So I have been looking at BBBBZ and XXXXZ (using Rookie X-wings with R2 Astromechs and Integrated astros, on paper they are as tough as a B-wing) But I was thinking that Captain Rex would really fit that Z spot nicely If I can free up 2 points. A crack shot A-wing seems like the most obvious choice in place of the B or X but I also thought about a Y-wing with title and dorsal turret for 21 points and changing out another X or B for a 21 point cost attack shuttle. Wanted to get some ideas.
20 to 21 points
Something like that? There's a spare point too
B-Wing: Blue Squadron Pilot (22)
Fire Control System (2)
B-Wing: Blue Squadron Pilot (22)
Fire Control System (2)
B-Wing: Blue Squadron Pilot (22)
Fire Control System (2)
TIE Fighter: ยท Captain Rex (14)
Twin Ion Engine Mk. II (1)
Z-95 Headhunter: Bandit Squadron Pilot (12)
-- TOTAL ------- 99p. --
Edited by spamdexPerhaps "Captured TIE" could help a little.
5 hours ago, Hexdot said:Perhaps "Captured TIE" could help a little.
Captured TIE and Rex's pilot ability are counter-productive. Rex wants to attack, which discards Captured TIE.
My suggestion:
RexXXX (99)
Captain Rex (19) - TIE Fighter
Sabine's Masterpiece (1), Twin Ion Engine Mk. II (1), Tactician (2), Black Market Slicer Tools (1)
Biggs Darklighter (27) - X-Wing
R2-D6 (1), Integrated Astromech (0), Determination (1)
"Hobbie" Klivian (27) - X-Wing
Targeting Astromech (2), Integrated Astromech (0)
Tarn Mison (26) - X-Wing
M9-G8 (3), Integrated Astromech (0)
Green Squadron Pilot (21)
x 3
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Snap Shot (2), Juke (2)
Captain Rex (19)
Sabine's TIE Fighter (14), Sabine's Masterpiece (1), Black Market Slicer Tools (1), Operations Specialist (3)
Green Squadron Pilot (17)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Adaptability (0), A Score to Settle (0)
If you're looking for a rebel swarm that has astounding efficiency (8 attacks from 5 ships, 3 ships get focus+evade without stress) then this takes the cake. The Juke+Snap Shot combo makes every AGI 3 ace sweat (7/8 chance of doing damage on every snap shot), while Rex stays on the side of the battle (either at range 3 or out of it entirely) making use of Operations specialist to give those A-wings absurd action efficiency.
Of course, this requires a huge number of purchases to fly:
4 TIE/fo packs for Juke
2 rebal Aces packs for A-wing test pilot +chaardan refit.
2 A-wings for extra ships.
1 Sabine's TIE for Rex etc.
1 Upsilon shuttle for Operations specialist.
1 Quadjumper for A Score To Settle
Owch.