Is Arrer Boyz and Big 'Uns a legal combo?

By bitva, in Warhammer: Invasion The Card Game

krazykidpsx said:

its refereing "turn player priority" and the like. its trying to say that when you assign the damage it is also applied. Normally you have a "action" window that you can take. But thats Actions that YOU the player takes. in which case if a forced. ability is being forced then you arnt taking the action. You only take actions by choice. so a "you may" ability would be skipped.

More specifically it is referring to in what order things are done in. When non-combat damage effects trigger there is a chance to respond to a non-combat damaging action but it must do so prior to the resolution of the action, once the action starts to resolve it will assign damage, which is then immediately applied, with no opportunity for any other action to be taken. To further clarify, a Forced Effect may give you some sort of choice to make, possibly using the words 'you may' or 'if able' in the context of the ability which triggers on its own, these are not what is being discussed here by krazykidpsx. He is specifically referring to player actions.

So....

Has this combo been FAQed out? More importantly, has Toughness just been nerfed outside of combat by the FAQ? If I Flames of Tzeentch King Kazador, do I need to spend 6 for X or 8 for X post-FAQ?

Anyone know the answer to this?

It works, toughness isn't a "response" to damage, toughness just happens.

All this ruling is saying is that there is no "damage assignment phase" to playing a tactic that deals damage. You can respond to the tactic, but if you let that window pass, the damage is done. If someone plays Flames of Tzeentch on your unit, you can respond to the Flames by playing Steel's Bane. The damage will be cancelled, but if you let your window pass, there is no time between the resolution of Flame and the dealing of the damage. Clear?

There are 4 card effects :

- Action

- Key-Word

- Permanent

- Forced.

You need a action window to play action.

You need nothing except a trigger for Key-Word, Permanent or Forced. Active player choose resolve order (need confirmation).

So, Warrior Priests Forced Effect Works against Counter-attack or Dwarf Ranger.

So toughness works against Non Combats Damage. toughness should work (Key-Word) against Counter-attack but not because it's not cancelable damage.

But i wonder, if I play a Valaya Blessing (or Steel's Bane) before any damage. Le Card effect (Action) is resolve and apply.

The Card Effect is a permanent or always an action until the end of turn ?