Releasing a Ship(s) with multiple factions

By benbaxter, in X-Wing

I did a quick search and cursory scan on the first few pages of posts for this topic and didn't find anything so here we go:

With the release of the Rebel tie, we now have ships that cross each of the three faction pairings that are possible. I have a two part question for everyone. Would you like to see ships released with cards for multiple factions, and if so what ships do you think would be good candidates?

My first instinct would be the YT-2000 as a scum/rebel ship. I know that PWTs aren't wanted by anyone at this point but maybe it would be a good fit for the mobile firing arc.

What do you guys think?

Edited by benbaxter

I think it's coming. Every wave has its schtick. I think you will see a wave of pilots crossing factions. Soontir for rebels, Wedge for Imps. Maybe Han or Dash for Scum. I for one would think it would be awesome.

How do you imagine that would work for existing ships? I can imagine an x-wing fix that could include Soontir. However, based on FFGs current model it feels like the others would require a whole new release of the ships, and I am not sure that they are willing to release a third yt-1300. Or are you imagining a different ship that they could be attached to? If so what type of ship do you think would be a good fit for that?

I was thinking more about a single package that includes cards for both factions and maybe two separate dials, though that would push them into three cardstock boards, which may not be feasible for small ships.

Maybe the gunboat could be both scum and imperial to account for something like it being used as a CorSec patrol craft?

Skipray Blastboat. Imperial ship, most recognized for its use by Tallon Karde's organization. Very likely picked up by the rebels along the way. Ion cannon primary weapon, turret slot, crew slot, large base.

9 minutes ago, Cr0aker said:

Skipray Blastboat. Imperial ship, most recognized for its use by Tallon Karde's organization. Very likely picked up by the rebels along the way. Ion cannon primary weapon, turret slot, crew slot, large base.

Skipray is a ripe target for a Imperial/Rebel/Scum large base offering with a capital ship weapon slot.

1 hour ago, benbaxter said:

How do you imagine that would work for existing ships?

Expansion packs that don't include any ships, just cards and cardstock.

Just now, DagobahDave said:

Expansion packs that don't include any ships, just cards and cardstock.

Which they apparently cannot do. Or else Most Wanted would have been just that. That DID include cards and cardboard bits for ships that WEREN'T in the box (the HWK and the Firespray), but it still contained models.

26 minutes ago, DailyRich said:

Which they apparently cannot do. Or else Most Wanted would have been just that. That DID include cards and cardboard bits for ships that WEREN'T in the box (the HWK and the Firespray), but it still contained models.

I think they probably wanted to introduce the Scum faction in an eye-catching way. FFG has released several X-Wing products that don't contain models, and as you've pointed out, there's a precedent for including bits for ship models that aren't part of the package.

The most official word I've heard on this is now a couple of years old, and it was something to effect that it was "very unlikely" that we would see card-and-cardstock-only packs. It definitely didn't rule out the possibility, and FFG has done a lot of surprising things with this game since then. At this point, it seems like an obvious and easy thing to do.

And popular and profitable, too, I'd say. C&C expansions would appeal to players who are already deep into the game and don't need a model blister to consider this sort of thing a must-buy. They could release new C&C expansions for each faction every other year to keep up with power creep. Assuming that the packs are well-designed, new players would be encouraged to pick them up as a way to get their favorite early-wave ships into competitive shape. And if you want to fly as Chewbacca in a Lambda shuttle? Well then you want the X-Wing Rebel Command Pack #1 , my friend!

Edited by DagobahDave

V-Wing would work great in all 3 factions.

This is kinda related:

If anyone plays SW: Imperial Assault, you'd be aware of the "Temporary Alliance" cards. These cards allow Rebel and Mercenary (Scum) characters and Imperial and Mercenary (Scum) to work together. But not Imp & Rebs.

I think an upgrade card similar to this would be more likely and more easily implemented rather than "same ships, different pilot from another faction."

Maybe that's a half-step in the right direction, but I feel that alone could really be pretty cool just on it's own. Imagine flying Boba next to Han? or Soontir with Fen Rau?

3 hours ago, benbaxter said:

Would you like to [see] ships released with cards for multiple factions, and if so what ships do you think would be good candidates?

Yes.

I'd like to see more Scum-Imperial crossovers. The Bebullab-22 might work for that. Could be mainly a Scum ship (1 generic pilot, 3 uniques) that also includes a mid-PS unique mercenary for Imperials to hire.

I'd like to see some more differentiation between Scum and Rebel Y-Wings, though. So in the "opposite of what you asked for" category, I would add Armored Y-Wings and make them Rebel only, but treat them exactly like ordinary Y-Wings so they can take all the same titles, Bomb Loadout, etc. And maybe give the same treatment for Z-95s, but make them more of a Scum ship while stiffing the Rebels.

Edited by DagobahDave
22 minutes ago, Force Majeure said:

If anyone plays SW: Imperial Assault, you'd be aware of the "Temporary Alliance" cards. These cards allow Rebel and Mercenary (Scum) characters and Imperial and Mercenary (Scum) to work together. But not Imp & Rebs.

I think an upgrade card similar to this would be more likely and more easily implemented rather than "same ships, different pilot from another faction."

I suspect that sort of thing would have to be implemented on a ship-by-ship basis, and probably on a pilot-by-pilot basis, to avoid the playtesting headache of trying to see how broken Manaroo will be alongside Rebel ships (etc.).

The approach FFG took with Sabine's TIE is probably the way to go, which was to create new pilot cards from the appropriate faction.

But maybe something like this would work:

(unique) Mercenary Contract: 2 points; title; You can equip this title to a Scum ship. Once equipped, treat this ship as a friendly Imperial ship (instead of Scum). You may equip 1 additional title upgrade to this ship.

Edited by DagobahDave
1 hour ago, DagobahDave said:

I think they probably wanted to introduce the Scum faction in an eye-catching way. FFG has released several X-Wing products that don't contain models, and as you've pointed out, there's a precedent for including bits for ship models that aren't part of the package.

Sure, they've released dice packs and game mats, but nothing that was cards only. Most Wanted still contained ships, even if it had cards not represented by models. That doesn't mean they could do cards only if they wanted to.

Hondo Ohnaka: PS 5-7 (We never could agree on a good value at my store)

You may pilot any ship at the cost of its lowest-cost pilot + 5. Treat that ship as part of the Scum faction.

19 minutes ago, DailyRich said:

Sure, they've released dice packs and game mats, but nothing that was cards only. Most Wanted still contained ships, even if it had cards not represented by models. That doesn't mean they could do cards only if they wanted to.

Given that they produce several card only games and a wide variety of things in general I'm certain ffg COULD release a card/cardboard only expansion. I don't think they will, and they've flatly stated they won't before I believe, but I'm sure they have the capability to do so if they really want to badly enough.

If they could, they would have by now. There's no reason for them not to if there isn't something in their licensing that doesn't let them. People have been begging for it for four years, so they know there's a market. So, unless they just don't like money, there has to be a reason they won't do it beyond, "Eh, don't feel like it."

2 hours ago, DailyRich said:

Sure, they've released dice packs and game mats, but nothing that was cards only. Most Wanted still contained ships, even if it had cards not represented by models. That doesn't mean they could do cards only if they wanted to.

Doesn't mean they can't . The only thing that could possibly be standing in the way would be licensing, and none of us know those details.

Remember when we were told FFG couldn't make Star Wars board games because of conflicts with Milton Bradley or whoever? Hello, Rebellion .

I think the only thing stopping them from producing card-and-cardstock packs earlier was because there wasn't much of a need. Now it makes sense.

Edited by DagobahDave

Could FFG release a ship that cuts across multiple factions from the start? I certainly believe so. The pack needs the ship and the dial but then it's the pilot cards and tiles that would determine the ship's faction. Upgrades could be tricky but they don't need to be.

Will FFG release stuff so that existing ships can cross faction line? Maybe but it will probably be on a bigger expansions. There are a few things I think could change factions and doing so only would require printing a new pilot card and tile to go with it but you'd need to have an expansion that allows for that.

Unless they're doing a major repaint or minor resculpt (YT-1300) I really don't care to see a ship newly released just so it can cross faction lines.

T-16 Skyhopper for all three factions.

45 minutes ago, Hawkstrike said:

T-16 Skyhopper for all three factions.

6 hours ago, markcsoul said:

V-Wing would work great in all 3 factions.

Those better have some killer universal upgrade cards

4 minutes ago, Lobokai said:

Those better have some killer universal upgrade cards

Tatooine Farm Boy (Crew, 3 points, no faction): When attacking, you may cancel all attack and defense dice results to cause one critical damage.

6 hours ago, DailyRich said:

Sure, they've released dice packs and game mats, but nothing that was cards only. Most Wanted still contained ships, even if it had cards not represented by models. That doesn't mean they could do cards only if they wanted to.

Before you responded I was genuinely curious what expansions I had somehow missed for X-wing that didn't include models. I forgot about the accessories which are clearly not reason to believe they'll release shipless expansions. More most wanted style boxes giving us things like scum Han, Lando, etc. Would be awesome though.

8 hours ago, DailyRich said:

Which they apparently cannot do. Or else Most Wanted would have been just that. That DID include cards and cardboard bits for ships that WEREN'T in the box (the HWK and the Firespray), but it still contained models.

I think it's less can't and more won't. Stick a model in the box and the perceived value goes up. They wouldn't be able to sell a card only expansion for the same price as if they stuck a repaint or two in there and doubled the size of the box. Compare and contrast Netrunner expansions for the price FFG believes the market will bear on card only releases.

Edited by Blue Five

Right now for all cross faction ships we have

Rebel/Scum

  • Z-95 Headhunter
  • Y-wing
  • HWK-290

Scum/Imperial

  • Firespray-31

Imperial/Rebel

  • TIE-Fighter

For possible future expansions that will involve more cross over we have

Rebel/Scum

  • YT-1300
  • YT-2400

Scum/Imperial

  • Agressor
  • G1-a
  • YV-666
  • Jumpmaster 5000

Imperial/Rebel

  • Lambda Shuttle

For crossovers that could become a tri-faction ship (although I hope not anytime soon) we have.

  • TIE Fighter (everybody gets a new TIE including scum)
  • Y-wing (the boring clone wars one for the Imperials, but hey at least they will have the turret upgrade slot and Imperial astromech).

That's my list for crossover. However with new movies coming out I think they might take those apart rather than crossover ships to another faction but it is possible. Although I do believe they are contractually obligated with Disney to make 2 new ships to release before the movie for that year so they might not add that much new stuff to pick from.

An idea that is essentially a variation of the theme is factionless ships. Ships from the Corporate Sector, Hapan Consortium, Tion Hegemony, and others that might work with anyone, depending on the situation. Essentially, it's a forth faction that's not a faction.

One thing that might make this a lot of fun in tournaments is that the allegiances of these factionless ships changes per FFGs decree, shifting who will fight with who from season to season.