Stridan, Ryad, Omega Leader

By Tbetts94, in X-Wing Squad Lists

Test (100)

Major Stridan (38) - Upsilon-class Shuttle
Advanced Sensors (3), Fleet Officer (3)

Countess Ryad (36) - TIE Defender
Push The Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

"Omega Leader" (26) - TIE/FO Fighter
Juke (2), Comm Relay (3)

So I've gone through and tested variations of this list. I've tried Hux and Palp, now I'm mulling over doing Fleet Officer to make room for PTL Ryad. PTL and Coordination is so good that I think losing Hux or Palp will make up for it. I beat Deb our local player who made quite a name for herself this past weekend at Kashyyyk with it against her common wealth defenders, I played the Hux version though with Juke Ryad. I think the version above gives the best of both worlds.

What I like most about the list is having two end game ships with OL and Ryad being there. It's soo good.

I've been playing around with a similar list as well. And I like the idea, but what are you trying to accomplish with advanced sensors? I mean, I realize that you're simply trying to get the stress, then clear the stress after you move/ always guaranteeing the focus tokens. But pattern analyzer can guarantee the same thing for removing stress. However, what would you put in your systems slot instead? And I would say FCS for even more damage, and at that point, you would have one point left over because I feel that you don't need that clear stress mechanic and more consistent damage is better. But if you feel you need it, I guess cut the twin ion engine for it?

Stridan should have Systems Officer stapled to him (the synergy is amazing and you'll want to be doing green moves most of the time with your current setup anyway). Other than that, it's solid - Stridan can be a very scary buff-machine. Just be aware that you need to get some mileage out of that 4-dice gun (since you're paying points for it) for him to be worth it.

11 hours ago, MalusCalibur said:

Stridan should have Systems Officer stapled to him (the synergy is amazing and you'll want to be doing green moves most of the time with your current setup anyway). Other than that, it's solid - Stridan can be a very scary buff-machine. Just be aware that you need to get some mileage out of that 4-dice gun (since you're paying points for it) for him to be worth it.

Plus, Ryad and Omega Leader really like to have 'free' target locks so they can use their actions for other things.

Let us know how the list goes, it looks solid. I love the shuttle but it can be hard to keep it in the fight against arc dodgers and if OL gets nuked early it can really mess with you.

List doesn't pack enough punch.

OL's 2 dice are crap, and you won't have enough mods for it, since you really don't want to spend her TLs, ever (ok, almost ever). As much as I LOVE OL, she really doesn't fare well without Palp poking her dice here and there.

Stridan's got four dice... Four very-easily dodged dice, anyways. Once someone is behind him, it's even worse than when someone gets behind your YV-666.

Ryad is great, no issues there, she's just going to hate being the only ship throwing any kind of reliable damage.

Fleet Officer is ok support for OL, I guess, but, when played correctly, she really shouldn't have many other action options OTHER than to Focus. I guess you can be a little more liberal with spending the Evade token, but I'd say your better off going for a full flank and trying to not get shot in the first place. Ryad honestly does not need Fleet Officer on top of her PtL, and Stridan, as stated, isn't likely to get too many rounds to benefit from it, either.

If you want to run Fleet Officer (or Hux, for that matter), I'd recommend grabbing ships that actually need the support. Rexlar Brath or maybe even a TIE/D Vessery would be Defender choices that benefit more from a support ship. Ryad is just too efficient for you to spend so many points on a support ship.

On ‎2‎/‎21‎/‎2017 at 0:12 AM, KrusherKnight said:

I've been playing around with a similar list as well. And I like the idea, but what are you trying to accomplish with advanced sensors? I mean, I realize that you're simply trying to get the stress, then clear the stress after you move/ always guaranteeing the focus tokens. But pattern analyzer can guarantee the same thing for removing stress. However, what would you put in your systems slot instead? And I would say FCS for even more damage, and at that point, you would have one point left over because I feel that you don't need that clear stress mechanic and more consistent damage is better. But if you feel you need it, I guess cut the twin ion engine for it?

Reason for Advance Sensors is so I can bump but still have actions. Many times with Palp Shuttles I bump for positioning, but in this case I can do self bumping and still be able to take an action. Plus Advance Sensors and Cooridanate gives me some crazy combos. Clearing stress is always good too.

On ‎2‎/‎21‎/‎2017 at 4:21 AM, MalusCalibur said:

Stridan should have Systems Officer stapled to him (the synergy is amazing and you'll want to be doing green moves most of the time with your current setup anyway). Other than that, it's solid - Stridan can be a very scary buff-machine. Just be aware that you need to get some mileage out of that 4-dice gun (since you're paying points for it) for him to be worth it.

I'm not too worried about not having Systems Officer with having PTL and OL never spending his TL's. Its definitely a viable option though.

4 hours ago, ArbitraryNerd said:

List doesn't pack enough punch.

OL's 2 dice are crap, and you won't have enough mods for it, since you really don't want to spend her TLs, ever (ok, almost ever). As much as I LOVE OL, she really doesn't fare well without Palp poking her dice here and there.

Stridan's got four dice... Four very-easily dodged dice, anyways. Once someone is behind him, it's even worse than when someone gets behind your YV-666.

Ryad is great, no issues there, she's just going to hate being the only ship throwing any kind of reliable damage.

Fleet Officer is ok support for OL, I guess, but, when played correctly, she really shouldn't have many other action options OTHER than to Focus. I guess you can be a little more liberal with spending the Evade token, but I'd say your better off going for a full flank and trying to not get shot in the first place. Ryad honestly does not need Fleet Officer on top of her PtL, and Stridan, as stated, isn't likely to get too many rounds to benefit from it, either.

If you want to run Fleet Officer (or Hux, for that matter), I'd recommend grabbing ships that actually need the support. Rexlar Brath or maybe even a TIE/D Vessery would be Defender choices that benefit more from a support ship. Ryad is just too efficient for you to spend so many points on a support ship.

Reason for OL is Parattani. Fenn can't dodge OL's two dice at any range. But yeah, I've been running the Palp version of Stridan in league and Palp is kinda a necessary for OL's offense.

I'm thinking about lowing Stridan down to Starkiller Base Pilot to lower the points so that effect isn't as crippling, but if I choose Hux odd's are he's doing damage more often than not and he's firing after everyone has spent their tokens or he's making them keep it for defense. So not too worried about having the YV-666 effect.

Agree on spending the points for supporting ships that don't absolutely need it. Which is why I'm thinking about simply taking Palp on a PS2 Upsilon. I think the Coordinate Action for those critical times, 4 dice primary, and extra 2 health are worth it. Would like to squeeze in FCS though, simply because if I don't make use of the 4 dice I may as well lower it down to an Omicron.

7 minutes ago, Tbetts94 said:

Reason for OL is Parattani. Fenn can't dodge OL's two dice at any range. But yeah, I've been running the Palp version of Stridan in league and Palp is kinda a necessary for OL's offense.

I'm thinking about lowing Stridan down to Starkiller Base Pilot to lower the points so that effect isn't as crippling, but if I choose Hux odd's are he's doing damage more often than not and he's firing after everyone has spent their tokens or he's making them keep it for defense. So not too worried about having the YV-666 effect.

Agree on spending the points for supporting ships that don't absolutely need it. Which is why I'm thinking about simply taking Palp on a PS2 Upsilon. I think the Coordinate Action for those critical times, 4 dice primary, and extra 2 health are worth it. Would like to squeeze in FCS though, simply because if I don't make use of the 4 dice I may as well lower it down to an Omicron.

Fenn has at least two dice (because you've Juked one, you jerk) and four hull, which means OL is going to take far too long to pick away at Fenn. With Palp, you can sneak those needed crits in there and I'd give it a pass (OL is my favorite pilot, hands down), but this list doesn't support OL to be a Fenn killer. Fenn bait, absolutely. But Fenn would still likely win out in a head-to-head with OL.

A Palp-Bat, Ryad, and OL sounds pretty lethal. not flashy, and prone to being arc-dodged by Fenn, but it should do decent work.

... Until it meets Triple Defenders and gets hosed pretty hard.

:) I'm a little pessimistic about the current meta, apologies.

16 minutes ago, ArbitraryNerd said:

Fenn has at least two dice (because you've Juked one, you jerk) and four hull, which means OL is going to take far too long to pick away at Fenn. With Palp, you can sneak those needed crits in there and I'd give it a pass (OL is my favorite pilot, hands down), but this list doesn't support OL to be a Fenn killer. Fenn bait, absolutely. But Fenn would still likely win out in a head-to-head with OL.

A Palp-Bat, Ryad, and OL sounds pretty lethal. not flashy, and prone to being arc-dodged by Fenn, but it should do decent work.

... Until it meets Triple Defenders and gets hosed pretty hard.

:) I'm a little pessimistic about the current meta, apologies.

I beat the 7-0 Commonwealth lady from Kashyyyk pretty easily with the Palp-Bat, Ryad, and OL version. Eliminated Ryad before the shuttle too to test out the jousting power. Trip defenders would be tougher than Commonwealth for sure. But if I can exchange the shuttle for 1.5 defenders I have that matchup.

17 hours ago, Tbetts94 said:

I beat the 7-0 Commonwealth lady from Kashyyyk pretty easily with the Palp-Bat, Ryad, and OL version. Eliminated Ryad before the shuttle too to test out the jousting power. Trip defenders would be tougher than Commonwealth for sure. But if I can exchange the shuttle for 1.5 defenders I have that matchup.

Any match can be won and lost via dice. If you were able to replicate this above experience reliably, then I'd say you're in the money. Otherwise, all of my points stand unchanged, and I congratulate you on your luck or tremendous flying!

1 hour ago, ArbitraryNerd said:

Any match can be won and lost via dice. If you were able to replicate this above experience reliably, then I'd say you're in the money. Otherwise, all of my points stand unchanged, and I congratulate you on your luck or tremendous flying!

That game was not decided on dice at all lol.

2 minutes ago, Tbetts94 said:

That game was not decided on dice at all lol.

... Neither of you rolled dice?

Or you were able to modify 100% of the dice 100% of the time?

Both are equally impressive feats :)

34 minutes ago, ArbitraryNerd said:

... Neither of you rolled dice?

Or you were able to modify 100% of the dice 100% of the time?

Both are equally impressive feats :)

Yes rolled dice, but outflying the opponent was the deciding factor.

On 2/23/2017 at 11:09 AM, Tbetts94 said:

Yes rolled dice, but outflying the opponent was the deciding factor.

Yeah, if you can reliably do that, you can make just about anything work.