Force vs non-force version of characters

By TheShard, in Star Wars: Edge of the Empire RPG

Whenever I have character concepts they always start as non-force sensitive, and at some point I realize the force versions of career specs are more accurate matches to the vision of the character I wanna play.

Omwati tech genius street urchin

Thought scientist or outlaw tech, mixed with something to give him sneakyness... like thief or more slicing

However

Artisan/Shadow is absolutely perfect

Ex Noghri commando turned nature monk

Assassin/trailblazer

Or

Pathfinder/? With super cool animal buddy.

Does this happen to others?

Also if I have no particular favorite force or not, but more a striving to get the right mechanics for the character concept... Is choosing a force career (not the universal specs) as a secondary spec overly hampered by a lack of force die?

I know force characters generally focus on using force over skill building. I'm not trying to min/max to be a super hero, but rather specs often don't have exactly what I'm looking for.