Had a question come up regarding Ion. I'll give situation, how I think, and hopefully get some feedback.
Player 1 has a Lambda Shuttle with Palp and Ion Projector on board.
Player 2 has an A-wing that bumps into the shuttle (though I suppose this question would apply to any small ship). The bump is such that the shuttle can do a 1 straight maneuver and not move.
Player 2 has initiative.
I'll post the pertinent cards and rules here to avoid you guys needing to look elsewhere (BTW, Palp just makes it so if he rolls something other than a hit on the Ion, Palp changes it)
Ion Projector: After an enemy ship executes a maneuver that causes it to overlap your ship, roll 1 attack die. On a [boom] or [kaboom] result, the enemy ship receives 1 ion token.
Ion Effect (from rules reference): An ionized ship follows special rules
during the following phases:
• Planning Phase: The owner does not assign
a maneuver dial to this ship.
• Activation Phase: The owner moves the ship
as if it were assigned a white [1 straight forward] maneuver.
After executing this maneuver, remove all ion
tokens from the ship. It may perform actions as
normal.
• Combat Phase: The ship may attack as normal.
• Since an ionized ship is not assigned a maneuver
dial, it is not treated as revealing a maneuver
during the Activation phase.
Both Ion Projector and the removal of the Ion token happen during the same timing window (after executing the maneuver), so my thought is that initiative determines which effect would happen first. As it happens, this means that Player 2 would receive ion until Player 1 decided otherwise or the Lambda blew up.
Is this the correct ruling? Would initiative decide in this instance, or is there something else that I missed?