2 hours ago, Makaze said:Based on my games with Snap, R3-A2, Nein Numb catching someone with it and double stressing them is brutally effective against everything... except Paratanni, it just doesn't care. Manaroo is off putting around on the other side of the board and Fenn/Asajj still have all the focus they need to burn down your stress dealer while not taking too much damage in return.
This. All three ships can shred stress pretty effectively too. Your only hope is trying to stress up Manaroo, but good luck catching him, and being alive when you do.
Rhymer needs to be 3 points less to make this build actually viable.