb on then and watch them bite their nails measuring the next move, and you then boost away to their ace and blast him. I suggest you try it. If they go after vader, rac punishes hard, of they go after rac, vader can punish them hard with juke and crits

Thanks for converstion here! Its very important for me because i Have Big event in next two weeks.

today i Have played against parattani and Obv it was cool to see all stressed ships after he shoot deci but he Lost it easely. Im considering LW on Vader so i need to be focused on range 3between deci vader. So when we Have LW instead of predator we are on 98points. Its enough to dauntless Anything else. With 1 more point i see prockets on vader hehe.

the point is that Rebel captive dsnt work well :-( in the other hand determination is amazing again! Blinded pilot discarded hehe!

What do you thing about;

Dark Management (100)

Rear Admiral Chiraneau (64) - VT-49 Decimator
Determination (1), Kylo Ren (3), Emperor Palpatine (8), Emperor Palpatine (8), Dauntless (2), Engine Upgrade (4)

Darth Vader (36) - TIE Advanced
Lone Wolf (2), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

Now we Have Dark Side Management!!

Palpatine+Vader+Kylo Ren ;-)

mission; against other 9/8PS Ren gives PS0 and vader/rac/palpa make dice on crit result. Its high option to deal THIS crit.

when we Have trouble : blinded pilot

and dont forget about range 3 between our ships and EU on both helps to to THIS.

2 hours ago, ImperialEmperor said:

Thanks for converstion here! Its very important for me because i Have Big event in next two weeks.

Dark Management (100)

Rear Admiral Chiraneau (64) - VT-49 Decimator
Determination (1), Kylo Ren (3), Emperor Palpatine (8), Emperor Palpatine (8), Dauntless (2), Engine Upgrade (4)

Darth Vader (36) - TIE Advanced
Lone Wolf (2), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

Solid list. In fact, its almost exactly the same as my list. The only difference is I've been using Veteran Instincts on RAC to get better chances that I can put the blinded pilot on other key targets before they can shoot first (such as Dengar, other RACs & Fenn).

2 hours ago, ImperialEmperor said:

Now we Have Dark Side Management!!

Palpatine+Vader+Kylo Ren ;-)

You should call that list "Horrible Bosses" :D

Blade,

after action when i should take 2 crit from biggs and i got blinded pilot, and one other pilot dmg card i felt i love in determination ;-) deci is a bag for dmg so i want to Have chance to discard all pilot cards ;-)

i want to test dauntless and LW today ;-)

7 hours ago, blade_mercurial said:

Solid list. In fact, its almost exactly the same as my list. The only difference is I've been using Veteran Instincts on RAC to get better chances that I can put the blinded pilot on other key targets before they can shoot first (such as Dengar, other RACs & Fenn).

Dengar isn't really that much worried about being blind, as he has 2 chances of flipping it down...

whats is your set Up strategy and rock strategy? Close or in corners?

2 hours ago, RoockieBoy said:

Dengar isn't really that much worried about being blind, as he has 2 chances of flipping it down...

Thats 3 dmg going to your decimator not 6.

13 hours ago, TheOz said:

I am actually also practicing vader rac for tournaments. I play

Rac-vi, engine, hotshot, gunner kylo, ion bomb

Vader, juke, title ATC engine

This does a few amazing tricks

Rac can burn the Attanni double focus and vader can come information the crippling crit

Against other kylo rac builds use ion bomb, lead them out to the edge and let them go for the Kylo move, you just drop the bomb on then and watch them bite their nails measuring the next move, and you then boost away to their ace and blast him. I suggest you try it. If they go after vader, rac punishes hard, of they go after rac, vader can punish them hard with juke and crits

It's a shame that it costs 101 points.

1 hour ago, Vitalis said:

Thats 3 dmg going to your decimator not 6.

Yes yes, I'm not saying it's bad. In fact, if you even have the opportunity to fire from outside Dengar's fire arc, that's 0 shots on your decimator.

I said it because I was thinking about using Colzet to fully exploit the blindness of an enemy ship, and realised Dengar wasn't that much affected as any other ship.

6 hours ago, xDarKnight said:

It's a shame that it costs 101 points.

Haha your so right, I realized it yesterday, surprisingly got away with it without even knowing a a couple casual nights. I guess goodbye to some piece. Lol

9 hours ago, ImperialEmperor said:

whats is your set Up strategy and rock strategy? Close or in corners?

There's a lot of different ways you can go that are all good for different reasons, so it often comes down to matchup and type of opponent.

My general Rock strategy is:

---if opponent has all turrets, always corner them.

---if opponent has Dengar, corner the debris so he is forced to put your actual rocks middle of table (at least one or two)

---if opponent is playing aces/arc-dodgers, keep the rocks loose. Tight clusters benefit him more than you.

---if opponent is playing jousters, put the rocks on your side in a loose formation---can create a tight cluster if you are confident RAC can stay out of it. More likely to affect their k-turns that way.

---if opponent is playing bro-bots, put a tight cluster in the middle of the table to give Vader a 'safe' place he can run to when needed.

---if opponent is playing Parattani, I'm not 100% sure yet. I Need more practice.

Vader does not mind tight rock clusters, since he can fly through no problemo. If you can keep RAC in the fight without going into a tight cluster of rocks, try to do so. If you have to fly through rocks, just make absolute sure you don't land on one!

As for deployment, I use one of 3 starting strategies:

1) Put them beside each other and 'fortress' for one or two turns if you are worried about which direction your opponent might go. This makes certain that you are able to flank with Vader (with lone wolf, that will be most of the time). Sometimes you don't even have to bother fortressing (like if your opponent is aggressive with fast moves first turn)

2) Put them in opposite corners, using one as bait. This is useful when you don't really want to joust, but want to make your opponent think you do. Usually better to use RAC as bait, since if you use Vader to bait, depending on how the board state develops, its possible Vader could be without a shot for a turn or two.

3) Put RAC directly across from enemy with Vader middle-ish of board (at least range 3 from RAC, of course). This is useful when you know you can win a joust (mainly possible because of Kylo Ren----plan here is to have RAC bump one shipand use Dauntless to put blinded on another).

Edited by blade_mercurial

Blade... amazing battle book!

I Have to try This advice in Real life. I picked 3 debri. I Have a lot of free winÄ™ and i will practise range between my two ships. Personally i think laser eye is a step forward to win by THIS list. Keep LW active.

this scenario that you describe is perfect. Bump to one ship so he cant target rac and dauntless can use kylo to set BPilot on another target. Its amazing. Omg if i use well vader to escape from arc i can heavely dmg opponent ship. No comment <3

the only one bad thing is that its very difficult to win 100:0 with dmg bag like deci ;-) they aleays hit some point ;-) but i want win with dmg rather than loss xD

I recommend rocks over debris. Debris benefits certain lists more than it benefits you. Dengaroo, mindlink lists and Dash all love to see 6 debris tokens. Ghosts prefer debris too, I think. Since those can all be tough matches, why give the opponent even more of an advantage?

If you are not confident with the biggest rock tokens, there's nothing wrong with taking smaller ones.

Edited by blade_mercurial

Today i had some fly-time against parattani but my opponent was not a high level player but still worth to test. I picked rocks one Big and two smaller than first. I bump 2 turns then deci on right and vader went Up. Fenn took Ps 0 crit in first shooting and next Turn died. In 3rd shooting shadowcaster get blinded pilot and get No shield on it. All game was 58mins and dexi got 5dmg and vader nothing. THIS trick with bump by deci a d fly over Fenn wins. After that my deci was full secure when i use wisely crits etc. I need to still more practise but i love THIS list now

Today i test VI over determination. 8pilot dmg card so without opposite KyloRen there is very low chance to get crit into pilot card.

and another argument is the fact that VI gives RAC PS10 so he shoot before 95%meta ship! So its high chance to kill enemy before his fire. And What is more interesting which i get today; RAC fire before DV so when i roll well by RAC i can wait with palpa for DV attack/def. Its helps a lot! And with DV we Have crit from ATC so when we roll and add palpa we want to hit Crit Crit so there is Big chance to deal crit chosen by KyloRen.