K-Wing/Sabine Fun

By j_man_04, in X-Wing Squad Lists

K-Wing/Sabine Fun (100)

Warden Squadron Pilot (39) - K-Wing
Autoblaster Turret (2), Extra Munitions (2), Cassian Andor (2), Conner Net (4), Cluster Mines (4), Advanced SLAM (2)

Ahsoka Tano (24) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), Sabine Wren (2), EMP Device (2)

Heff Tobber (37) - U-Wing
Sensor Jammer (4), Seismic Torpedo (2), Jan Ors (2), Jyn Erso (2), Pivot Wing (0), Hull Upgrade (3)

I thought I would load some action-based cards in Heff since he'll have two chances to perform action without taking away his action during activation.

I've done something similar with Ahsoka and the Warden, below. Cassian is pretty awesome on Ahsoka, because you can often guarantee she can get in close enough to active him without fear of reprisal. That informs the Warden's choice to drop bombs, SLAM, etc. It also can help late game when she has to lose the Captured TIE and is pursuing. With your list, I'd suggest making room for Ion or Seismic bombs on Ahsoka, since she has the slot and it would work great with Captured TIE (maybe dump Seismic Torps on Heff?).

Warden Squadron Pilot (23)
Twin Laser Turret (6)
Extra Munitions (2)
Sabine Wren (2)
Thermal Detonators (3)
Cluster Mines (4)
Advanced SLAM (2)

Jake Farrell (24)
Push the Limit (3)
Proton Rockets (3)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)

Ahsoka Tano (17)
Veteran Instincts (1)
Cassian Andor (2)
EMP Device (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Total: 99

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Yeah, I like the idea of ion bombs instead of the seismic torps. Seismics are situational and don't guarantee a hit. The ions could help position the enemy ships for the K-Wing to get in front and cause more problems.

This is another take I had, which is closer to what you were doing. I've flown the one above several times and really like it (but need to get better at it). I've not flown this one and I don't know how I feel about losing Cassian. I've found I'm about 50% on guessing the maneuver when I use him, so maybe he's not all that necessary. This lacks the alpha bomb + procket attack from above, but seems far more sustainable throughout the game.

Warden Squadron Pilot (23)
Twin Laser Turret (6)
Extra Munitions (2)
C-3PO (3)
Thermal Detonators (3)
Cluster Mines (4)
Advanced SLAM (2)

Ahsoka Tano (17)
Veteran Instincts (1)
Sabine Wren (2)
EMP Device (2)
Ion Bombs (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Gold Squadron Pilot (18)
Twin Laser Turret (6)
Bomb Loadout (0)
Extra Munitions (2)
R2 Astromech (1)
Cluster Mines (4)

Total: 100

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Y-Wing is a nice addition as well. More chances to trigger Sabine. Gosh, I need more copies of extra munitions.

24 minutes ago, jwilliamson12 said:

Y-Wing is a nice addition as well. More chances to trigger Sabine. Gosh, I need more copies of extra munitions.

Same here. I only have one. Without it, I feel like Jake is a better option than the Y-wing.