I finally started my Twin Shadows campaign with some friends at work after-hours. Our fourth Rebel player kept canceling and eventually dropped out officially so we pressed on with three players.
- The first player played both Gideon Argus and MHD-19. He has a background playing Descent.
- The second player played Diala Passil and for this mission also controlled Han Solo. He has played Skirmish mode twice before so knew the basics.
- The third player chose Loku Kanoloa as his hero. He played one skirmish game earlier that month.
- I chose Technilogical Superiority as my Class Deck, and spent my starting XP on Technical Support which seemed appropriate since we all work in IT.
So we're all in a weekly gaming club at work and their experience as general gamers showed in this mission. Here are some highlights:
- Setup: For my special setup I deployed Elite Hired Guns and made a joke about them recognizing Han as the guy that shot their brother. I had standard Hired Guns and standard Trandoshan Hunters as my other two open group choices. (I was going for a bounty hunter theme.)
- Round 1: They decide rushing the objective is the #1 priority. Gideon moves to the safe and gets two surges on his attribute test, then later Han moves there and automatically gets another to unlock it. The other three heros engage stormtroopers and MHD-19 and Loku get shot - a lot.
- Round 2: with the safe open, Han picks up the data chip and runs. Gideon helps him move out of the cantina into the next area. Han gets shot a lot by Hired Guns and Stormtroopers but MHD-19 makes excellent use of Fuel Injection to race over to Han to heal them both up a bit. The Stormtroopers get wiped out. Loku gets shot some more and is almost wounded except that he had bought a combat coat that saved him. I don't deploy because at this point the green deployment points are well behind the action, and anyone deployed there will have trouble getting LOS for a shot next turn. Plus Boba is coming anyway.
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Round 3: So Boba Fett has just swooped onto the scene, and the players respond by moving MHD-19 over to open the docking bay doors. Half of us groaned at this and I offered to let them take it back but they stuck with it as I started dropping more Imperials onto the table. Boba Fett flies into Han's face and knocks his health down to practically nothing and I'm feeling pretty confident, until the players start counting spaces and realize they can win this if they can end the round with Han alive and four spaces from the terminal. So they do.
- Diala Force Throws Boba away from Han so the Strain from Battle Presence won't kill Han when he moves.
- A Hired Gun moves in to kill Han, and Han rolls a Dodge, so then Return Fire triggers and Han kills the Hired Gun, and then Parting Shot triggers but Han rolls another Dodge. I know some people hate the Dodge, but this was an epic moment and it was cool seeing Han be awesome in action.
- MHD-19 then used Fuel Injection to move into the spot and block LOS for the 2nd Hired Gun (and the stormtroopers and officer), who sat there pouting and had to settle for a couple damage on MHD-19 instead.
- At the very end, Gideon was able to move Han close enough that the Rebels could auto-win at the beginning of round 4, even with a wall of stormtroopers in the way.
After-Action thoughts: Diala, Gideon, and MHD-19 are a brutal combination for "move one character safely from here to there" missions, but I wonder how they will fair next mission when their job is to kill off a target with extra health and eat through the chumps blocking LOS. Loku was a great damage sink, but that may have been due to the armor. His tokens did provide the necessary extra damage to kill off a couple of models, but I think he'll be more important in the next mission, especially since he took Combat Spotter.
Current Setup going into mission 2: Past Life Enemies
- Diala: Plastell Staff (starting weapon) with Extended Haft, Shadowsilk Cloak, Force Throw, Dancing Weapon
- Gideon: Holdout Blaster (Starting Weapon), Called Shot, Air of Command
- MHD-19: Sidearm Blaster (starting Weapon), Armored Guantlets, Fuel Injection, Bacta Injector
- Loku: 434 "Deathhammer" with Tactical Display, Combat Coat, Spectrum Scanner, Combat Spotter
- 450 Credits remaining (they went back and forth about taking the VirboAxe, but I guess chose not to.
- Imperial Class (Technilogical Superiority): Experimental Arms (starting), Technical Support
- Agenda card: Interrogation Protocol (I'll probably be bringing in HKs to take advantage of Technical Support, so this has good synergy)
I have 4 XP left to spend and am considering Superior Augments just to have it early but Arc Blasters is of course amazing. If I wanted to pick something that would be relevant to keeping Somos alive next mission Cloaking Device and Failsafe are both solid too - Argh, too many choices!
So I turn to the community for help. What class cards do you think I should prioritize? (actually, I see a thread just opened for this exact question, perfect timing!)
Also, any opinions on which of the two final Twin Shadows missions is the easiest for the heros?
Thanks!
Edited by LegoMech