Scum ps9 alpha ace list

By Jerval, in X-Wing Squad Lists

SCUM 9S

100 points

PILOTS

Fenn Rau (32)
Protectorate Starfighter (28), Fearlessness (1), Concord Dawn Protector (1), Autothrusters (2)

Bossk (44)
YV-666 (35), Veteran Instincts (1), Homing Missiles (5), 4-LOM (1), Glitterstim (2), Guidance Chips (0)

N’Dru Suhlak (24)
Z-95 Headhunter (17), Cluster Missiles (4), Glitterstim (2), Veteran Instincts (1), Guidance Chips (0)

any comments would be helpful, my main goal is to use my ps9 to setup a hard joust early, unload on something super hard in the first combat, and then try to clean up from there. Have a tournament on Saturday, and will be practicing this tonight at our *Tie Fighter Tuesdays event

You'd probably get more mileage out of Zuckuss than 4-LOM, if your want to be that guy, ha ha. Overall, though, it seems solid. I;d like to hear how it works for you.

played 3 practice games and went 1-2 the first 2 were vs a Rey/Poe. Rey with Expertise was just hitting like a truck... and we called the games early once one of us got the advantage to get in more practice otherwise who knows, the win i played vs an imperial ace list. I 1 shot 2 of his ships, last one standing was defender that i played cat and mouse with, after about 10 turns and him ONLY doing 3 dmg to Bossk we called it since i had his shields down and was just hunting him otherwise. overall did well but I need a lot of practice i think... not sure about the zuckuss....dont like all that stress tbh and the 4lom means i flat 1 shot an ace!

Interesting build, I like it. Going to try my own variant, with a slightly nastier Bossk and trading in N'dru for a Mangler Scyk.

Fenn Rau [Fearlessness, Concord Dawn Protector, Autothrusters] (32)

Bossk [Veteran Instincts, Homing Missiles, Zuckuss, 4-LOM, K4 Security Droid, Feedback Array, Guidance Chips] (48)

Cartel Spacer [“Heavy Scyk” Interceptor, “Mangler” Cannon] (20)

I feel like the homing missiles are a waste of 5 points, but that's my opinion.

1 hour ago, Gruntaloob said:

I feel like the homing missiles are a waste of 5 points, but that's my opinion.

I thought so initially as well, but after my near-automatic rejection of ordinance outside of Epic I thought it through again. With Homing Missiles taking away evades, and 4-LOM cancelling focus the defender is left with just green dice rolls. Add in Zuckuss to force any evade rolls to re-roll and you have a decent shot of pushing through damage. And if you fly it just right, you could have both a target lock and focus to maximize your attack strength, in addition to Bossk getting his double hit off of the Guidance Chips.

Not guaranteed to take out anything with one shot, but a good chance of at least stripping off the shields of almost any ship, with your other ships coming in behind to help out.

Fearlessness is a trap on Fenn Rau. Push is much better if you can find the points.

999 BURST

100 points

PILOTS

Fenn Rau (34)
Protectorate Starfighter (28), Push the Limit (3), Concord Dawn Protector (1), Autothrusters (2)

N’Dru Suhlak (24)
Z-95 Headhunter (17), Cluster Missiles (4), Glitterstim (2), Veteran Instincts (1), Guidance Chips (0)

Bossk (42)
YV-666 (35), Veteran Instincts (1), Cluster Missiles (4), 4-LOM (1), Zuckuss (1), Guidance Chips (0)