Imp build, need some feedback...

By TheEasternKing, in Star Wars: Armada Fleet Builds

So I was looking at one of my old Imperial builds, using an ISD 1 designed to activate 6 squadrons at once, and I've been toying around with making it wave 5 capable.

I have currently got, (390pts)

ISD I : Admiral Ozzel : ExpHang : BCom : Flight Controllers

Raider I x2 : Ordnance Experts (48pts each)

Gozanti x2 : Jamming Fields (25pts each)

Mauler (15pts)

Soontir (18pts)

Howlrunner (16pts)

Dengar (20pts)

Valen (13pts)

Cienna (17pts)

The idea being the 6 squadrons all have swarm, all qualify for Howlrunner, and sit inside a Jamming field. Meaning opponents lose a dice when shooting at them, or counter firing at them. While they will all gain counter 2 or +2 counter to their own counter value, so inside Jamming field, Mauler gets Counter 1 with a reroll (so would Valen if he could be shot at) and Soontir and Cienna both get Counter 3 with a reroll.
Then once they are all activated they all (except Howlrunner) get +2 dice, which would then be reduced by 1 by the Jamming Field, still a net bonus.

Most importantly of all, it allows the 3 hull fighters a much improved chance to survive an alpha strike, and thus remove the need to be the alpha striker (usually putting them inside enemy ship AA range).

I have a low bid to pick to be player 2, but it should work just as well as player one.

Advanced Gunnery
Contested Outpost
Not sure here at all on a Blue Objective.

Drop cienna for Zertek. A double brace 5 hull escort will protect Dengar to keep mauler ramming away and get you some extra damage from Fel and it lets you take an alpha strike without too many losses.

Maybe swap a jamming field for slicer tools to turn off enemy squadron commands and get a SFO on the big carrier to stop enemies doing that to the ISD.

Edited by Mad Cat
14 hours ago, Mad Cat said:

Drop cienna for Zertek. A double brace 5 hull escort will protect Dengar to keep mauler ramming away and get you some extra damage from Fel and it lets you take an alpha strike without too many losses.

Maybe swap a jamming field for slicer tools to turn off enemy squadron commands and get a SFO on the big carrier to stop enemies doing that to the ISD.

Definitely an idea to consider about switching Cienna out, what about Black squadron? would have counter 3 in combo with Dengar and Howlrunner.

Originally I had 2 Gonzanti's with Slicer Tools instead of the Raider I's but I was very concerned about the lack of bite when it came to dealing ship damage, I could possibly switch one Jamming field around, but it would certainly hamper the squadrons, and make it very easy for my opponent to avoid them completely if they so wished, it is a tricky one for sure.

Very good call on adding a SFO.

Black squadron will die after only one shot so compare the counter 2 (it doesn't have swarm so Howlrunner doesn't help) for Zertek's double brace 5 hull and potential to take 3-5 shots to kill him - each getting counter 1 and also extras from Fel.

I run Zertek all the time but hardly ever use his special ability unless really necessary on high value targets. For example doing 2 damage to Jan so try for a reroll to make it 3 and then she braces down to 2. Just a double brace for only 3 points more than a regular Tie-A make him an auto include in all my lists.

5 minutes ago, Mad Cat said:

Black squadron will die after only one shot so compare the counter 2 (it doesn't have swarm so Howlrunner doesn't help) for Zertek's double brace 5 hull and potential to take 3-5 shots to kill him - each getting counter 1 and also extras from Fel.

I run Zertek all the time but hardly ever use his special ability unless really necessary on high value targets. For example doing 2 damage to Jan so try for a reroll to make it 3 and then she braces down to 2. Just a double brace for only 3 points more than a regular Tie-A make him an auto include in all my lists.

Ok, you've sold me, I'll add Zertek and see how he works out.

So new Admiral.....

Does this work with her? or do I need a drastic rethink?

Only real down side to the list is all the damage output is in the ISD which has no upgrades to increase its output by shutting down defences or supporting with reroll, and the second their ships are out of your front arch your just going to be sitting idle.