In that building characters is one of the great pleasures of the game for me, I find myself in a weird position: I've got a rough concept, but am stuck for the specifics. So I thought I'd throw the question to the peanut gallery and see what brainstorming we can come up with.
The campaign is not fully fleshed out yet (we haven't even had the Session Zero yet), but in the general terms we were thinking of - it would be a smaller scope game and not a galaxy trotting arc that will shake the pillars of heaven. The game would be set in an urban setting, something like the Downbelow of Taris or Nar Shadaa (mind you, not an entire planet of scum and villainy - but something where life is cheap and laws are loose). Our group would be part of a street gang in this seamy underbelly. If this were a Superhero, we'd be leaning more towards the Batman side of things instead of Superman. Small and personal set in one town vs saving the world once a week.
My concept would be a Hard Man with a softer interior. Originally, before we started brainstorming the setting, I was thinking something like a bouncer at a House of Ill Repute who is very protective of the staff. Get out of line with one of the ladies and he'll break your arm off and serve it at a buffet. I was also thinking of making him with a wealth of untapped force potential that he unlocks with a holochron. The twist? The holochron is a sith artifact. However instead of being a Mustache twirling Snidely Whiplash over the top holochon, it's subtle, smoothly seductive and perfectly reasonable. Less " UNNNNLIMITED POW-AHHHHHH! " and more "That enemy on the ledge? Oh sure you could shoot him - but that'll make all kinds of noise. Why don't you just nudge him off to his death with the power of your mind? Much more quiet that way."
So he's falling to the dark side simply because he doesn't know any better. And he'll be the only Jedi on the team, so there will be no pesky "You shouldn't do that!" nagging to get in the way of his story arc. And I kind of want to really push hard on the Morality engine, see what happens when you aren't afraid to occasionally use those dark pips and try really leaning on the "You just unnecessarily broke that guy's nose. Have five conflict" mechanic.
But as far as career or archetype goes? I have no trouble starting in Edge and buying the FSE tree straight away. I'm also fine with starting with one of the F&D classes too. My short list of careers consists of Warden, Aggressor, Enforcer or perhaps that Kung Fu guy from the new book - I've not had a chance to really dig into the tree yet. I'm staying away from any lightsaber trees, since we're wont be playing that sort of flashy, showy game.
What am I looking for here? You know, I'm not really sure - beyond a forum to hear my head rattle as I describe my concept. Any random thoughts or musings I guess, something to spark that "Ah hah!" moment.
Edited by Desslok