"Late Q1" was the original ETA, so adjusting for the usual delays I'd guess late April?
C-ROC preview is up.
1 hour ago, Parakitor said:Broken Horn makes Assailer look pretty bad. I like that it doesn't rely on dice.
Assailer only costs 2 and can be used for the whole combat phase. Broken Horn is guaranteed, but it costs more and you can only use it once per combat phase. After you defend, you have to discard the Reinforce token, so you can no longer trigger the title. If you're taking a ton of fire, Assailer could be better, but if your opponent only has a single shot on your huge ship, you can't beat Broken Horn .
FLGS owner is saying June.
50 minutes ago, buckero0 said:any guess on release date for this guy then? 4 weeks? Is that too soon? They announced months ago, we have the first spoiler article, so it should already be on the boat, chugging slowly towards America for distribution. We've got 1 maybe 2 more articles, right?
Well we at least got 2 more articles coming up. Jabba (who is so big he will get hi own article) and the new Scyk stuff which will likely be more than just the new and errated titles. Star Wars news is on Monday but I don't think both articles will be coming in succession for this week. So we can expect some OP and Armada/IA, maybe some new Star Wars game in between there. That is also presuming they don't announce/tease Wave 11 before they release it. I'd say Q3 at its earliest.
Broken Horn is a 'may' ability, so you can just wait until the last shot against your C-ROC to trigger the ability. This presumes you know which attack will be the last one against your C-ROC, but if you are psyching your opponent into splitting fire then that's probably not bad either.
Really? Zuckus? I figured this would get banned from huge ships like Navigator and Bigg's ability, but apparently not...
Do they even playtest the huge ships?
Man, this looks so much punchier than the Gozanti. =(
Sigh, I should proxy this. I really don't need more epic ships I won't play.
At least then I can just use the Gozanti as the CROC
Just now, Blail Blerg said:Man, this looks so much punchier than the Gozanti. =(
Sigh, I should proxy this. I really don't need more epic ships I won't play.
At least then I can just use the Gozanti as the CROC
Punchy? I got the opposite, more liek tanky. The lower energy capacity but the ability to have full energy after a recovery action and the ability to treat reinforce as a double evade token makes them seem like having more durability. But with less energy they seem to be slower on recharging their weapons.
3 minutes ago, Marinealver said:Punchy? I got the opposite, more liek tanky. The lower energy capacity but the ability to have full energy after a recovery action and the ability to treat reinforce as a double evade token makes them seem like having more durability. But with less energy they seem to be slower on recharging their weapons.
The crew swapping lets you really up the offense, and offensive actions, (hehe). Like boshek'ing another huge ship.
Also, I guess this is true, it comes with the HLC turret, but that can be put on the Goz. Still, the Goz tends to not really want that much stuff on it as a gun ship and I haven't made it work as a carrier.
1 hour ago, Marinealver said:Considering huge ships cannot have focus tokens to modify dice they need all the help they can get.
I would argue a better option would be a scum huge ship only crew that improves your odds rather than have a penalty free improvement.
The rebels have a Han crew card, why not a scum counterpart that either boosts huge ship offense or hinders opposing ship defense from a huge ship?
My issue with Zuckess on a huge ship is it turns into an auto include that has no penalty beyond using a crew slot to do it. Most abilities either come at a point cost, an energy cost, or another game mechanic cost. Zuckess in regular play is fine because stress is a good cost. Not so fine when the penalty goes unpaid.
This is a cool article. Lots of nuggets of good info. Still, I guessed a lot of cool combos you can do in my C-ROC review episode.
No side bar for cards you can switch to. Not sure why anyone thought that it might be the case. The sky is the limit to what you can do. Well, as long as it's the same or cheaper points and you have the energy.
The fewer energy for the Insatiable Worrt title is going to hurt people. Yes, you get 3 back at the end, but you only get 3 total. You won't get any actions for anything else once the fighting starts. Probably best with Automated Protocols.
Broken Horn title is going to be good just for the energy improvement. The double Reinforce token is good for that time your shields are down and that crit goes through. Or...the last shot of the turn.
Super Charged Power Cells isn't Scum Only? That's a surprise. That will get used quite a bit on other ships.
Quick-Release Cargo Locks is going to be fun when bad guys get close and you want to drop crap in their way. I think I'll like that. Make it hard to follow you.
I'm sure the Credit tokens are for the missions/campaign. I don't think they will do anything for the main game. It's always that way.
3 minutes ago, Blail Blerg said:Also, I guess this is true, it comes with the HLC turret, but that can be put on the Goz. Still, the Goz tends to not really want that much stuff on it as a gun ship and I haven't made it work as a carrier.
Can't do that. HLC turret is C-ROC only. I wish you could put that on other ships.
I will be buying 2 for sure. I'll be posting any extra cards and gear on the big ol' trade thread . So anyone wanting some sweet juicy cards, I'll probably have some for easy trade.
Love the utility. This will be fun to build a squad around, can't wait for this one.
I don't know how I feel about Zuckuss. The Rebels and Imperials have Toryn Farr and Grand Moff Tarkin, respectively. They cost 6 points each, but have a HUGE effect. Zuckuss is equally good on a huge scum ship, but the cost of just 1 point does rub me the wrong way. I think it puts a huge target on your C-ROC, and the Heavy Laser Turret has a range 1 blind spot -- the very thing that high-agility repositioning ships love to see. I think if you don't have a good approach, you'll be hurting, but range control can Trump Zuckuss HLT. The Raider will be especially brutal to the C-ROC if it can get the double Range 4 primary, followed by Ion Cannon Battery, and then do it again the next round before the C-ROC can shoot.
Anyway, I'm going to wait and see if Zuckuss is overpowered here, but I think it's going to be okay. Of course, he still is borderline auto-include at his price point so...
People complaining about an ps1 epic ship, which only gets one attack per round, getting access to zuckuss must not be familiar with a ps boosted, focus/tl cr90 that attacks 4-5 times. Roark, esque, etc are all support ships for them, else they would die to swarms.
People, thats the only way these epic ships live. They have to nuke stuff to have a chance against swarms, which are prevalent in epic. Early days of epic those ships were near worthless. Now they can be worth thier points.
Edited by MegaSilverRe: Sideboard
I don't think the original mention of a "side-board" meant it in the literal sense of the word as used in Magic: The Gathering. I think he was just saying it's going to be annoying to have to have all of these extra cards available to switch in and out of, not to mentioning keeping straight which ones are currently equipped and which ones aren't, given the often limited space available to place ship and upgrade cards on the tables at stores and tournaments. It's not a deal-breaker and you certainly can maintain a clear board state, but it is a change and will take some thought and preparation.
5 hours ago, lazycomet said:
Yeah, that's an element of cheese I will house-rule until FAQ'd. IMO, the cost of Zuckuss is stress and if the C-ROC is discarding stress no payment has been made.
The croc ignoring the stress from zuckuss isn't that different from the cr90 being able to use focuses from edges despite not normally being able to take or use focus tokens.
2 hours ago, ScummyRebel said:I'm both really excited and a little disappointed with the c-roc.
I like the Scum feel of a lot of the options, and I think it'll be a lot of fun to fly. I am seriously going to be buying this with the intent of flying the cruiser, not just a "for the standard play goodies" like many.
But, I have a deep concern that not only does the Zuckess plus huge ship interaction exists, they called it out in the article. To me, this suggests they have no intention of fixing what I consider to be the first truly broken item since I started playing (around wave 9 release). They have to be aware of the "hey I can make you reroll any green I want for one point and no penalty to myself" dynamics, and I don't like it.
Makes me worried they're not going to support epic/cinematic play beyond "here's an expensive thing to get at some limited cool standard play things". I had hoped that by more people buying and playing huge ships they'd support it more. Guess not. At least, not yet.
In any event, I am going to house rule Zuckess as a small/large ship only crew until FFG fixes it.
Zuckuss is only really so good on a couple specific ship combos. Most places the stress is killer, and the party bus has the weakness of no turret and being easy to get behind without taking more than a shot or two
1 minute ago, VanderLegion said:The croc ignoring the stress from zuckuss isn't that different from the cr90 being able to use focuses from edges despite not normally being able to take or use focus tokens.
What Epic have you been playing? Any STRESS or FOCUS assigned to an Epic Ship is immediately discarded. So no, the C-ROC doesn't simply ignore stress (I'd be fine if it COLLECTED STRESS while IGNORING IT--see: LattsRazzi and BlackMarketSlicerTools), the C-ROC exploits the newish "Stress As Currency" mechanic via Zuckuss. It's pure exploit since the C-ROC doesn't have to pay ANY price for Zuckuss Rerolls--whereas even just collecting it (while also ignoring it) is a price paid (Latts, BMST).
TL;DR
Epic Ship Rules are outdated in regards to Stress As Currency.
Insatiable worrt. That's a really funny and fitting name.
5 hours ago, ABXY said:I'll eat my words - they have depicted Broken Horn correctly (re: fifth engine)...
... and it does look like the model could easily have it removed.
I already wondered about, when getting the model, if I will saw off the top engine, close the hole with plating and 1-2 neodym magnets, and have a magnet in the engine as well. So I could represent the different ships.
Not so curious about Jabba, but I really wanna know what the cannon is (Scyk only?) and what the PS 1 Scyk cost and the ability is....
12 minutes ago, VanderLegion said:Zuckuss is only really so good on a couple specific ship combos. Most places the stress is killer, and the party bus has the weakness of no turret and being easy to get behind without taking more than a shot or two
I get that. I really like Zuckess in his applications, and I respect the limitations he has in standard play.
The problem we have on a huge ship is there is literally no consequence or cost to use his ability there. The CROC with turret mitigates even the downsides of Zuckess on a party bus because now it can shoot anywhere.
I don't subscribe to the hyperbole about stuff being OP or broken. But this specific combination really bothers me. There is literally zero downside to Zuckess on a huge ship, aside from knowing he's about to become a huge target.
The downside is he takes 1 point and one valuable slot on a ship for a benefit you can use all of once in the turn. It is kind of weird that the normal "drawback" of Zuckuss does not apply to the ship, but also the ship has much more strict limitations on how you can use it in an environment which dilutes how useful it is.
Most crew abilities for Scum are once per turn anyway. Maybe twice if you have gunner and he triggers, but then Zuckess would also trigger twice.
7 minutes ago, Managarmr said:Insatiable worrt. That's a really funny and fitting name.
I already wondered about, when getting the model, if I will saw off the top engine, close the hole with plating and 1-2 neodym magnets, and have a magnet in the engine as well. So I could represent the different ships.
Not so curious about Jabba, but I really wanna know what the cannon is (Scyk only?) and what the PS 1 Scyk cost and the ability is....
I think the Top engine might actually come fully detachable on this model..like the dish (broadcast array) on the imperial assault carrier.
20 minutes ago, Sciencius said:I think the Top engine might actually come fully detachable on this model..like the dish (broadcast array) on the imperial assault carrier.
Hope so, as that opens up the possibility of alternative dorsal add-ons - the Goz turret mount is only really suited to a turret or alternative sensor array, but the 'plainer' surface of the CROC might allow various engine/control-pod/"tailplane" designs...
6 hours ago, Blue Five said:Given Huge Ships can't be stressed wouldn't be surprised if a Zuckuss nerf is in the pipeline.
Maybe? Forcing rerolls is powerful, but Huge ships are pretty fragile. It might actually be balanced.