Brobots 2.0

By Epixca, in X-Wing Squad Lists

Bro bots 3.0 pattrini . This is a terrible list and I've been trying to get a 3rd ship with ept, crew slot and boost ideally. this is the best I can do . And palob has no turret which will suck .

Unless you take the engine upgrade off and use a turret? Or find a scum ship with a Canon ept and crew for 26 points

Aggressor: · IG-88A (36)

Attanni Mindlink (1)

Aggressor: · IG-88C (36)

Attanni Mindlink (1)

HWK-290: · Palob Godalhi (20)

Attanni Mindlink (1)

Engine Upgrade (4)

· IG-88D (1)

-- TOTAL ------- 100p. --

8 hours ago, Epixca said:

The meta has changed. Can someone give me a good Brobots list? Something new? Right now I am testing LinkBots.

https://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!109:176,172,23,144,-1,128:20:15:;108:176,172,23,144,-1,128:20:15:&sn=LinkBots

While i see idea behind baffle and glitterstim - i find them a bit counter productive : one prevents you from getting stress while other is your safecard against it. Naaahh.

Plus baffle is a no go on a list that has 16hp in total....each HP is valuable. You can manage attani stress with flying. First one sloops? Second one green. Not worth. My suggestions:

- get rid of tractors. They are no use, trust me. 2 points free.

- get rid of baffles. Explained above. Get FCS for that. With FCS you can make extreme good use of B ability. First HLC shot is medicore? Dont mod it, let it miss. Then unleash fully modded one with FCS lock.

-glitters...hmmm dunno. Look at your action economy - you will never have both ships stressed right? And if you do popping glitters will make one double stressed. On the other hand attani may give eye, and fcs will give lock to the stressed one. Could work you just need to be EXTREMALLY carefull when to pop them.

-and last but not the least : C instead of A. Why? Cause one of your fellas will have free action to boost. And that shield recovery...well lets say it looks nice mostly on paper. You will recover 2 max 3 shields per game most of the time. And you can boost every turn. Game is around 10-15 turns per usuall: (10-15) hp saved by evades vs 2-3 hp recovered by shield recovery. Do the math :D

Edited by Vitalis

After you make all the changes @Vitalis suggests not much left to change for improvements. The other illicit options are action dependent (BMST/Rigged Cargo). Burnout is a maybe. I say keep the Glitterstim, but then at that point it may be best to go back to Crack Shot. You know what they say, if it ain't broke...