Admiral* - Motti/Jerjerrod
ISD II - Relentless, Agent Kallus/Damage Control Team, Gunnery Team, Quad Laser Turrets, ECM, Leading Shots, XI 7
Interdictor Combat Refit* - Interdictor, Wulf Yularen/Damage Control Team, Engine Techs/Projection Experts, Quad Laser Turrets, Leading Shots, Targeting Scramblers
Gladiator I - Demollisher, Ordnance Experts, Engine Techs, Assault Concussion Missiles, Minister Tua, ECM
Missions: Station Assault, Contested Outpost, Salvage Run
I've been on a "make squadronless fleets" kick lately just to see if I can make something viable. Above is a somewhat refined attempt which I played in a recent regional. It did not do overly well but what do you expect from a fleet you make that day. Anyway, what would you suggest as changes and what would you take for a squadronless fleet?