9 minutes ago, Blail Blerg said:I am noting it does take a lot more work to make this go off. Here's a weird comparison: If you took Rieekan and got DTTs would you do pretty much just as well? Although, I think you'd take CR90B with SW-whatevers instead of naked CR-As.
I love your use of strategic though. How much does it pay off?
Also your list does not care about firs tor second much, but in our meta, its an auto lose in many cases to not have choice of initiative in terms of being lost in objective choices. I guess this list really doesn't care. AA, 6 ships, no real need to be first.
I've actually never played Rieekan. Ever. So I don't know hahaha. I know how to deal with him though. Someone else had mentioned using CR90A with Dodonna's Pride to deal face ups all day with Sato.
To date, I've only played Targetting Beacons and Salvage Run, or I'm first player doing some other objective. Targetting Beacons does wonders. Even using it to kill 1 ship very fast is worth it IMO. Salvage Run is a bit harder to grab all the tokens, especially if your opponent has 1. It kind of sucks, but you will end up 40 points a head, which is why Intel Sweep is better. Besides playing my own objectives, it works well for my opponent when they have token based objectives too. The only thing that really sucks is getting engaged too early, or whiffing on the 1 more damage needed to break engagement. And speed 3 hurts a bit because your reach isn't as long. Over all though, I love what Strategic has done for the game.
I've debated if I should play the initiative game, but I've found it doesn't really matter. If my opponent bids hard, I already have an advantage in points, and then they get to play my objectives. Or they go second and I get to pick from them, and with 2 VCX, I have an advantage there as well. AG is always good for me too since Paragon enjoys it. I haven't really played a game where I wished I could choose which player I wanted to be, and this is the second list I've made and played since release of wave 5. I've been stuck on Sato for many, many weeks.
The list isn't perfect, and killing the VCXs will stop most of the synergy between Relay, Sato and the objectives. Even losing 1 hampers your ability to play effectively. I'm not sure how ready this list is for tournaments. Mass squads is a hard counter to this list, but moving at speed 3 helps.
This is my favorite list I've played since I started Armada. It feels very thematic, with a lot of moving parts and the huge risk/reward for playing the list properly. The games always look good when I have my ships running in all sorts of directions being supported by the squads as they try to engage bombers and get close to enemy ships. There has never been a game where I felt like the match was boring.