The missing element in the ridiculous Snap Shot-Tactician-Major Rhymer build

By Biophysical, in X-Wing

15 minutes ago, GrimmyV said:

Thermal detonators, Connor net

not necessarily on Rhymer

Neither of those would stress before someone moves. One doesnt stress at all and the other is after everyone moves. The only way to intentionally stress someone before their move is either stress another ship and the pair has Attani like i mentioned in my post or slap a cargo chute on their face. ALL other ways are either insanely unlikely (somehow getting the crit to take a stress before you activate) or happen after they had already moved.

It could happen to a Striker, or someone that was Advance Sensoring Daredevil, or someone that flew out of Palpatine's arse shooting rainbows.

You know, typical situations.

Sorry got Conner net confused with the rigged cargo. Oh well I tried.

So I flew this at my local league night tonight and went 3-0! Was super fun, Rhymer kept all the aces guessing and I got lucky by drawing a couple of PTL centric lists. I flew:

- Rhymer with Snapshot, Title, Tactician, and Inspring Recruit

- Quickdraw with Rage, Baffle, Sensor Clusters, Title, and Lightweight Frame

- Backdraft with VI, FCS, Sensor Clusters, Title, and Lightweight Frame

Inspiring Recruit worked really well with Rage on Quickdraw; after baffling with first stress off, Recruiting pulls off the second one and now the dial is open. Clusters and Frame make the TIEs a lot sturdier.

Overall very fun, but I have to think that those 31 points are better spent on either Omega Leader or Carnor or some such.

thanks for the inspiration Bio!

Edited by sozin

I built a snapshot/tactician rhymer list with 2 x7 glaives with predator back when snapshot was first spoiled. Finally got around to playing it on vassal yesterday. Played against a Mindlinked Fenn/Manaroo/HLC Serissu list. Snapshot let me catch manaroo at range 2 and stop her from barrel rolling meaning she didn't get the block she was hoping for. The snapshot stress was fantastic against mindlink. Stressing out the whole list limited what everyone could do if he wanted any actions, and I managed to catch manaroo with a snapshot to prevent her from barrel rolling for a block. She died and fenn followed shortly after when I got a snapshot off on him leaving him at range 1 (IIRC) of both defenders.

I modifed the list today to take rebel captive on rhymer alongside tactician (makes him a bit less of a juicy target, especially against minldink where it lets me start double stressing people) and dropped the predators down to crackshot. Loses a bit of consistency for the glaives, but can still push damage through a couple times when needed.

On 2/21/2017 at 9:51 AM, Vineheart01 said:

Imperial Snappy Specialists

Rhymer 26 (36)
Snapshot (2)
Hull Upgrade (3)
Shuttle (0)

OpSpec (3)
Tactician (2)

Black Squad Pilot x4 14 (16)
Snapshot (2)

Total: 100

First off, I think this thread is awesome. I am late to it, but I love it. I think it's a hysterical combo to use Rhymer, Tactician, Snap Shot, and Operational Specialist. Thanks BioPhysical for the thread.

@Vineheart01 : I love this list! I think I might talk about it on my next show. So...do the Tie Fighters use their actions to either Evade or Barrel Roll? I figure that's the case as the Focus tokens can get passed around. I do know that having a Tie Fighter with both Focus and Evade can make them a lot more resilient than one would think.

4 minutes ago, heychadwick said:

First off, I think this thread is awesome. I am late to it, but I love it. I think it's a hysterical combo to use Rhymer, Tactician, Snap Shot, and Operational Specialist. Thanks BioPhysical for the thread.

@Vineheart01 : I love this list! I think I might talk about it on my next show. So...do the Tie Fighters use their actions to either Evade or Barrel Roll? I figure that's the case as the Focus tokens can get passed around. I do know that having a Tie Fighter with both Focus and Evade can make them a lot more resilient than one would think.

Evade typically. Usually i got one thats still focusing because i have no intention of giving it a focus. I'll roll if i think i need to in order to get a shot at all, which usually doesnt happen.
On average i'll get 2 focuses via snapshots, and i might get a third when Rhymer attacks. I dont ever expect to get more focus than that so it can bite me in the ass if i plan for a missed attack.

Firing order is of course important. If i burned a focus on one ship before he could fire, i use him last (unless he only has shot on 1 ship and i might kill it first). Getting the PS0 crit can be annoying because it denies me my freedom to fire any of them in any order.

Edited by Vineheart01

With my A-Wings your priority is just getting the snap arcs in the right place, then a Focus after that.

Trying this after regionals this weekend. Its Rhyme Time!

4 hours ago, wurms said:

Trying this after regionals this weekend. Its Rhyme Time!

It's like a Beat poet. A Rhymer with snaps (shot).

Edited by Biophysical

After I bought ImpVets, I flew Rhymer one time with Snap Shot, TIE Shuttle, Lightweight Frame and 2x Tactician. I put four stress on Jake Farell in one round; achievment unlocked. I will never play it again to preserve the pleasant memory.

2 minutes ago, jmswood said:

After I bought ImpVets, I flew Rhymer one time with Snap Shot, TIE Shuttle, Lightweight Frame and 2x Tactician. I put four stress on Jake Farell in one round; achievment unlocked. I will never play it again to preserve the pleasant memory.

You apparnelty forgot that by the time Vets came out, tactician had LONG since been made Limited

4 minutes ago, jmswood said:

After I bought ImpVets, I flew Rhymer one time with Snap Shot, TIE Shuttle, Lightweight Frame and 2x Tactician. I put four stress on Jake Farell in one round; achievment unlocked. I will never play it again to preserve the pleasant memory.

I think that was an illegal list. I'm pretty sure Tactician was errat'd way before Imp Vets came out. As I recall it was before the Houndstooth dropped.

Edited by Jo Jo
NINJA'd
14 hours ago, VanderLegion said:

You apparnelty forgot that by the time Vets came out, tactician had LONG since been made Limited

14 hours ago, Jo Jo said:

I think that was an illegal list. I'm pretty sure Tactician was errat'd way before Imp Vets came out. As I recall it was before the Houndstooth dropped.

Totally missed that. Now I really won't be flying it again.

On 2/23/2017 at 2:11 PM, Biophysical said:

It's like a Beat poet. A Rhymer with snaps (shot).

Got around to trying this out and it was beautiful. Been dabbling with Stay On Leader's Awing list and making variants of it and have fallen in love with snapshot. Played a couple games against three Omega S/Fs + Snapshot + FCS + Sensor Clusters + LWF and both games were really tough. I thought, Rhymer has 6HP too, and can take LWF. Why not make one of those Omega's a stressing Rhymer.

NO FLY ZONE

Major Rhymer (26)
Snap Shot (2)
Tactician (2)
Operations Specialist (3)
Lightweight Frame (2)
TIE Shuttle (0)

Omega Specialist (25)
Snap Shot (2)
Fire-Control System (2)
Primed Thrusters (1)
Lightweight Frame (2)
Special Ops Training (0)

Omega Specialist (25)
Snap Shot (2)
Fire-Control System (2)
Primed Thrusters (1)
Lightweight Frame (2)
Special Ops Training (0)

Total: 99

View in Yet Another Squad Builder

I tripled up on Snapshot with Omegas. They led the way, while Rhymer trailed. Played two games vs Whisper, Dutchess, Zeta Spec + FCS + Target Synch.

First game, I went for dutchess first. Was really hard getting snapshot on her with the Ailerons, but did manage to get some damage in with primary's and eventually got her. Whisper flanked and went for Rhymer. Rhymers 5k is glorious, and caught Whisper at range 2, and double stressed Whisper. Omegas smelled blood and snapshotted Whisper to death.

Second game, my opponent now knew to keep distance and was firing range 3 on rhymer. Rhymer took 4 damage quickly, but Whisper was in a spot where he could only decloak one way. I got Rhymer range 2 on Whisper and an Omega range 1 on Whisper, snapshotting him. Omega's snapshot missed, but with Op Spec + FCS he was double focused and TL'd for fully modded range 1 of a stressed whisper. Rhymer died but I traded him for whisper. Primed Thrusters paid off here with a couple 3 sloops and barrell rolls, catching dutches with snapshot + FCS setting up some damage she couldnt dodge. That was game.

For the record, Ailerons is a maneuver. It bumps, it hits a rock, it triggers snapshot .
Its actually laughably easy to snapshot a Striker. In fact you can snap it multiple times if it passes by 1 ship with the pre-dial then the other with the dial maneuver.

24 minutes ago, Vineheart01 said:

For the record, Ailerons is a maneuver. It bumps, it hits a rock, it triggers snapshot .
Its actually laughably easy to snapshot a Striker. In fact you can snap it multiple times if it passes by 1 ship with the pre-dial then the other with the dial maneuver.

Yeah, dutchess is harder cause she chooses to use it or not, so you have to plan for it, and if you get a tad close she can slam into you with Ailerons, so you can't snapshot. She was much harder to snapshot then I thought when I decided to go for her first.

On 4/3/2017 at 1:34 PM, wurms said:

NO FLY ZONE

Major Rhymer (26)
Snap Shot (2)
Tactician (2)
Operations Specialist (3)
Lightweight Frame (2)
TIE Shuttle (0)

Omega Specialist (25)
Snap Shot (2)
Fire-Control System (2)
Primed Thrusters (1)
Lightweight Frame (2)
Special Ops Training (0)

Omega Specialist (25)
Snap Shot (2)
Fire-Control System (2)
Primed Thrusters (1)
Lightweight Frame (2)
Special Ops Training (0)

Total: 99

View in Yet Another Squad Builder

I am really liking this list. Just brutal versus anything PS7+

VS

R2D2/C3PO Norra, and Homing Missile Miranda, and Rex.

I got Norra range 2 of Rhymer and snapped her, then shot her, giving her double stress. Miranda slammed passed my Omegas. Two rounds later Norra was dead, never getting rid of her stress. Miranda was on 1 shield left. Next round Rhymer caught her range 2, and both my Omegas where range 1 and snapped her. The misses from snapshot supplied them with focus tokens and setup FCS. Miranda was dead.

Edited by wurms
On 3.4.2017 at 10:38 PM, Vineheart01 said:

For the record, Ailerons is a maneuver. It bumps, it hits a rock, it triggers snapshot .
Its actually laughably easy to snapshot a Striker. In fact you can snap it multiple times if it passes by 1 ship with the pre-dial then the other with the dial maneuver.

Except that you can snap only once per phase. It does mean there are more places whre to snap, though.

1 hour ago, Admiral Deathrain said:

Except that you can snap only once per phase. It does mean there are more places whre to snap, though.

Quote

if it passes by 1 ship with the pre-dial then the other with the dial maneuver.

2 ships with snapsnap and the striker moves into 2 different range 1s

I took tactical rhymer to Stele.

I flew:

rhymer with snap, shuttle tactician

vessery with ruthlessness tractor and tie/d

vader with adaptability, X1, atc, and mk2.

---/-

Tactical rhymer was really good when he worked. But really easy to outmaneuver. Most games he was a game changer but I'm not sure he was cheap enough. A 30 point Biggs that's hard to overcome. I also found adding more points to rhymer made him even harder to compensate for.

But it was was the most fun list I've ever tried.

I't not exactly Snap Rhymer, but here's an idea...

Gamma Squadron Veteran (19)
Snap Shot (2)
Operations Specialist (3)
Intelligence Agent (1)
Lightweight Frame (2)
TIE Shuttle (0)

Gamma Squadron Veteran (19)
Snap Shot (2)
Operations Specialist (3)
Intelligence Agent (1)
Lightweight Frame (2)
TIE Shuttle (0)

Saber Squadron Pilot (21)
Snap Shot (2)

Saber Squadron Pilot (21)
Snap Shot (2)

Total: 100

View in Yet Another Squad Builder

Two intel agents, two boost/barrel roll snapshots, 2 barrel roll snapshots. And whenever any snap misses, 2 focus tokens get handed out before PS11 among agility 3 (or effectively so) pilots.

On 2/20/2017 at 9:21 PM, Biophysical said:

Not long after Snap Shot was spoiled, a couple bright individuals noticed the synergy it had with Major Rhymer. Snap Shot is a secondary weapon with a range of 1, and Rhymer expands the range of secondary weapons by one band. Make Rhymer a TIE Shuttle to get a couple crew slots, throw a Tactician on there, and you get a ship that puts out a Range 2 arc where someone finishes a move, and then gets fired upon, and stressed, before they can get actions. Because they're stuck in that position, Rhymer will also get to fire on them during the combat phase, adding another pitiful attack and another stress.

This is a fun little interaction, especially considering just how bad Rhymer has been over the course of this game, but weighing in at 30 points means I've only rarely even heard of people trying him out. I certainly never have.

However, I was recently reading David Sutcliffe's blog entry ( http://stayontheleader.blogspot.com/2017/02/turn-to-point-oh-five-well-cover-for.html?m=1 ) discussing his TIE Fighter/A-wing swarm, using Operations Specialist on Sabine in Sabine's Masterpiece with Snap Shot to generate extra Focus tokens for the rest of his squad. This was combined with Ahsoka in another TIE Fighter, and 3 A-wings, all with Snap Shot to generate a ton of actions for everyone using Ahsoka.

Imperials can't do the same sort of thing, but I started thinking about Operations Specialist on various Imperial platforms and happenend to think of that Rhymer build again. Add in OpSpec, and he starts generating Focus tokens for friends on top of just locking out enemy actions. 33 points is not a joke, though, so he's got to pull some weight.

So I'm going to try it out, and I'm doing some brainstorming about what kinds of lists might work alongside Rhymer, but I am uncertain. So in an inversion of Gozer, I will let you choose the form of my destruction.

Option 1: Doubling down on this whole Snap Shot Thing.

The above discussed Rhymer, plus 2 of these guys:

Omega Squadron Specialist, Snap Shot, FCS, Sensor Cluster, Lightweight Frame = 33 points

The idea here is that all these Snap Shots generate Focus (and establish Target Locks) tokens or occasionally damage stuff. The Sensor Clusters and Frame give them something to do with extra Focus tokens, putting up a wall of greens that makes the SFs pretty tough. If Rhymer can catch some stuff in arc at Range 2, it shouldn't be able to escape, and the SFs operating up close can put a serious hurt on stuff.

Option 2: Optimistically using Rhymer as a long range Carnor Jax.

There was a solid B list thrown around when the FO was first spoiled where 3 Juke/Comm Relay Omega Squadron Pilots backed up Carnor Jax, who made the most of their Juke by freezing Focus tokens. You can so the same thing with Rhymer, but you get a point, so you can upgrade one Juke to Swarm Leader for a modestly hard-hitting 23 point ship.

Option 3: Regular old Imperial Aces

33 points for Rhymer leaves enough points for one of the Empire's solid pocket aces alongside a full size ace. I'm not sure if there are any aces that really get extra work out of both extra Focus tokens and a stressed out targets in any extra special way.

So I'm very interested to hear anyone's thoughts on this idea. I keep not having enough time to try it out, but I'm looking forward to it.

Try using Mauler Mithel with snap shot. His ability gives him a 3red dice snap shot attack

There's a couple of Tie Adv pilots that like being at range 1 and also have ept slots for snap shot. Coupling one of them with Rhymer and OpSpecialist would be interesting. Alozen would get his r1 TL during the combat phase, a focus token from the Op crew, etc. Strom would deny range bonuses, or even more intriguing would be the Maarek Stele, possibly landing all sorts of criticals ?

Rhymer, snapshot, op crew

mithril snap

Scourge snap

alozen snap ATC

97 points

I would almost try that just to attempt the combo of snap shot Alozen, gain the TL from pilot ability, which then activates ATC during combat phase. With a focus token, and still lets him BR or evade...

Edited by piznit
45 minutes ago, piznit said:

There's a couple of Tie Adv pilots that like being at range 1 and also have ept slots for snap shot. Coupling one of them with Rhymer and OpSpecialist would be interesting. Alozen would get his r1 TL during the combat phase, a focus token from the Op crew, etc. Strom would deny range bonuses, or even more intriguing would be the Maarek Stele, possibly landing all sorts of criticals ?

Rhymer, snapshot, op crew

mithril snap

Scourge snap

alozen snap ATC

97 points

I would almost try that just to attempt the combo of snap shot Alozen, gain the TL from pilot ability, which then activates ATC during combat phase. With a focus token, and still lets him BR or evade...

I've tried a similar list but with Tactician on Rhymer (in addition to Ops Spec) and Snap Shot Turr instead of Alozen. Turr can do all of his crazy arc dodging during the activation phase if he so chooses. Really helps against high PS ships.