Not long after Snap Shot was spoiled, a couple bright individuals noticed the synergy it had with Major Rhymer. Snap Shot is a secondary weapon with a range of 1, and Rhymer expands the range of secondary weapons by one band. Make Rhymer a TIE Shuttle to get a couple crew slots, throw a Tactician on there, and you get a ship that puts out a Range 2 arc where someone finishes a move, and then gets fired upon, and stressed, before they can get actions. Because they're stuck in that position, Rhymer will also get to fire on them during the combat phase, adding another pitiful attack and another stress.
This is a fun little interaction, especially considering just how bad Rhymer has been over the course of this game, but weighing in at 30 points means I've only rarely even heard of people trying him out. I certainly never have.
However, I was recently reading David Sutcliffe's blog entry (http://stayontheleader.blogspot.com/2017/02/turn-to-point-oh-five-well-cover-for.html?m=1) discussing his TIE Fighter/A-wing swarm, using Operations Specialist on Sabine in Sabine's Masterpiece with Snap Shot to generate extra Focus tokens for the rest of his squad. This was combined with Ahsoka in another TIE Fighter, and 3 A-wings, all with Snap Shot to generate a ton of actions for everyone using Ahsoka.
Imperials can't do the same sort of thing, but I started thinking about Operations Specialist on various Imperial platforms and happenend to think of that Rhymer build again. Add in OpSpec, and he starts generating Focus tokens for friends on top of just locking out enemy actions. 33 points is not a joke, though, so he's got to pull some weight.
So I'm going to try it out, and I'm doing some brainstorming about what kinds of lists might work alongside Rhymer, but I am uncertain. So in an inversion of Gozer, I will let you choose the form of my destruction.
Option 1: Doubling down on this whole Snap Shot Thing.
The above discussed Rhymer, plus 2 of these guys:
Omega Squadron Specialist, Snap Shot, FCS, Sensor Cluster, Lightweight Frame = 33 points
The idea here is that all these Snap Shots generate Focus (and establish Target Locks) tokens or occasionally damage stuff. The Sensor Clusters and Frame give them something to do with extra Focus tokens, putting up a wall of greens that makes the SFs pretty tough. If Rhymer can catch some stuff in arc at Range 2, it shouldn't be able to escape, and the SFs operating up close can put a serious hurt on stuff.
Option 2: Optimistically using Rhymer as a long range Carnor Jax.
There was a solid B list thrown around when the FO was first spoiled where 3 Juke/Comm Relay Omega Squadron Pilots backed up Carnor Jax, who made the most of their Juke by freezing Focus tokens. You can so the same thing with Rhymer, but you get a point, so you can upgrade one Juke to Swarm Leader for a modestly hard-hitting 23 point ship.
Option 3: Regular old Imperial Aces
33 points for Rhymer leaves enough points for one of the Empire's solid pocket aces alongside a full size ace. I'm not sure if there are any aces that really get extra work out of both extra Focus tokens and a stressed out targets in any extra special way.
So I'm very interested to hear anyone's thoughts on this idea. I keep not having enough time to try it out, but I'm looking forward to it.
Edited by Biophysical