One of the new data points that I was able to collect this Regionals season has been on the use of Objectives. I haven't really spent much time looking at it yet, but thought I would put it up here to start a discussion.
| All | Bottom 1/4 | Top 1/2 | Top 8 | Top 4 | Winners | |
| Most Wanted | 33% | 19% | 40% | 43% | 36% | 35% |
| Opening Salvo | 6% | 13% | 2% | 2% | 2% | 0% |
| Advanced Gunnery | 17% | 19% | 17% | 15% | 15% | 12% |
| Precision Strike | 6% | 4% | 9% | 10% | 9% | 12% |
| Close Range Intel Scan | 3% | 4% | 3% | 0% | 0% | 0% |
| Station Assault | 11% | 6% | 12% | 11% | 13% | 18% |
| Blockade Run | 3% | 4% | 1% | 2% | 2% | 0% |
| Targeting Beacons | 3% | 9% | 1% | 1% | 2% | 0% |
| Superior Positions | 18% | 11% | 24% | 26% | 25% | 18% |
| Intel Sweep | 8% | 8% | 9% | 9% | 9% | 12% |
| Minefields | 7% | 13% | 4% | 2% | 2% | 0% |
| Dangerous Territory | 8% | 2% | 9% | 8% | 7% | 6% |
| Salvage Run | 6% | 6% | 5% | 6% | 7% | 0% |
| Sensor Net | 6% | 2% | 8% | 7% | 7% | 0% |
| Navigational Hazards | 3% | 4% | 2% | 2% | 2% | 6% |
| Solar Corona | 26% | 32% | 24% | 24% | 18% | 35% |
| Fire Lanes | 7% | 13% | 7% | 6% | 5% | 0% |
| Fleet Ambush | 3% | 8% | 1% | 0% | 0% | 0% |
| Hyperspace Assault | 14% | 4% | 15% | 16% | 9% | 6% |
| Contested Outpost | 18% | 15% | 18% | 19% | 20% | 18% |
| Jamming Barrier | 0% | 0% | 0% | 0% | 0% | 0% |
| Fighter Ambush | 10% | 2% | 15% | 16% | 16% | 18% |
| Planetary Ion Cannon | 19% | 32% | 15% | 12% | 11% | 24% |
| Capture the VIP | 11% | 2% | 14% | 15% | 16% | 12% |
As usual, I find comparisons between the 'ALL' and 'Top 4' columns to be the most useful.
So, what stands out?
<if the columns don't add to 100% it is because we don't always get complete reporting of which objectives are taken.>
The below table should fix that problem
| All | Bottom 1/4 | Top 1/2 | Top 8 | Top 4 | Winners | |
| Most Wanted | 39% | 24% | 47% | 51% | 45% | 43% |
| Opening Salvo | 7% | 17% | 2% | 2% | 2% | 0% |
| Advanced Gunnery | 21% | 24% | 20% | 18% | 18% | 14% |
| Precision Strike | 7% | 5% | 10% | 12% | 11% | 14% |
| Close Range Intel Scan | 4% | 5% | 3% | 0% | 0% | 0% |
| Station Assault | 13% | 7% | 14% | 13% | 16% | 21% |
| Blockade Run | 4% | 5% | 1% | 2% | 2% | 0% |
| Targeting Beacons | 4% | 12% | 1% | 1% | 2% | 0% |
| Superior Positions | 22% | 14% | 28% | 31% | 32% | 21% |
| Intel Sweep | 9% | 10% | 10% | 11% | 11% | 14% |
| Minefields | 9% | 17% | 5% | 2% | 2% | 0% |
| Dangerous Territory | 10% | 2% | 10% | 9% | 9% | 7% |
| Salvage Run | 7% | 7% | 6% | 7% | 9% | 0% |
| Sensor Net | 7% | 2% | 9% | 8% | 9% | 0% |
| Navigational Hazards | 4% | 5% | 2% | 2% | 2% | 7% |
| Solar Corona | 31% | 40% | 28% | 28% | 23% | 43% |
| Fire Lanes | 9% | 17% | 8% | 7% | 7% | 0% |
| Fleet Ambush | 4% | 10% | 1% | 0% | 0% | 0% |
| Hyperspace Assault | 16% | 5% | 18% | 19% | 11% | 7% |
| Contested Outpost | 22% | 19% | 21% | 22% | 25% | 21% |
| Jamming Barrier | 0% | 0% | 0% | 0% | 0% | 0% |
| Fighter Ambush | 12% | 2% | 17% | 19% | 20% | 21% |
| Planetary Ion Cannon | 23% | 40% | 17% | 14% | 14% | 29% |
| Capture the VIP | 13% | 2% | 16% | 18% | 20% | 14% |