Objective Data

By shmitty, in Star Wars: Armada

One of the new data points that I was able to collect this Regionals season has been on the use of Objectives. I haven't really spent much time looking at it yet, but thought I would put it up here to start a discussion.

All Bottom 1/4 Top 1/2 Top 8 Top 4 Winners
Most Wanted 33% 19% 40% 43% 36% 35%
Opening Salvo 6% 13% 2% 2% 2% 0%
Advanced Gunnery 17% 19% 17% 15% 15% 12%
Precision Strike 6% 4% 9% 10% 9% 12%
Close Range Intel Scan 3% 4% 3% 0% 0% 0%
Station Assault 11% 6% 12% 11% 13% 18%
Blockade Run 3% 4% 1% 2% 2% 0%
Targeting Beacons 3% 9% 1% 1% 2% 0%
Superior Positions 18% 11% 24% 26% 25% 18%
Intel Sweep 8% 8% 9% 9% 9% 12%
Minefields 7% 13% 4% 2% 2% 0%
Dangerous Territory 8% 2% 9% 8% 7% 6%
Salvage Run 6% 6% 5% 6% 7% 0%
Sensor Net 6% 2% 8% 7% 7% 0%
Navigational Hazards 3% 4% 2% 2% 2% 6%
Solar Corona 26% 32% 24% 24% 18% 35%
Fire Lanes 7% 13% 7% 6% 5% 0%
Fleet Ambush 3% 8% 1% 0% 0% 0%
Hyperspace Assault 14% 4% 15% 16% 9% 6%
Contested Outpost 18% 15% 18% 19% 20% 18%
Jamming Barrier 0% 0% 0% 0% 0% 0%
Fighter Ambush 10% 2% 15% 16% 16% 18%
Planetary Ion Cannon 19% 32% 15% 12% 11% 24%
Capture the VIP 11% 2% 14% 15% 16% 12%

As usual, I find comparisons between the 'ALL' and 'Top 4' columns to be the most useful.

So, what stands out?

<if the columns don't add to 100% it is because we don't always get complete reporting of which objectives are taken.>

The below table should fix that problem

All Bottom 1/4 Top 1/2 Top 8 Top 4 Winners
Most Wanted 39% 24% 47% 51% 45% 43%
Opening Salvo 7% 17% 2% 2% 2% 0%
Advanced Gunnery 21% 24% 20% 18% 18% 14%
Precision Strike 7% 5% 10% 12% 11% 14%
Close Range Intel Scan 4% 5% 3% 0% 0% 0%
Station Assault 13% 7% 14% 13% 16% 21%
Blockade Run 4% 5% 1% 2% 2% 0%
Targeting Beacons 4% 12% 1% 1% 2% 0%
Superior Positions 22% 14% 28% 31% 32% 21%
Intel Sweep 9% 10% 10% 11% 11% 14%
Minefields 9% 17% 5% 2% 2% 0%
Dangerous Territory 10% 2% 10% 9% 9% 7%
Salvage Run 7% 7% 6% 7% 9% 0%
Sensor Net 7% 2% 9% 8% 9% 0%
Navigational Hazards 4% 5% 2% 2% 2% 7%
Solar Corona 31% 40% 28% 28% 23% 43%
Fire Lanes 9% 17% 8% 7% 7% 0%
Fleet Ambush 4% 10% 1% 0% 0% 0%
Hyperspace Assault 16% 5% 18% 19% 11% 7%
Contested Outpost 22% 19% 21% 22% 25% 21%
Jamming Barrier 0% 0% 0% 0% 0% 0%
Fighter Ambush 12% 2% 17% 19% 20% 21%
Planetary Ion Cannon 23% 40% 17% 14% 14% 29%
Capture the VIP 13% 2% 16% 18% 20% 14%
Edited by shmitty

@shmittyjust plain awesome. Thank you so much for all that you do to compile all of this stuff!

Dang. Most wanted is all over the place...and Jamming Barrier no where.

Also Solar CoroƱa has a healthy start for a new objective card!

Speaking of new objective cards, the fact that Fighter Ambush, Planetary Ion, and Capture the VIP are all very well represented and people are winning with them is also telling.

Maybe they provide enough of a push away from the typical Contested Outpost pick that people have to look to Most Wanted or Solar Corona and would rather play Solar Corona?

9 minutes ago, CaribbeanNinja said:

Also Solar CoroƱa has a healthy start for a new objective card!

I suspect this is at least partly due to how straightforward it is to integrate into a list. Every ship-heavy player that's been jealous Superior Positions' deployment shtick is getting their comeuppance now. :)

I'm sad at how few people take Targetting Beacons. I'm also surprised at how low Intel Sweep is considering Strategic can let you grab the 3rd token very early. Free 75 points.

Salvage Run is almost never taken? Its basically free points with Strategic letting you rip it out from under the opponent's ship before he can activate to claim it lol.

i love Strategic :D

What's up with Station Assault? Is the fact that you're potentially surrendering 80 points worth the fact that you can start hitting his ships while he has to split his focus?

2 minutes ago, Undeadguy said:

I'm sad at how few people take Targetting Beacons. I'm also surprised at how low Intel Sweep is considering Strategic can let you grab the 3rd token very early. Free 75 points.

I think that is WHY it is so low now. If I am first player with a few strategic squadrons I get the first opportunity to nab those tokens away and can swing the second players objective to my favor. I love intel sweep, but I don't know if there is a solution to this issue with the objective at the moment.

1 minute ago, geek19 said:

What's up with Station Assault? Is the fact that you're potentially surrendering 80 points worth the fact that you can start hitting his ships while he has to split his focus?

IMO Absolutely. Station Assault is amazing to me with the right fleet. Oh you blew up my station(s) and got 40(80) points? Yeah but I decimated your fleet while you weren't looking :)

2 minutes ago, geek19 said:

What's up with Station Assault? Is the fact that you're potentially surrendering 80 points worth the fact that you can start hitting his ships while he has to split his focus?

Probably. Unless you hit the station REALLY hard (ISD not missing any dice) it takes around 3 shots typically to take it out. And usually by doing that you arent damaging that menacing MC30 coming at you, and if they get close unharmed they are NOT dying before they take you down with them.

I usually run:

Most Wanted. Useful for me 110% of the time, harmful for my opponent 99% of the time. Not only does it give firepower, it ALSO hands out bonus points. Fallout risk: minimal.

Contested Outpost. Because **** you Strategic. The chances of actually meeting an Interdictor in a tourney is very low. Even if you do happen to meet one, he'll still have to meet my ISD and Demo on ground of my choosing.

Solar Corona. Again, **** you Strategic. Basically Sup Positions, but for non-squad heavy. Also takes away native accs, which is never wrong. Fallout chance is minimal.

On occasion I get to play MW or SC, but very often it's CO. Which usually means 80-120 pts for me an dead enemy fleet.

16 minutes ago, CaribbeanNinja said:

IMO Absolutely. Station Assault is amazing to me with the right fleet. Oh you blew up my station(s) and got 40(80) points? Yeah but I decimated your fleet while you weren't looking :)

But there is also something to be said for certain fleets being able to eat stations pretty quickly. But the fallout chance is still very low IMO. I rank this on level with CO. Only I usually want Most Wanted more...

Just to point out that wining with these objectives in your fleet is not the same that wining playing these objectives.

My regional fleet fit perfectly as I went with Most Wanted, Vip and Solar corona but I won without playing my objectives.

Anyway great work. It will be very interesting in order to build strong first player fleets.

EDIT: in fact I played Contested outpost three times and Minefields one time.

Edited by ovinomanc3r
29 minutes ago, CaribbeanNinja said:

IMO Absolutely. Station Assault is amazing to me with the right fleet. Oh you blew up my station(s) and got 40(80) points? Yeah but I decimated your fleet while you weren't looking :)

I think the reason we don't see it more often is that Most Wanted usually provides a bigger benefit in a fleet with flotilla (don't forget about that extra die)

1 hour ago, Undeadguy said:

I'm sad at how few people take Targetting Beacons. I'm also surprised at how low Intel Sweep is considering Strategic can let you grab the 3rd token very early. Free 75 points.

35 minutes ago, pt106 said:

I think the reason we don't see it more often is that Most Wanted usually provides a bigger benefit in a fleet with flotilla (don't forget about that extra die)

I think people are still figuring out how to make the most out of Strategic. I think as people play more with strategic objective choices will start to switch.

1 hour ago, BrobaFett said:

I think that is WHY it is so low now. If I am first player with a few strategic squadrons I get the first opportunity to nab those tokens away and can swing the second players objective to my favor. I love intel sweep, but I don't know if there is a solution to this issue with the objective at the moment.

I disagree. If I place all 3 tokens in a line at range 5 of my edge and I set up to grab them all while running away, and my opponent decides to throw a Strategic squad my way first round, I can kill it. I may not get the token back right away, but if it's in range to grab the token, it's in range of my squads. And then my opponent needs to run their objective ship close enough to grab the token, which means I can kill it, or grab the token back before it activates. FCT is a problem though.

After looking at the data I am going to have to setup some formulas to compare point scoring vs non-point scoring objectives.

My assumption has been that point scoring objectives help you score larger wins which should help with higher finishes. I now have the data to test it.

So this is pre or post wave 5?

11 minutes ago, shmitty said:

I think people are still figuring out how to make the most out of Strategic. I think as people play more with strategic objective choices will start to switch.

Erm.. Station assault and Most Wanted are both unaffected by Strategic. And for the fleet without Strategic nothing changes as far as preferred red objective is concerned.

7 minutes ago, SkyCake said:

So this is pre or post wave 5?

Wave 5 tournaments only

The Solar Corona uptick could also be attributed to MSU lists being a little bit more common now. Dropping an accuracy out of an initial attack pool might make the difference in a flotilla's life (it certainly has in my CC games), or keeping a CR90 Redirect available, Demo Brace, etc... The counter to that is that MSU lists either (usually) aren't facing the Corona, or if they do manage to catch it in arc, they're usually not throwing enough dice to lose an accuracy.

Red All Bottom 1/4 Top 1/2 Top 8 Top 4 Winners
Point Scoring 73.80% 54.72% 81.20% 81.00% 74.55% 76.47%
Non-Point Scoring 9.17% 22.64% 2.56% 3.00% 3.64% 0.00%
Blue
Point Scoring 45.85% 28.30% 53.85% 56.00% 56.36% 35.29%
Non-Point Scoring 36.68% 49.06% 29.91% 28.00% 21.82% 41.18%
Yellow
Point Scoring 46.29% 32.08% 52.99% 56.00% 58.18% 47.06%
Non-Point Scoring 36.24% 43.40% 30.77% 28.00% 20.00% 29.41%

Actually, let's try that again...

Red All Bottom 1/4 Top 1/2 Top 8 Top 4 Winners
Point Scoring 88.48% 69.05% 95.96% 95.29% 93.18% 92.86%
Non-Point Scoring 10.99% 28.57% 3.03% 3.53% 4.55% 0.00%
Blue
Point Scoring 54.97% 35.71% 63.64% 65.88% 70.45% 42.86%
Non-Point Scoring 43.98% 61.90% 35.35% 32.94% 27.27% 50.00%
Yellow
Point Scoring 55.50% 40.48% 62.63% 65.88% 72.73% 57.14%
Non-Point Scoring 43.46% 54.76% 36.36% 32.94% 25.00% 35.71%

24 minutes ago, pt106 said:

Erm.. Station assault and Most Wanted are both unaffected by Strategic. And for the fleet without Strategic nothing changes as far as preferred red objective is concerned.

Absolutely, but I think more folks will take Strategic manipulable objectives as a strategy in fleet building as they figure out the tricks to making it work.

4 minutes ago, shmitty said:

Actually, let's try that again...

Red All Bottom 1/4 Top 1/2 Top 8 Top 4 Winners
Point Scoring 88.48% 69.05% 95.96% 95.29% 93.18% 92.86%
Non-Point Scoring 10.99% 28.57% 3.03% 3.53% 4.55% 0.00%
Blue
Point Scoring 54.97% 35.71% 63.64% 65.88% 70.45% 42.86%
Non-Point Scoring 43.98% 61.90% 35.35% 32.94% 27.27% 50.00%
Yellow
Point Scoring 55.50% 40.48% 62.63% 65.88% 72.73% 57.14%
Non-Point Scoring 43.46% 54.76% 36.36% 32.94% 25.00% 35.71%

So, it looks like there is a trend where Point Scoring Objectives show up more often at the top tables than the field.

My assumption appears to be correct.