Hi, all. I teach U.S. History to 8th graders (13 - 14 years old). I have the opportunity to hand-pick some of my students for three once-monthly Saturday Academy sessions coming up this Spring. I want to introduce X-Wing to them.
The philosophy under which I'm operating, namely that playing X-Wing:
- Cultivates creativity
- Helps develop social skills
- Encourages teamwork and cooperation
- Teaches problem-solving and critical thinking skills
- Promotes positive communication and oral language skills
- Develops math skills like mapping, graphing, orienteering, measurement, and computation
If you were me, how would you go about introducing the game to a group of teenaged students?
Some things that maybe you need to know, and/or questions I'm considering:
- I will have a minimum 8 kids in my group, for about two hours. Then we'll rotate for the next two-hour slot.
- What if I have 10 - 12 or more students? What structure would you suggest to give maximum time/fun to everyone who comes?
- I have three sets of movement templates. I know it's ideal for each player/team to have their own dedicated set, but could it work that two games share a set of templates? That would allow, for example, two 4-player tables to share one template set, allowing up to 24 players at a time. Pros/Cons?
- I'm pretty sure I'm going to have to buy more dice.
- I have 43 ships in my fleet, spread across all three factions. (One huge ship, the CR90.)
- I think I should explain only the rules/procedures that are necessary to get them flying/shooting as quickly as possible. To me, this means that some rules are going to have to fall by the wayside. Which ones can we disregard in the name of beginners having fun and learning the basics?
- I don't think I should let kids choose their own squadron builds as it would take too much time.
- How would you go about pre-selecting ship matchups, pilots, upgrades, etc., to keep gameplay simple, yet fun and competitive?
- For small, 2-ship lists, can I reduce the size of the play field? Would that have an adverse effect on fun/competition?
- I have enough desks to push them together in ten 4-seat configurations to make tabletops of 3ft between players by 4 ft side-to-side. However, I have only one game mat. Suggestions?
- What else am I not considering?
Thanks in advance. I love this community.