So, I still like the idea of a Genestealer "seeding ship", stopping by various planets, out among the Expanse, and unobtrusively leaving with fewer people than they arrived with (if the ships can shanghai hundreds, to refill lost population, it doesn't seem it would be too hard to sneak a few off, and go without them), but I can see some flaws with the idea. Rehashing it, though, made me think of a few other thoughts.
- Planetary sensors. What sort of augurs might a world have? In our day, and age, we might have orbiting satellites, laden down with tungsten rods, or something, just waiting to play darts with a major city, and we maybe can't find it. 40K has both much better tech, and much not understood tech. If a ship comes out of warp, on the edge of a planetary system, before the weeks/months of real space traverse to get from the Oort Cloud to Holy Terra, just to use a system we all know, would the people there be aware? This is the same universe where, in a way that would make Geth almost smile, you can "run silent", while near your enemies, because of distance, and no windows, while flying a 4-mile city around, in space, so I don't know how easily a ship might be detected, were it maybe a pirate.
- Calm Space. So, this is bad for a ship. As nice as peace is, if nothing is there to move your ship, it doesn't move, leaving you stuck. Still, if you need to defend a planet, say yours, can this effect be produced, like gravity wells, in Star Wars?
- Plasma drives. Ships carry enough resources for half a year, maybe, or more, if they plan for it, but what about their engines? How often do they "need fuel"? You might come across a ship, lost for centuries, but still with guttering power. How long can you push the drives for, before another miniature sun needs to be installed into it? There was something else with this, but I can't remember, and am tired.
- If you can't come out of the warp near your world (usually), how are the Space Marines efficient? I get that they are better, but if even they need to wait weeks to get to the third-planet battle zone, how are the fights not already over? If THEY can do some sort of intra-system warp exit, why can no one else? if the Chaos Gods are the masters of the Warp, why can't Chaos do this? Dump a big fleet in, near Holy Terra, and even it should be worried.
- Lastly, and this sort of gets back to my Nids topic, the running idea is that they are being drawn to the Astronomicon, "like moths to a flame", but how? What do they see? How can they sense it? Back when I started 40K (3E), they were warp-based psykers, I think, same as Orks, I think, but since then, they have become "similar to, but with a different source" mumbo jumbo, so the Tyranids have no connection to the Warp. This means they shouldn't be able to perceive the Astronomicon. Even psychic humans can't, and a strain of genetically modified humans is needed to perceive it (and not go nuts, doing so). Also, if they CAN see it/sense it, what scale is required? I get that one big loss of a Genestealer seed ship might be no Navigators, but, if Tyranids can sense the Emperor, couldn't they use that sense to steer their ship, seeding worlds, as they go?
I have other Nid/GS questions, but they don't really matter, right now. We'll see if I get any answers on these, before the forums disappear. Have a great one, everyone.