Jerjerrod Fleet please advice

By Sharego, in Star Wars: Armada Fleet Builds

Hi all,

I need advice to improve this list, I really want use, raider with flechettes and Jerjerrod as a must, at least Jerje.

Here is the list I start testing with no success, I think because the way of deploy is very important and I didn't deploy well.

Faction: Galactic Empire
Points: 393/400

Commander: Moff Jerjerrod

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 83 total ship cost

Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- Flechette Torpedoes ( 3 points)
= 58 total ship cost

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Moff Jerjerrod ( 23 points)
- Minister Tua ( 2 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
= 144 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Insidious ( 3 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 76 total ship cost

2 TIE Defender Squadrons ( 32 points)

I hope your advices

Thanks in advance!!!

Edit I forgot the list XDD

Edited by Sharego

instead of 2 defenders try Valen Rudor and Cienna Ree. its 2 pts less and pretty tanky.

I agree, think about changing your token squads. Two Defenders will not frighten enemy ships anyway, might as well just take four regular TIEs to get the Swarm bonus. Or any two of those annoying Scatter-Aces with Counter, Valen&Cienna as already mentioned? I also think Dengar&Mauler are still a valid combination especially with a Flechette Raider.

Strip that Raider. I tried so many times to create a single dedicated AA-Raider and you know what I figured out? It practically never works! Sure, you can ram into the furball and lay waste on the enemy fighters, but you can't kill any of them, unless they are already wounded anyway. But then they can be dealt with without all the fancy upgrades. In the next turn either the Raider will be well away from the fighters or the enemy will move his fighters away. It's just too many points for too little effect.

Don't misunderstand me, AA cards are great, but spread them across your fleet rather than concentrate them on one ship. Move Kallus to Insidious for example and drop the Impetuous title as it won't add as much as you hope in this build.

Ok, I updated the fleet with your advice,

I really want to try it.! How do you see? I change the raider to be more flexible and can chase flotillas too, (Vet gunners let me reroll blue dice), Demo gain IO, so it can be more dangerous, changed 2 Defenders in favor of ciena and valen, and Kallus now is on Insidious

Faction: Galactic Empire
Points: 395/400

Commander: Moff Jerjerrod

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost

Raider-I Class Corvette (44 points)
- Veteran Gunners ( 5 points)
- Flechette Torpedoes ( 3 points)
= 52 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Insidious ( 3 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 79 total ship cost

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Moff Jerjerrod ( 23 points)
- Minister Tua ( 2 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
= 144 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)

Thanks in advance

Edited by Sharego