I'm having a hell of a time.
I had a very bad first game, being tabled. It happens.
But because of that, and becase of the way my opponents are, and have been built, there is no "Run away" for a Game to survive.
My choices of opponents include:
1) Multiple TRCing Arquitens and Jerry. With the ISD of Splattiness.
2) Victory Rhymerball of Doom
3) OzzelISD + Demolisher of Destiny. (Who is also packing all the Vector-Relay Phantoms)
In every scenario I've attempted, I am going to die horribly.
Even in the cases where I can attempt to "stay at speed 0 a few turns, then speed up and try to run", I'm going to be caught by something . Generall,y something big and fast .
I can't even out-deploy it, as my opponents can just shuffle 2 spynet tokens over to whoever is going against me...
And its really, really depressed me. My cycle seems to be to get a 400pt Fleet... Play it 2 games... Then get a new Fleet. Because there's no building up. There's no hording supplies.
I just don't know what to do at this point, in this campaign. Honestly, its not so much the 400 vs 500... That imbalance, I can somewhat live with. Its the "One Upgrade each Ship" that hurts the most. I mean, if I could come out of the park swinging, I'd start swinging with FC/FCT B-Wings... But they can't play a single upgrade game in any way that let's them survive the game 2 and build up.
Anecdotally, with multiple campaigns running simultaniously here - each of them have been shifted heavily on the Imperial Advantage.