I know this has come up before somewhere, but I couldn't find the thread.
What are people's preferences for Perception checks when there is nothing for the PCs to detect. So, for example, if the PCs suspect they're being followed, they decide to roll a Perception check. If someone was following them, that would be an Opposed check, but if there's nobody there then what difficulty do you use? (Obviously you could just not roll the check, but that then means the players know if they are being followed the moment they have to make a check, irrespective of whether the check succeeds.)
Not come up a lot in my games so far, but just curious.
Thanks in advance.