Just now, Sciencius said:3. Interesting. I need to watch that final. I would have thought Soontir would effectively have "3 actions" a turn: (1) Boost + (2) Barrel-roll to arc-dodge, but his ability should give him an extra (3) focus for that attack (assuming no defender can shoot at him) + Palp. But ofcourse the defender has focus + evade + Palp.
According to your analysis, then the new "coordinate" action on the Upsilon should change the situation back in favour to the "traditional aces", right?
If the problem is lack of modifiers in outcome 3, then the new coordinate action could add the target-lock/focus that was missing after arc-dodge. Ofcourse the defenders could be flying supported by the Upsilon, but they are already tokened up so not much more to gain.
The problem is, both shuttles died roughly at the same time, so there was no Palp modification. It was 3 dice + focus from Soontir againts 3 + focus and evade from the defenders. If I recall correctly there was only like 1 round when both Soontir and Inquisitor had a shot at a defender at the same time and one when Soontir had a one range shot, but the Defender player had a good defence roll that round(s) and came out without even a scratch.
The rest of it was like Soontir attacks: 3 dice + focus, 2 hits, roll defense, basically any one symbol saves the defender, next round.