19 minutes ago, BrobaFett said:This is the point I disagree with most. We pretty much established in that last threat that it is in fact relatively easy for a team on the ropes to come back in CC. You just decided that it just makes for a not fun game, and thus you threw out the pathway laid out for you in the structure of the campaign to launch a comeback. Just because coming back means licking your wounds for a round and rebuilding instead of blindly throwing your battered fleet full force into a superior defender and getting tabled time after time doesn't mean it's impossible.
Do you have a link for that thread? I'm looking for ideas because I just don't see how. When imperials own all but one repair yard, and all have 500 point highly optimized lists, whereas we have one 450 and two 400 point lists (with the possibility of one being a new starting list). What can we do to easily get back in it?
No offense, but you haven't really offered any substance to your arguments. We say these scenarios are clearly imbalanced unless you take specific lists to minimize the imbalance, and your response is essentially "trust me, it's fine." Okay, but how?