A brief (highly unsuccessful) Yavin report

By Hedgehogmech, in X-Wing Battle Reports

My Yavin experience, for the mildly interested...

I took :
Glaive + Predator + TIE /d + Tractor Beam
Glaive + Predator + TIE /d + Tractor Beam
Omicron + Darth Vader + Collision Detector

- Game 1 vs Hugh - Omega Leader / Ryad / Fel
Hugh was worried about Vader hitting Fel, and was too cautious with Omega Leader, so I was able to isolate Ryad and kill her after cutting off her escape routes. The shuttle also then blocked Fel and I was able to tractor him onto a rock (the Holy Grail of Tractor Beam usage ). He went down next turn, while OL killed the shuttle. After that I hunted him down for no further loss.
100 - 24 - WIN

- Game 2 vs Piers - Ketsu / Asajj
Piers and I went head-to-head, but his higher PS and stress/tractor effects took their toll, and my k-turns were blocked by his bases. I hurt Asajj but couldn't kill her, then had to focus on Ketsu in order to lose stress. I also hurt him, but couldn't take either out. My final salvo got me half hull on Asajj.
50-100 - LOSS

- Game 3 vs Mike - Paratanni

I lost lost this game on turn 1 when one of my dials slipped. Rather than doing a 1-bank left, the dial showed half-way between that and the neighbouring 1-hard turn. I offered to let Mike choose - he said to roll a dice and it came up as the turn. This left one defender stressed and facing the board edge. I kept it on, but it was stressed and missed the crucial first round of combat against Asajj. I did hurt her, but I was never going to win.
0-100 - LOSS

- Game 4 vs Dan - Norra / Dash

I decided to take on Norra first - neither ship is nice to face in the endgame, but I wanted to use my tractors while I still had them. A misjudged maneuver saw Norra bump a defender in the first round of combat. I proceed to one-turn kill her with both defenders (tractoring her so the bumped defender could still shoot) - Vader didn't even need to kick in to finish her. However from then Super Dash was basically unstoppable - he could do any maneuver, ignoring rocks, with both large base reposition actions after me thank to higher PS, and shoot all the while with a HLC with no penalty. I did my best, and managed to do 9 damage out of 10, but the dice totally blanked on the one turn I had to take the final point off him.
My opponent was a nice guy, but this game really demonstrated everything I dislike about turrets, especially Dash. They basically have the ability to completely ignore what I see as the fundamental point of X-wing, which is out-maneuvering and out-thinking your opponent, and this wasn't a huge amount of fun.
71-100 LOSS

- Game 5 vs William - Miranda / Dash
Oh no - another Dash, this time backed up by another turret. This was a much lighter dash build, but the same thing basically happened. this time I took whatever I could, and killed Miranda thanks to tractors and Vader, but once again Dash was basically impossible to catch while still getting maximum damage shots.
47-100 - LOSS

- Game 6 vs Paul - Rey / Poe
By this point I was 1-4 with four straight losses and solidly on the bottom tables - my opponent was one of only a handful of people left on no wins as a lot of people with poor scores had dropped.
Unfortunately I couldn't help - we jousted, and by rights he should have dome something, but his dice were really cold while mine were hot (only no misses until the game was already effectively over). Poe died in a single turn of fire without even needing Vader, while Rey did a couple of points of shield damage to a defender. After the s-loop she did one more, but the next turn I hit her with all my ships and got a couple of nasty crits including blinded pilot. She didn't fire again.
I feel really sorry for Paul - he was a lovely guy, and took being beaten like that with extremely good grace and remained cheerful and friendly throughout.
100-0 - WIN

- Game 7 - vs Ioan - Kath / double TLT Y-wings
This was Ioan's first tournament, and I get the feeling he is still a relatively new player - solid with the rules, ships and abilities, but still learning exactly how to fly to maximum effect. Ioan split his ships up for the approach while choosing to joust with Kath, allowing me to concentrate on her. Vader's crit stopped her from performing actions, and that let me kill her next turn. After that the Y-wings had little chance, especially against tractor beams. He did manage to kill the shuttle, and did his best to take out one defender, but it survived on one hit point when the last Y flew off the board
100-24 WIN

My overall score was 3-4, although that good a result is probably skewed by the fact that a lot of players dropped after they'd lost the first few games in favour of taking part in a day 1 Hangar Bay event. I certainly didn't do as well as the other 3-4s from Norwich - we will see how much worse once the final standings are published.

[EDIT - Hmmmm, apparently I was ranked 180 at the end of the day - 8th of the 3-4s. That's much better than I expected!]


However, I knew I was taking a far more casual list then them, and my primary goal was to simply have fun. This aim was a little dented by my mistake in game 3, and then facing two Dash lists which I dislike, but overall it was still a good experience. The alt-art Vader damage deck and crew cards are very nice though!
What WAS good about the event though were the players. Almost everyone I met was really nice and friendly - a total stranger even stepped in before the event to replace a missing card from my damage deck. I've always seen the X-wing community as one of the nicest to game with, and this was mostly in evidence here.


If you are one of those I played please reply, it would be nice to match board IDs to names and faces!

Edited by Hedgehogmech

Yes the community is fantastic :)

The main part of these events is to have fun! Nice write up!

copy your text paste into notepad if using windows if other OS use the most basic simple text editor then ensure it's spaced right, copy and paste it back into forum editor.

21 hours ago, Zorprime said:

copy your text paste into notepad if using windows if other OS use the most basic simple text editor then ensure it's spaced right, copy and paste it back into forum editor.

I've tried that, it doesn't seem to work either... :(

[edit] Hooray - fixed! Not sure why that didn't work this morning...

Edited by Hedgehogmech

I was your game 4, the Super Dash and BB-8 Norra. Sorry the game wasn't much fun for you but I just wanted to say that, as forgiving as Dash is, staying out of arc of two tractor beaming Defenders was still hard work. You caught me off guard a number of times with your positioning which forced me to take the BR & boost option, to mitigate damage incoming, when I really wanted the TL & Focus to maximise my damage outgoing having anticipated that you would have been trying to focus your Defender fire on to me more rather than spreading out 2 arcs of fire which weren't overlapping as you did. I devoted the majority of my effort to, at worst, only being in arc of one Defender even if it meant I had to take an unmodified HLC shot. And I fell I got lucky with quite a few natural 3 hit or better natural attack rolls coupled with strong green dice rolls this weekend.

Losing Norra so quickly really threw me at the start and probably made me less willing to bring Dash in closer or out of the Bermuda triangle of rocks I'd placed in the corner. I was expecting you to turn your defenders at that corner to intercept Dash on his way round to the shuttle so that you could reduce his agility and then hammer home the damage, especially as your shuttle was already pointing that way. That was where the Norra bump came from. A lot of people went for Norra first this weekend despite the fact she had no regen or C-3P0 on board, which I thought would have made her a far easier end game target than Dash even if BB-8/engine upgrade gave her a little more manoeuvrability than she usually has. The end result being I had far more practice at dodging round the board with Dash than I thought I would and am now rethinking my Norra build/Dash's partner for my next tournament. But first I need to put a 3 x A-Wing & 2 x Rebel TIE list I've been thinking about on the table.

Glad you had a good weekend and, once again, sorry my Dash tarnished that a little.

Cool to read about unsuccessful attempts. Kudos sir!

Yeah, the squads I bring all seem to suffer from Dash...except for that period where I was flying Soontir, Carnor, Kagi, shortly before Autothrusters came out. I'd go back to that, but there is a lot of Soontir hate out there now.

Anyway, great report, cool squad. Did you feel the Tractor Beams were worth it even against the Large ships you seemed to face over and over again?

9 hours ago, Bohda said:

I was your game 4, the Super Dash and BB-8 Norra. Sorry the game wasn't much fun for you but I just wanted to say that, as forgiving as Dash is, staying out of arc of two tractor beaming Defenders was still hard work. You caught me off guard a number of times with your positioning which forced me to take the BR & boost option, to mitigate damage incoming, when I really wanted the TL & Focus to maximise my damage outgoing having anticipated that you would have been trying to focus your Defender fire on to me more rather than spreading out 2 arcs of fire which weren't overlapping as you did. I devoted the majority of my effort to, at worst, only being in arc of one Defender even if it meant I had to take an unmodified HLC shot. And I fell I got lucky with quite a few natural 3 hit or better natural attack rolls coupled with strong green dice rolls this weekend.

Losing Norra so quickly really threw me at the start and probably made me less willing to bring Dash in closer or out of the Bermuda triangle of rocks I'd placed in the corner. I was expecting you to turn your defenders at that corner to intercept Dash on his way round to the shuttle so that you could reduce his agility and then hammer home the damage, especially as your shuttle was already pointing that way. That was where the Norra bump came from. A lot of people went for Norra first this weekend despite the fact she had no regen or C-3P0 on board, which I thought would have made her a far easier end game target than Dash even if BB-8/engine upgrade gave her a little more manoeuvrability than she usually has. The end result being I had far more practice at dodging round the board with Dash than I thought I would and am now rethinking my Norra build/Dash's partner for my next tournament. But first I need to put a 3 x A-Wing & 2 x Rebel TIE list I've been thinking about on the table.

Glad you had a good weekend and, once again, sorry my Dash tarnished that a little.

Excellent, nice to catch someone online I've already met in person!

Please don't take it as criticism, it's just a personal thing that I don't particularly turrets or how they work. The actual game was really tense - I think I came within a hair's breadth of taking Dash down, despite the maneuverability, the higher PS, and the extra firepower, and one dice roll change could have swung it.

As for taking Norra down first, I figured both were dangerous, but I could KILL Norra quicker, and thus reduce the things I had to worry about when going after Dash. Despite the result, I still think it was the right call - given the amount of firepower needed to kill Dash, I could easily have seen a game where I spent just as long trying (and failing) to take him down - while getting hit hard by Norra the whole time.

Thanks again for the game, and well done for picking up some of those sweet target locks!

21 hours ago, coolfishrule said:

Yes the community is fantastic :)

The main part of these events is to have fun! Nice write up!

Thanks - I definitely did have fun :)

7 hours ago, Oldpara said:

Cool to read about unsuccessful attempts. Kudos sir!

Thank you. I wasn't seriously trying for a decent result - I'm not a fan of netlisting, and my main aim was to fly something interesting while having fun.

3 hours ago, Parakitor said:

Yeah, the squads I bring all seem to suffer from Dash...except for that period where I was flying Soontir, Carnor, Kagi, shortly before Autothrusters came out. I'd go back to that, but there is a lot of Soontir hate out there now.

Anyway, great report, cool squad. Did you feel the Tractor Beams were worth it even against the Large ships you seemed to face over and over again?

Tractors certainly didn't work nearly as well on big ships. They were the ones I lost to - Asaaj and Dash being the real killers. I actually took out all but one small ship I faced in all seven games - the exception being Mike's Fenn Rau in game 3, where I had already lost before we even engaged. That said, I actually think it's more a case of tractors potentially being too good on smaller ships rather than too weak on big ones (at least when combined with a normal attack too). Slapping someone onto a rock is NOT a lot of fun or them, especially if they haven't fired yet - I'd actually say reducing agility is a significant enough penalty, at least on the /d.

12 hours ago, Hedgehogmech said:



Thanks again for the game, and well done for picking up some of those sweet target locks!

Thank you also for the game. You're right about one dice roll being the difference in that game. I was torn between the one hard right I performed in the last round, risking having to use my PTL for BR and Boost to avoid arc and fire at you unmodified, or the 3 bank left which would maybe have been the safer move but left me with no shot if you K-turned and I ended up too close for the HLC. With us both at one hull it was anyone's game going in to that round and I figured an unmodified shot was preferable to no shot. Sadly I didn't get any target locks, I went on to get comprehensively beaten in my next game and then lost to a Kylo RAC. I decided to drop before my last game so I could get home a little earlier and get some sleep before coming back for the Hanger Bay on Sunday.

On 22/02/2017 at 10:45 AM, Bohda said:

Thank you also for the game. You're right about one dice roll being the difference in that game. I was torn between the one hard right I performed in the last round, risking having to use my PTL for BR and Boost to avoid arc and fire at you unmodified, or the 3 bank left which would maybe have been the safer move but left me with no shot if you K-turned and I ended up too close for the HLC. With us both at one hull it was anyone's game going in to that round and I figured an unmodified shot was preferable to no shot. Sadly I didn't get any target locks, I went on to get comprehensively beaten in my next game and then lost to a Kylo RAC. I decided to drop before my last game so I could get home a little earlier and get some sleep before coming back for the Hanger Bay on Sunday.

Sorry to hear that, I thought you'd get a pair of TLs for sure!