Whenever I have character concepts they always start as non-force sensitive, and at some point I realize the force versions of career specs are more accurate matches to the vision of the character I wanna play.
Omwati tech genius street urchin
Thought scientist or outlaw tech, mixed with something to give him sneakyness... like thief or more slicing
However
Artisan/Shadow is absolutely perfect
Ex Noghri commando turned nature monk
Assassin/trailblazer
Or
Pathfinder/? With super cool animal buddy.
Does this happen to others?
Also if I have no particular favorite force or not, but more a striving to get the right mechanics for the character concept... Is choosing a force career (not the universal specs) as a secondary spec overly hampered by a lack of force die?
I know force characters generally focus on using force over skill building. I'm not trying to min/max to be a super hero, but rather specs often don't have exactly what I'm looking for.