So I was looking at one of my old Imperial builds, using an ISD 1 designed to activate 6 squadrons at once, and I've been toying around with making it wave 5 capable.
I have currently got, (390pts)
ISD I : Admiral Ozzel : ExpHang : BCom : Flight Controllers
Raider I x2 : Ordnance Experts (48pts each)
Gozanti x2 : Jamming Fields (25pts each)
Mauler (15pts)
Soontir (18pts)
Howlrunner (16pts)
Dengar (20pts)
Valen (13pts)
Cienna (17pts)
The idea being the 6 squadrons all have swarm, all qualify for Howlrunner, and sit inside a Jamming field. Meaning opponents lose a dice when shooting at them, or counter firing at them. While they will all gain counter 2 or +2 counter to their own counter value, so inside Jamming field, Mauler gets Counter 1 with a reroll (so would Valen if he could be shot at) and Soontir and Cienna both get Counter 3 with a reroll.
Then once they are all activated they all (except Howlrunner) get +2 dice, which would then be reduced by 1 by the Jamming Field, still a net bonus.
Most importantly of all, it allows the 3 hull fighters a much improved chance to survive an alpha strike, and thus remove the need to be the alpha striker (usually putting them inside enemy ship AA range).
I have a low bid to pick to be player 2, but it should work just as well as player one.
Advanced Gunnery
Contested Outpost
Not sure here at all on a Blue Objective.