What's the base difficulty for such an action? The Security measures attachment upgrades 2 difficulty dice but I can't find the RAW for the base difficulties. Anyone able to point out the source rule for me?
Starting a stolen starship...
Unless you need there to be a risk that the players will be caught as part of the storyline, I would simply make it be a very tense scene, give them some dice to roll and have the ship start. Unless they roll extremely terribly, I wouldn't worry about difficulty.
Now, if you want there to be a possibility that the PC's might be caught, that's different. Then I would think of the ship in terms of who owned it and what traps or safeguards he/she might have placed upon it. In this case, it's not just a matter of starting the ship, it's a matter of getting onto the ship and trying to start it. And for that I would set difficulty based upon ownership. If the ship is owned by a Hutt, then there are a couple of traps, some guards, and the controls are foreign: a high level of difficulty, not to mention a possible fight. If the ship is owned by some slightly paranoid humanoid, then set the difficulty a little lower, but surprise the players. Maybe the owner put a genelock on the controls.
Question: who locked the ship down? A check to start a stolen ship would likely be Opposed by the Computers skill of the ship's computer person. Or perhaps against the droid brain of the ship. Basically, whoever puts the security measures in place would set the difficulty.
Take a look at page 82 fly casual for heists.. And 86 Special Modifications for slicing encounters. and do as suggested above.
Per the book an average ship computer is an average check. Improved security measures 67 special mods upgrades twice and it has 2 add 1 setback options. and then the defensive slicer talents of the owner goes further.
Maybe this can help you with stealing ships.
10 hours ago, Scambler said:What's the base difficulty for such an action? The Security measures attachment upgrades 2 difficulty dice but I can't find the RAW for the base difficulties. Anyone able to point out the source rule for me?
It's easy. You put a blaster to the owner's head and say "start it".....
1 hour ago, 2P51 said:It's easy. You put a blaster to the owner's head and say "start it".....
If it would be just that easy … if I would get a credit each time a coercion check backfired on us … it would have a whole lot of credits.
11 minutes ago, SEApocalypse said:If it would be just that easy … if I would get a credit each time a coercion check backfired on us … it would have a whole lot of credits.
Who said anything about Coercion? Plan A - gun to head. Plan B - mop and Slicer.
Edited by 2P51
That is a successful coercion check. The GM gave Mal a whole lot of boost dice and maybe an upgrade or two for sacrificing one of the hostages. Well, or it was successful, but with a lot of threats or a despair and someone is now really, really pissed at Mal. Who knows how Niska reacts to this insult ;-)
Unfortunately for us, our stupid jedi refuses to kill captives. So this never was an option for us. Slicing the computer it is, which as mentioned before is an average check.
45 minutes ago, SEApocalypse said:Unfortunately for us, our stupid jedi refuses to kill captives.
Well, you can always just fake it...
1 hour ago, 2P51 said:Who said anything about Coercion? Plan A - gun to head. Plan B - mop and Slicer.
OMG I just realized that guy with the face tats is the same actor who played Zangief in the Street Fighter movie with Jean Claude Van Damme! I'll never be able to see that scene without hearing him say "Quick! Change the channel!"