Where's all the hate for Parattani like there is for Dengaroo?

By SylinRhyas, in X-Wing

1 minute ago, Cerve said:

Rotation doesn't mean "throw away your minis", it mean changing rules...

It does not mean "changing rules", it means "removing some elements out of the current tournament format".

6 hours ago, Cerve said:

If you don't, board games will fit better for you. I don't know any miniature/card game that never rotate.

Ok, apart chess.

Heroscape.

7 hours ago, Admiral Deathrain said:

I would have thought it the other way around, with Ventresses ability being a real pain to any Attanni list. The initiative bid is useful, though.

the Attanni mirror is weird. stress management is key but ur both in same boat there.

i can see the double protectorate + manaroo list would be great versus nother Attani list.... Old Teroch's pilot ability... the protectorates have a great dial and could hang with manaroo denying tokens? is that how the timing works?

At the start of the Combat phase, you may choose 1 enemy ship at Range 1. If you are inside its firing arc, it discards all focus and evade tokens.

... thats pretty annoying versus manaroo tricks.

Edited by Da_Brown_Bomber

Yavin 2017 - Birmingham UK - 367 participants

The top 8 consists of:

1 x Dengaroo

3 x Parattani

2 x Manaroo, Old Teroch, Fenn Rau

1 x Asaijj, Old Teroch, Fenn Rau

and finally... 1 Rebel list with Hera and Ashoka. Good to see at least one player NOT using an OP netlist there. Still owning the tournament. Players name is Cal Jones. Respect!!!

I personally don't like magic the gathering - it's a perfect example of weird, infinitely money-sucking game. The fact that some solution works there is more a reason NOT to introduce it in X-wing - the less similarities between Magic and X-wing, the better.

Also, quick report from Lothal Open, second european Open series (270 players), Nuremberg, Germany

Top8:
6* Empire
1* Scum (parattani)
1* Rebels

Final game between two imperial lists:
Lists:
Radek:
Commonwealth Defenders,

Łukasz:
Quickdraw (Draw Their Fire (!), FCS),
Carnor Jax (AT, Hull upgrade, Adaptability (!)),
Tomax Bren: Crack shot, Ion Pulse missile, Concussion missile, EM, chips.


Clearly according to the theory of meta twisted by parattani we should have a total dominance of scum lists?

Edited by Voitek
1 hour ago, Voitek said:

I personally don't like magic the gathering - it's a perfect example of weird, infinitely money-sucking game. The fact that some solution works there is more a reason NOT to introduce it in X-wing - the less similarities between Magic and X-wing, the better.

Also, quick report from Lothal Open, second european Open series (270 players), Nuremberg, Germany

Top8:
6* Empire
1* Scum (parattani)
1* Rebels

Final game between two imperial lists:
Lists:
Radek:
Commonwealth Defenders,

Łukasz:
Quickdraw (Draw Their Fire (!), FCS),
Carnor Jax (AT, Hull upgrade, Adaptability (!)),
Tomax Bren: Crack shot, Ion Pulse missile, Concussion missile, EM, chips.


Clearly according to the theory of meta twisted by parattani we should have a total dominance of scum lists?

Draw Their Fire on Quickdraw is cool. If your opponent goes after either of your sheildless ships first, Quickdraw has a way of spreading the damage around and triggering his ability in a controlled manner. I'm guessing most people just go after Quickdraw so they an focus fire more effectively.

Edited by WWHSD
1 hour ago, Voitek said:

I personally don't like magic the gathering - it's a perfect example of weird, infinitely money-sucking game. The fact that some solution works there is more a reason NOT to introduce it in X-wing - the less similarities between Magic and X-wing, the better.

Unless FFG releases a 2.0 for X-Wing that balances everything, that's all this game is. Just like MTG we're all just waiting for the next set to release with all its new must have cards...

6 minutes ago, Gadgetron said:

Unless FFG releases a 2.0 for X-Wing that balances everything, that's all this game is. Just like MTG we're all just waiting for the next set to release with all its new must have cards...

Please speak for yourself not for "all". I, while seeing some weak points ofc, greatly enjoy the game as it is.

1 minute ago, Oldpara said:

Please speak for yourself not for "all". I, while seeing some weak points ofc, greatly enjoy the game as it is.

So, you've NEVER bought new cards for this game because they're must haves?

Just now, Gadgetron said:

So, you've NEVER bought new cards for this game because they're must haves?

I've bought Upsilon-class shuttle, despite I play Scum because it looks bad-ass and I wanted it in my collection. Batmobile for the win! :)

2 minutes ago, Gadgetron said:

So, you've NEVER bought new cards for this game because they're must haves?

I don't understand. I buy everything anyway, what does it matter whether any of its cards are must-haves or not? :P

2 hours ago, Gadgetron said:

Unless FFG releases a 2.0 for X-Wing that balances everything, that's all this game is. Just like MTG we're all just waiting for the next set to release with all its new must have cards...

What must have cards or ships were released in Wave10? Correct me if I am wrong, but there are none. There are some good ones (lightweight frame, Expertise, recruit, scavenger crane) but none of them as fundamental as PTL, autothrusters, VI, attani mindlink...

I obtained one copy of expertise through trades, and a quadjumper (because I'm pure scum). I'm using the expertise in my fun Zuckuss-less Dengar build, quadjumper is just for ***** and giggles. I believe FFG ackonwledged their mistake with jumpmaster making it way too good and including so many essential cards like attani, R4's, guidance chips, so they will never do so again.

Edited by Voitek

I have been unable to play X-Wing for a few months and only just faced the Parataani list in a casual tournament at the weekend (two on the trot). It's a tough list. I think the main thing that surprised me was that each ship can be granted a focus even if stressed, so one ship being unstressed is still powerful. If a nerf is on the cards then just include mind link actions in the action rule:

  • A ship cannot perform/receive actions, even free actions, while stressed.

If the ship is stressed then it can't be given/receive the action.

Perhaps (for a laugh) Feedback array causes stress to be passed through mindlink too.

Mindlink isn't an action though, it just assigns the ship a focus or stress token if they don't already have one whenever another mindlinked ship is assigned a focus or stress token.

8 minutes ago, mdl0114 said:

Mindlink isn't an action though, it just assigns the ship a focus or stress token if they don't already have one whenever another mindlinked ship is assigned a focus or stress token.

True but the focus is still an action that is assigned so word mind link so that the assigned part makes it clear that the focus token is equivalent to a free action. Keep the stress part as is.

I appreciate it could be messy in terms of wording but from my (limited) experience mind link mitigates stress. Ships like the TIE phantom can be hamstrung by stress if it can't recloak after firing (with ACD). Fire at a rebel captive and you're stuffed straight away but mindlink is not affected other than movement.

5 hours ago, Voitek said:



Clearly according to the theory of meta twisted by parattani we should have a total dominance of scum lists?

It's one data point and we don't have lists yet or any other data yet. It will be interesting if there were a ton of Paratanni and only one made the top 8, but we don't know that.

11 hours ago, AlexW said:

It's one data point and we don't have lists yet or any other data yet. It will be interesting if there were a ton of Paratanni and only one made the top 8, but we don't know that.

Yes indeed, it will be interesting to see day 2 lists.

Anyway, either there was less parattani comparing to yavin, or it wasn't scoring as high as last weekend. Each of those options would be a good sign.

Edited by Voitek
6 hours ago, Voitek said:

Yes indeed, it will be interesting to see day 2 lists.

Anyway, either there was less parattani comparing to yavin, or it wasn't scoring as high as last weekend. Each of those options would be a good sign.

Maybe. I'll be cautiously optimistic. I know that several of the players that are attending a system open from my area are now running Paratanni.

18 hours ago, Euph3m1sm said:

Ships like the TIE phantom can be hamstrung by stress if it can't recloak after firing (with ACD). Fire at a rebel captive and you're stuffed straight away but mindlink is not affected other than movement.

People keep making the assertion that Mindlink squads aren't affected by stress but that just isn't true. Mindlink can definitely help a squad be more stress tolerant than it would normally be but if you are able to deny a Mindlink squad actions and leave them with only the from tokens from Mindlink you are putting a serious dent in their effectiveness.

Edited by WWHSD
25 minutes ago, WWHSD said:

People keep making the assertion that Mindlink squads aren't affected by stress but that just isn't true. Mindlink can definitely help a squad be more stress tolerant than it would normally be but if you are able to deny a Mindlink squad actions and leave them with only the from tokens from Mindlink you are putting a serious dent in their effectiveness.

But it's less of a dent than other squads. Both because of the mindlink and always ensuring focus and the fact that the 3 common mindlink ships have a ridiculous amount of greens. When you try to run a stressing ship you're paying good points for the capability and often missing out on other synergy as a result. The expected payoff for that is that whichever ship you double stress will be largely neutered offensively/defensively and out of the fight for a bit while it turns around and destresses. But that's not the case here. Stressing out mindlink lists isn't useless, it's just not useful enough to make it worthwhile. Which is especially galling considering that stress is supposed to be part of the the price for mindlink otherwise being so good.

Also even if it were an effective counter, meta wise stress is useless against Dengaroo and so any list leveraging it heavily is driven out by that.

44 minutes ago, WWHSD said:

People keep making the assertion that Mindlink squads aren't affected by stress but that just isn't true. Mindlink can definitely help a squad be more stress tolerant than it would normally be but if you are able to deny a Mindlink squad actions and leave them with only the from tokens from Mindlink you are putting a serious dent in their effectiveness.

i think the point Euph3m1sm is making is that right now as the rules stand, stress has little effect on mindlink based lists. That is the part of the problem and a rule change to stop 'triggered' effects like a free focus being 'assigned' to a ship with a stress token would allow stress to be used as an effective weapon against mindlink.

Edited by Da_Brown_Bomber

The stress part of mindlink makes it very hard to use on 'normal' lists because normal jousty ships need to be able to have more than one of them K-turn in order to deal with highly maneuverable ships. See the infamous G1A/Z-95 fortress vs k-wing bombers.

Sticking stress on paratanni does limit their options and remove some of the more powerful moves they can make. If you double-stress Manaroo, it forces one of the hitters to use their action to focus for at least one turn which limits the action economy. Asajj wants to evade, fenn wants to reposition or TL.

Also if you can stick stress on Manaroo, it removes the infinite focus from Dengar.

Edited by Panzeh

Honestly the prevailence of Mindlink has lead me to theorize that U-Boat Thane might be the way to go over stress-Braylen again. I played against a more standard twin ARC list recently using Mindlink and had no trouble with the stress.

11 minutes ago, Panzeh said:

Also if you can stick stress on Manaroo, it removes the infinite focus from Dengar.

People always say that but which ship is it exactly that can double stress and keep up with a J5K (especially with EU...), cause I can't think of any.

19 minutes ago, Makaze said:

People always say that but which ship is it exactly that can double stress and keep up with a J5K (especially with EU...), cause I can't think of any.

Ventress with Tactician?

If Mararoo is boosting, she isn't taking the focus action unless she is using PTL. If she's using PTL, you only need to be able to deal a single stress.