Ion Effect Resolution

By Raven19528, in X-Wing Rules Questions

Had a question come up regarding Ion. I'll give situation, how I think, and hopefully get some feedback.

Player 1 has a Lambda Shuttle with Palp and Ion Projector on board.

Player 2 has an A-wing that bumps into the shuttle (though I suppose this question would apply to any small ship). The bump is such that the shuttle can do a 1 straight maneuver and not move.

Player 2 has initiative.

I'll post the pertinent cards and rules here to avoid you guys needing to look elsewhere (BTW, Palp just makes it so if he rolls something other than a hit on the Ion, Palp changes it)

Ion Projector: After an enemy ship executes a maneuver that causes it to overlap your ship, roll 1 attack die. On a [boom] or [kaboom] result, the enemy ship receives 1 ion token.

Ion Effect (from rules reference): An ionized ship follows special rules
during the following phases:
• Planning Phase: The owner does not assign
a maneuver dial to this ship.
• Activation Phase: The owner moves the ship
as if it were assigned a white [1 straight forward] maneuver.
After executing this maneuver, remove all ion
tokens from the ship. It may perform actions as
normal.
• Combat Phase: The ship may attack as normal.
• Since an ionized ship is not assigned a maneuver
dial, it is not treated as revealing a maneuver
during the Activation phase.

Both Ion Projector and the removal of the Ion token happen during the same timing window (after executing the maneuver), so my thought is that initiative determines which effect would happen first. As it happens, this means that Player 2 would receive ion until Player 1 decided otherwise or the Lambda blew up.

Is this the correct ruling? Would initiative decide in this instance, or is there something else that I missed?

OK,

Turn 1: Shuttle moves, then A-wing moves and overlaps triggering Ion Projector. A-wing now has an ion token. A-wing gets no dial next turn.

Turn 2: Shuttle pulls a stop (to make sure the A-wing has nowhere else to go). A-wing has no dial assigned and must execute 1-straight, does so and overlaps again but removes ion token. Ion Projector triggers and assigns another ion token. A-wing gets no dial next turn.

Now this is determined by initiative and is a case where initiative works against player 2 instead of in favour. But, unless the shuttle has some way of getting rid of the stress from the stop manoeuvre, it will not be able to execute a stop in the next turn, and another overlap will not occur.

Edited by Parravon
spelling errors corrected

Awesome. That's what I was thinking, but wanted to make sure I wasn't missing anything.

3 minutes ago, Parravon said:

But, unless the shuttle has some way of getting rid of the stress from the stop maneuver, it will not be able to execute a stop in the next turn, and another overlap will not occur.

If the shuttle lines up correctly, they could possibly dial in the 1 straight which would bump into the A-wing, causing them to stay in place. It's not hard and most non-straight angles would cause this exact case to happen in a collision. It's a nasty way to remove an enemy ship from combat while you take on the rest of their list.

1 minute ago, Raven19528 said:

Awesome. That's what I was thinking, but wanted to make sure I wasn't missing anything.

If the shuttle lines up correctly, they could possibly dial in the 1 straight which would bump into the A-wing, causing them to stay in place. It's not hard and most non-straight angles would cause this exact case to happen in a collision. It's a nasty way to remove an enemy ship from combat while you take on the rest of their list.

I suppose it does depend on the direction each ship was travelling. For some reason I was thinking they might both be heading the same direction, but if they're nose-to-nose, then an overlap would be certain with a 1-straight from the shuttle.