Where's all the hate for Parattani like there is for Dengaroo?

By SylinRhyas, in X-Wing

12 minutes ago, heychadwick said:

Crackshot is good with ordnance, but when Soontir Fel was around, it was one of the few ways to pretty much insure that you got the hit in with a Homing Missile. With LRS, Focus, and Crackshot, you could get a 98% of getting at least one hit in. If Soontir Fel didn't do anything, you were ahead with a 27 pt ship causing a 37 pt ship to not engage for a turn or two more.

As it is, Deadeye might be better for flexibility now. Or really, Deadeye is more acceptable without the threat of an untouched Soontir Fel around. Yes, Crackshot is still good, but not as required as it was.

I don't think crackshot with ordnance is ideal(though it's definitely one of those things to make a Bossk homing missile even more crazy), I think of crackshot like a missile you can get on a fairly cheap black squadron tie fighter.

1 minute ago, Sekac said:

If you play Fenn conservatively then he'll not be shooting more often than he is. If he does shoot, then he'll have to turn away, barrel roll and not shoot the turn after. So more often than not it's 10 dice coming towards you and 5 going back. On a good turn it's 8 vs 10. But a good turn could be immediately followed by a terrible turn if Fenn is not in a position to turn and roll. And even if he does, a 3 bank from the Ys will often put them in range 2, where his lack of evade really hurts.

I would aggressively pursue Asajj and it won't take long before she's trapped in a corner or asteroid field. Against a swarm, she's about as hard to get half points from as it is to kill an X-wing. Fenn can either sit idly by and watch Asajj die while occasionally shooting, or he can try to do something about it and risk dying. He has ZERO margin for error. I often read "just stay at range 3" on the forums and yet I have never played or seen a game played where it was a simple as that.

I'm just trying to come up with solutions to the list rather than give in to the incessant whining for nerfs that this and many other threads consist of.

You're absolutely not getting a shot out of Fenn every turn, agreed. But then your ludicrous assumption all all the Ys will be in range and in arc every turn is just... farcical. Manaroo and Asajj on the other hand due to the turrets likely will have a shot on at least one Y every single turn. The 3 bank out of the Ys is eminently predictable, if after moving then Fenn is still sitting in arc of 5 Ys then you're playing an idiot who deserves to loose their ship.

The problem with pursuit is that both Asajj and Manaroo have a wide variety of speed 3 moves, a large base, faster straight moves if required, plus the barrel roll on the J5K. The Y's simply cannot keep up in a chase and so have to cut the corner which means they're the ones running though the rocks, losing actions, taking damage, or splitting up. And an over commit to the intercept leaves them hanging if either ship decides to flip around or 1 hard. It's crazy how much better their dials are than the Y wing (especially without unhinged). True, it's not simple to stay at range 3 all the time but when people say that they just mean staying there most of the time or long enough to make a difference not literally all the time. Same thing here, some of those Ys at some point will most likely get into range 1. But given the HPs of the two large ships and the good chance of a PS kill it's unlikely to be often enough.

Part of the reason Parattani is such a strong list is that it's not just a one trick pony (admittedly mindlink is a big pony...). Fenn is often the focal point of the list but against a bunch of slow, low AGI, non-PWT ships that really want to be at range 1 the other two ships shine. Overly teching against Fenn, ie all autoblasters all the time, leaves you vulnerable to J5K and the Lancer both of which are insanely good platforms just on base stats alone.

I am of course not saying you couldn't win, I'm just saying that assuming equal skill levels between the players Parattani has a significant advantage in that matchup and is the list more likely to win.

14 minutes ago, Panzeh said:

I don't think crackshot with ordnance is ideal(though it's definitely one of those things to make a Bossk homing missile even more crazy), I think of crackshot like a missile you can get on a fairly cheap black squadron tie fighter.

Crackshot with ordnance is actually very good. When you get to the point that you only have so many of these missiles and you need to make them count, then Crackshot is fantastic. Are there other good options for an EPT? Of course. It was almost required before to ensure that you could get at least that first hit on Soontir Fel to remove the Stealth Device. That's not as important now, but it still helps punching through on a Tie Defender /x7 with Palp, though.

Maybe I'm just stupid but I think this would make a Paratanni player think twice. Certainly gives you some interesting tools to mess with their normal preferences.

Gold Squadron Pilot (18)
Autoblaster Turret (2)
Plasma Torpedoes (3)
Bomb Loadout (0)
Ion Bombs (2)
Guidance Chips (0)

Gold Squadron Pilot (18)
Autoblaster Turret (2)
Plasma Torpedoes (3)
Bomb Loadout (0)
Conner Net (4)
Guidance Chips (0)

Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Warden Squadron Pilot (23)
Autoblaster Turret (2)
XX-23 S-Thread Tracers (1)
Sabine Wren (2)
Conner Net (4)
Advanced SLAM (2)

Total: 99

View in Yet Another Squad Builder

3 hours ago, gamblertuba said:

What about a pack of Y-wings with autoblaster turrets and plasma torpedoes as anti-parattani tech? Seems as strong an option as any I have heard.

The only issue I see with that is how focused it is on dealing with Parattani. Defenders would open that list like a tin can by simply plinking away from range 3, as would Dengar, TLTS, and K-wings. I do like the idea of using Y-wings though.

3 hours ago, heychadwick said:

The need for Crackshot has dropped with the use of Soontir Fel, to be honest.

This is very true, but my thought with using it was in concert with something like Plasma Missiles this time. The meta shift means that a Plasma backed up with Crackshot and some tokens will likely rip down all the shields on the most common targets in a single shot.

It's more of a utility option, than harking back to the bad old days of having to counter counters. That said, the flexibility and threat caused by Deadeye is hard to give up; being able to capitalise on a target of opportunity has won games for me, and it makes you a lot less predictable.

22 minutes ago, NakedDex said:

The only issue I see with that is how focused it is on dealing with Parattani. Defenders would open that list like a tin can by simply plinking away from range 3, as would Dengar, TLTS, and K-wings. I do like the idea of using Y-wings though.

I think that if you alter that list just a little bit it becomes a lot more effective against more things. Run 2 Zs with Thread tracers along with 3 Ys with Torpedoes and ABs (a list I've actually run and like thanks to hearing about Blair's list) or toss in a stresshog. (I also don't think Defenders have that great of range control as to be able to get consistent shots at R3, but there are other ships that might have less of a problem with it).

I did some legwork regarding all Regio+ rank tournaments played this weekend, apparently there were plenty of them. Winner and top8 check only.

Italy, Vaneto, Regionals: Winner: Dash+Miranda, 1 Parattani in TOP8,
Switzerland, Bern, Regio: Winner: Dengar+Bossk, NO PARATTANI IN TOP8
Czech Republic, Ostrava, Regio: Winner: Parattani, no more Parattani in TOP8, also TOP1 in swiss to brobots (!)
UK, birmingham, Yavin: Winner Parattani, 3 Parattani in TOP8
Canada, Ontario. Regio: Winner: Parattani, 1 more Parattani in TOP8
USA, Anchorage, Regio: Winner: Fenn/Teroch/Manaroo, 1 parattani in TOP8
Canada, Vancouver: Winner parattani, 3 Parattani in top8
Norway, Trodnheim, Regio, Winner: Parattani, 1 more parattani in top8
Australia, Brisbane, Regio, Winner: Fenn/Teroch/Manaroo, 2 parattani in top8


5 out of 9 won by Parattani. Quite a high number indeed. Very similar to what Defenders were doing in pre wave9 times, I guess?

Overall number: 13 Parattani lists in the TOP8 in total out of 72 lists. Now say what you want, but 13 out of 72 lists...I'm totally cool with that.

Just to show some perspective: on the Italian Regio, there were 4 imperial lists in TOP8, featuring 11 ships in total, and 9 of them were Defenders. Now that is seriously annnoying.

Edited by Voitek
51 minutes ago, Voitek said:

I did some legwork regarding all Regio+ rank tournaments played this weekend, apparently there were plenty of them. Winner and top8 check only.

Italy, Vaneto, Regionals: Winner: Dash+Miranda, 1 Parattani in TOP8,
Switzerland, Bern, Regio: Winner: Dengar+Bossk, NO PARATTANI IN TOP8
Czech Republic, Ostrava, Regio: Winner: Parattani, no more Parattani in TOP8, also TOP1 in swiss to brobots (!)
UK, birmingham, Yavin: Winner Parattani, 3 Parattani in TOP8
Canada, Ontario. Regio: Winner: Parattani, 1 more Parattani in TOP8
USA, Anchorage, Regio: Winner: Fenn/Teroch/Manaroo, 1 parattani in TOP8
Canada, Vancouver: Winner parattani, 3 Parattani in top8
Norway, Trodnheim, Regio, Winner: Parattani, 1 more parattani in top8
Australia, Brisbane, Regio, Winner: Fenn/Teroch/Manaroo, 2 parattani in top8


5 out of 9 won by Parattani. Quite a high number indeed. Very similar to what Defenders were doing in pre wave9 times, I guess?

Overall number: 13 Parattani lists in the TOP8 in total out of 72 lists. Now say what you want, but 13 out of 72 lists...I'm totally cool with that.

Just to show some perspective: on the Italian Regio, there were 4 imperial lists in TOP8, featuring 11 ships in total, and 9 of them were Defenders. Now that is seriously annnoying.

Do you have the size of those tournaments? I mean, the Alaska Top 8 was one shy of half of the lists.

1 hour ago, Voitek said:

I did some legwork regarding all Regio+ rank tournaments played this weekend, apparently there were plenty of them. Winner and top8 check only.

Italy, Vaneto, Regionals: Winner: Dash+Miranda, 1 Parattani in TOP8,
Switzerland, Bern, Regio: Winner: Dengar+Bossk, NO PARATTANI IN TOP8
Czech Republic, Ostrava, Regio: Winner: Parattani, no more Parattani in TOP8, also TOP1 in swiss to brobots (!)
UK, birmingham, Yavin: Winner Parattani, 3 Parattani in TOP8
Canada, Ontario. Regio: Winner: Parattani, 1 more Parattani in TOP8
USA, Anchorage, Regio: Winner: Fenn/Teroch/Manaroo, 1 parattani in TOP8
Canada, Vancouver: Winner parattani, 3 Parattani in top8
Norway, Trodnheim, Regio, Winner: Parattani, 1 more parattani in top8
Australia, Brisbane, Regio, Winner: Fenn/Teroch/Manaroo, 2 parattani in top8


5 out of 9 won by Parattani. Quite a high number indeed. Very similar to what Defenders were doing in pre wave9 times, I guess?

Overall number: 13 Parattani lists in the TOP8 in total out of 72 lists. Now say what you want, but 13 out of 72 lists...I'm totally cool with that.

Just to show some perspective: on the Italian Regio, there were 4 imperial lists in TOP8, featuring 11 ships in total, and 9 of them were Defenders. Now that is seriously annnoying.

Plus US Kashyyyk Open this weekend, won by Parattanni, 3 Parattani in top 8.

The problem with Parattanni is it's mis-named; it should be Triattanni. Parattanni suggests there are only two Mindlink cards.

I kid, I kid.

1 hour ago, Voitek said:

I did some legwork regarding all Regio+ rank tournaments played this weekend, apparently there were plenty of them. Winner and top8 check only.

Italy, Vaneto, Regionals: Winner: Dash+Miranda, 1 Parattani in TOP8,
Switzerland, Bern, Regio: Winner: Dengar+Bossk, NO PARATTANI IN TOP8
Czech Republic, Ostrava, Regio: Winner: Parattani, no more Parattani in TOP8, also TOP1 in swiss to brobots (!)
UK, birmingham, Yavin: Winner Parattani, 3 Parattani in TOP8
Canada, Ontario. Regio: Winner: Parattani, 1 more Parattani in TOP8
USA, Anchorage, Regio: Winner: Fenn/Teroch/Manaroo, 1 parattani in TOP8
Canada, Vancouver: Winner parattani, 3 Parattani in top8
Norway, Trodnheim, Regio, Winner: Parattani, 1 more parattani in top8
Australia, Brisbane, Regio, Winner: Fenn/Teroch/Manaroo, 2 parattani in top8


5 out of 9 won by Parattani. Quite a high number indeed. Very similar to what Defenders were doing in pre wave9 times, I guess?

Overall number: 13 Parattani lists in the TOP8 in total out of 72 lists. Now say what you want, but 13 out of 72 lists...I'm totally cool with that.

Just to show some perspective: on the Italian Regio, there were 4 imperial lists in TOP8, featuring 11 ships in total, and 9 of them were Defenders. Now that is seriously annnoying.

Because context is important I looked to try and find more information. I don't think the numbers above really tell the whole story and certainly in that bunch not all top 8s are created equal. (Top 8 in Alaska is very different from Top 8 at Yavin -- for a comparable measure, you need about 140 lists from Yavin).

And to be honest, even without that "13 of 72" is actually pretty darn high in my opinion for a list that is exactly the same (it's making up just under one of every five lists). I wonder if you would ever find similar numbers for any other specific list. Even when archtypes are doing well, you see players making tweaks to try and gain advantages. This list is exactly the same in all cases.

In Alaska, there were 17 players, there was 1 Paratanni list and it finished 2nd.

For the Ontario tourney there were 58 players and there were 4 Paratanni lists. Besides the two in the Top 8 there were two other Paratanni lists at the event, both of those finished in the top 16.

Norway: 17 players, just two Paratanni and both finished in the Top 4.

Canada Vancouver:68 players 3 Paratanni in Top 8 were the only three listed at the event.

Switzerland: 3 at this event finished 12, 15, 20

Czech Republic: 19 players: finished 1st and 12th

Italy: 65 players 4 finished at 29th or below, one at 13 and the other 4th. (There are a two others listed but they weren't ranked, not sure why) This is easily the weirdest Paratanni finish of them all I think...

Australia: 58 players 4 Paratanni total at 4,8, 11, 18.

At Yavin, there were just a metric ton of Paratanni. Of the lists that won 7 or more games (about 48 of 300 players) I counted 14 lists. There was one at around 50, and the lists aren't complete after that, but that is a ton of exactly the same lists. I don't think I've ever seen anything like that. Wow. I wonder how many there were total.

Anyway, I guess when I look at this data, I see a list that isn't getting played a whole lot (except at Yavin) and is still doing well with some exceptions.

Edited by AlexW

13 of 72 of an EXACT list.

Plus the 3 plus the win from that recent one.

For imperials, defenders are really good. >< But at least there is variation in those lists.

It just occurred to me, you guys looking at result data should try to find what these power lists actually lost to and post that data. That way more of the community can see what kinds of lists actually have a chance. I mean, Parattani isnt going undefeated for every player, and the mirror match cant be the only thing knocking it out, so it HAS to be losing to something some times, and there might even be something it consistently loses to. Or the reverse, lets try to find what lists Parattani always beats so players can learn to just avoid those.

This seems like a something that would benefit more players than just telling us a certain list is awesome, etc and would actually be a useful community driven tool to constantly evolve the meta rather than put players in either the "join them" or "cry for nerfs" camp.

On 20.2.2017 at 5:09 PM, Xerandar said:

That sounds too rational for the internet.

Whining tends to be a delayed response: the current rage of the moment is (still) X7 despite it winning precisely 0 World Champs.

Judging a List by its total world championship wins instead, is exactly what I expect on the internet, irrational behaviour.
Lists can be powerful and overpowered and still not win the World Championship because there is always variance. Having a total of what, 5 World Championships until now, not exactly a good pool of results to base anything on, is it? You'd need at least 100, more like 1000 World Championships (with X7s participating) to make more of a educated guess about it.

This is like throwing a dice 5 times, then saying the '1' is not powerful enough because it never came up during 5 rolls.

8 hours ago, AlexW said:

I think that if you alter that list just a little bit it becomes a lot more effective against more things. Run 2 Zs with Thread tracers along with 3 Ys with Torpedoes and ABs (a list I've actually run and like thanks to hearing about Blair's list) or toss in a stresshog. (I also don't think Defenders have that great of range control as to be able to get consistent shots at R3, but there are other ships that might have less of a problem with it).

For sure, I think the chassis of the list has merit. I haven't had much luck with Thread Tracers, but I can see how that would help a ton if they connect. My problem with it is mainly the AB. Most ships don't have much of a problem with staying outside R1, and Ys don't exactly have a wealth of ways to reposition.

I like the idea of a pair of ICT Ys with a stresshog, though. I think that could have legs against a lot of lists, and it leaves you with enough to throw in Biggs. You could even go with Braylen instead of the stresshog, and chuck Tactician on board, which may have a bit more punch. If you can consistently land those ion shots, you've got a nice toolkit of threats against anyone who dares stray within R2. It still suffers to bombs, and heavily to TLTs, but then what doesn't?

8 hours ago, Voitek said:

I did some legwork regarding all Regio+ rank tournaments played this weekend, apparently there were plenty of them. Winner and top8 check only.

Italy, Vaneto, Regionals: Winner: Dash+Miranda, 1 Parattani in TOP8,
Switzerland, Bern, Regio: Winner: Dengar+Bossk, NO PARATTANI IN TOP8
Czech Republic, Ostrava, Regio: Winner: Parattani, no more Parattani in TOP8, also TOP1 in swiss to brobots (!)
UK, birmingham, Yavin: Winner Parattani, 3 Parattani in TOP8
Canada, Ontario. Regio: Winner: Parattani, 1 more Parattani in TOP8
USA, Anchorage, Regio: Winner: Fenn/Teroch/Manaroo, 1 parattani in TOP8
Canada, Vancouver: Winner parattani, 3 Parattani in top8
Norway, Trodnheim, Regio, Winner: Parattani, 1 more parattani in top8
Australia, Brisbane, Regio, Winner: Fenn/Teroch/Manaroo, 2 parattani in top8


5 out of 9 won by Parattani. Quite a high number indeed. Very similar to what Defenders were doing in pre wave9 times, I guess?

Overall number: 13 Parattani lists in the TOP8 in total out of 72 lists. Now say what you want, but 13 out of 72 lists...I'm totally cool with that.

Just to show some perspective: on the Italian Regio, there were 4 imperial lists in TOP8, featuring 11 ships in total, and 9 of them were Defenders. Now that is seriously annnoying.

So over 50% of the most recent regionals won by the exact same list, and more of that exact list in the top spots yet somehow it's not as annoying as Defenders? I may be wrong but I don't remember Defenders dominating that much pre wave 9. Yes, they were prevalent but there were other good builds that were winning. Also, Defenders at least had some variety in their builds, between the double Defender Palp lists, Palp/Defender/other ace lists, and the triple Defender lists it wasn't like you could say "I'm playing Defenders" and people knew exactly which list you had.

I think they may have overshot the mark a little with the x7 title but the Defender is still a little too predictable and has a weakness to stress that I think stops it being on the same level as the Parattani list or (under previous metas) Dengaroo or Triple Jumpmasters. If anything it's the combo with Palp that pushes Defenders over the top and that's where any nerfs should be concentrated first.

The idea that we need to buff more ships and cards rather than nerfing current ones may have some merit but I think it comes down to a question of practicalities and efficiency. It's easier to look at 2-3 ships and cards and nerf them than 6+ and try to buff them all. Also, nerfing currently strong options can help in future-proofing the game by opening up the design space a bit.

6 hours ago, Blail Blerg said:

13 of 72 of an EXACT list.

Plus the 3 plus the win from that recent one.

For imperials, defenders are really good. >< But at least there is variation in those lists.

We are in a different camps on this one. IMHO "variation" is worthless if you are flying one type of ship all along. Same way you could say "hey, it's a variation to have triple jumpmasters, because one have intel agent, one have boba fett, and the third proton torps!". Makes is so much more intresting to meet those 3 DIFFERENT jumps, isnt it?

I'd rather play against parattani all day than to face ONE SINGLE SHIP TYPE every time I play against Imperials. From my perspective, it completely doesnt matter if thats Ryad or Vessery, PTL or juke. It's x7 every single time, its focus+evade+target Lock, it's the most boring gameplay of just running along the board edge and then turning around at some point.

Edited by Voitek

That's where it becomes subjective, really, because a lot of people feel very similarly about the Attani Mindlink focus stacking and the auto-evades of Concord Dawn, Latts Razzi and Autothrusters.

I've two things to add: that was the Paratanni count specifically, but how many were also Teroch/Fenn/Manaroo (a close cousin)? And secondly, maybe more importantly, Paratanni is still growing in popularity so that was how many were there last weekend which is more than the weekend before and more than the weekend before that. This weekend there will probably be more again. It's going to continue spreading until somebody finds the kryptonite to defeat it.

14 minutes ago, Stay On The Leader said:

That's where it becomes subjective, really, because a lot of people feel very similarly about the Attani Mindlink focus stacking and the auto-evades of Concord Dawn, Latts Razzi and Autothrusters.

I've two things to add: that was the Paratanni count specifically, but how many were also Teroch/Fenn/Manaroo (a close cousin)? And secondly, maybe more importantly, Paratanni is still growing in popularity so that was how many were there last weekend which is more than the weekend before and more than the weekend before that. This weekend there will probably be more again. It's going to continue spreading until somebody finds the kryptonite to defeat it.

You are correct, there was a fair amount of Old-Fenn-Aroo as well, including two victorious lists as well. I kind of really hope someone will be able to build a decent counter for it, although I am thinking it's rather going to be soft than hard counter (just because how versatile the list is).

Im just now thinking about what a lot of people were - and are complaining about, which is the token stacking and ships that can't even be touched unless you roll 4+ dice: Stealthy soontir/Jax with Palp, X7's, Asajj with evade/Latts, Range 1 Protectorates (Fenn especially). Which is also a part of why swarms were kicked out of the meta (not that swarms were particularily easy to play, but isn't everyone now really missing them?

What if FFG would change the fundamental rule of the game to allow to only use ONE token for defence per shot? Either a focus, or an evade. Would also probably have to include a caveat, that every auto-dice change or auto-result addition like Palpatine, Latts, Autothrusters, Concord Dawn Protector count as spending token, so you cannot stack thatwith focus/evade token. Quad-TLT's would probably dominate the meta again and they are so, so much worse than any attani/defenders IMHO.

It would probably also walk around some balanced-defence abilities nicely: Finn would still work (requires arc, requires at least one reroll); Sabine Wren Lancer Pilot defence eyeball would still work as normal etc.

Edited by Voitek
43 minutes ago, Voitek said:

Im just now thinking about what a lot of people were - and are complaining about, which is the token stacking and ships that can't even be touched unless you roll 4+ dice: Stealthy soontir/Jax with Palp, X7's, Asajj with evade/Latts, Range 1 Protectorates (Fenn especially). Which is also a part of why swarms were kicked out of the meta (not that swarms were particularily easy to play, but isn't everyone now really missing them?

Now you're talking our language!

Playing against untouchable Soontir was a miserable game. Playing against untouchable Defenders and Lancers is no better, and that those ships exist and are effective drives SO many ships out of the game because if you can't throw 4+ dice (ideally with TL & Focus) then you're going to hit a brick wall.

You can build dozens of perfectly good lists and if you play them up through various tiers of X-Wing opposition you'll have a load of great games, and as you start facing better and better lists you'll lose a bit more but still get half their ships dead and maybe if you flew better, or hadn't missed that bump, or got a little better dice you'd have won. And then you play Defenders or Attani Mindlink and lose 0-100 or 28-100 or something like that, and you never stood a chance from turn 1.

And THAT'S what's wrong with tournament X-Wing at the moment - the utter shut-out advantage that Tier 1 lists have over Tier 2. The Tier 1.5 stuff can take games off Tier 1 with good play but Tier 2 might as well not even bother deploying. That gap is WAY too big at the moment.

There are also too many ships that are outclassed by the dice and can pretty much only appear in Tier 2 lists at best, so whole swathes of the game are not just 'not the best ships right now' but 'basically might as well not exist right now'.

Edited by Stay On The Leader
18 hours ago, Voitek said:

i believe this should be reached with buffing, not nerfing.

Not really. If you constantly buff things one at a time, you enter an endless power creep loop - some stuff got buffed, so other stuff is now underpowered, so it needs a buff and so on...

Balancing by nerfing means that all the other options become stronger by comparison, so you don't need to bring them up to the new power level.

2 minutes ago, costi said:

Not really. If you constantly buff things one at a time, you enter an endless power creep loop - some stuff got buffed, so other stuff is now underpowered, so it needs a buff and so on...

Balancing by nerfing means that all the other options become stronger by comparison, so you don't need to bring them up to the new power level.

Do you think Nerfing Manaroo/Palpatine would "make rebel hawks great again!" ?

I think Jan Ors/Kyle Katarn/Dace Bonearm/Serissu/Captain Janox (Janux?) and many many other support ships are just such a massive underdogs, they could really get a buff and become a viable elements of the meta.

Nerfing Manaroo and Palpatine would mean there will be less of them (but still some fair amount), but it would not make other support ships show more often.

Technicaly speaking, I think FFG should follow Privater Press edition switch example. In Warmachine world, once every five years there is a massive update to all the rules; release of a new rulebook AND "card packs update". This card packs costs about 15 dollars and include all the cards for your faction (so yeah, can be pricey if you play several facions). FFG could easily, as a part of a wave, release "Saviours of the Galaxy" card pack, with just 10 pilot cards for the support ships, for all factions, costing probably the same as extra dice pack or dial upgrade pack.

If a pack like that came along I would be hopeful it can restore some balance to the force. There's no sign of it yet, and I'm not aware of FFG releasing something like that for any of their other products, though.

@Voitek

I'm not saying that. What I mean is, you need to create balance by nerfing the OP things, not bringing the rest to their power level.

Sure, underpowered stuff should be buffed, so you get as even a distribution as possible, both extreme ends of the power spectrum not very far from the middle.

And it's Jonus ;) Or "Kapitan Janusz" as I typically call him.

Edited by costi

It's true. All range restricted support ships are almost useless.

But to be honest not only because of range restriction, but also because they lack survivability. If HWK Jan Ors would have 9/10 hull/shields like Palpatine/Manaroo it would be playable even with range restriction. They just don't live long enough to be worth taking. The same goes for TIE shuttle. Dies to quickly for what he does.

In spain, 8 regionals 100+ players, 3 scum, 3 imperial, 2 rebels... no parattanni. Scum winners were dengaroo & 2 dengarossk (included Madrid regional 205 players)

Spanish people play parattanni, and you can find a few of them in the top 16 of these turneys. 2-time spanish national champion plays parattanni in this moment without results. Maybe... we could find the answer in the spanish particular metagame, but I don't think it is different from rest of the world, defenders, attani, dengaroo, rebels regen... etc.