So, this happened. Both of these are interesting large ship lists and I'd love to hear about how these work.
How do they do their activations? Is the MC80 list all about activation control with a giant blopper and a MC30 on flank/frontal defense? Why GT and TRC? seems like a lowball amount of damage. Very low fighter cover too. How do you avoid dying to 134 squadrons?
I actually really like that 2ISD list even more. It looks super cool. even though its really really slim on stuff. 4 Activations, and 12 point bid. Was this for first player to ensure damage? Do the Tie defenders get out of range? Did you ever need more AA? How do you push aggressively without being wholly punished for having only 4 activations?
1) Sean Sundberg (32 tournament points, 1113 MOV)
400/400
Gunnery, Contested Outpost, Intel Sweep
MC80A
-Ackbar
-Leading Shots
-XI7s
-Walex
-ETs
-Advanced Projectors
-ECMs
-Defiance
MC30 Scout
-Gunnery Team
-SFO
-Admonition
-TRCs
GR-75 Transport
-Comms Net
GR-75 Transport
-Comms Net
GR-75 Transport
-Comms Net
2x VCX
2x A-Wing
2) John Kwak (33 tournament points, 838 MOV)
388/400
Gunnery, Contested Outpost, Dangerous Territory
ISD I
-OEs
-SFO
ISD I
-OEs
-SFO
Gozanti Cruiser
-Comms Net
Gozanti Cruiser
-Jerjerrod
-Comms Net
4x TIE Defenders
Stele