Got a game with my buddy coming up and wanted to try a few things. Usually I like running liberty lists but I want to give ackbar a try. I think the key with him is maximizing the amount of ships to off set his cost. I have also been itching to play with the z95 head hunters so I built my carrier (the mk2) around giving them more teeth with flight controllers. I'm debating on switching the yt out for an x-wing ( I wish the yt went speed 3). As usual any and all thoughts are appreciated, especially any advice on the headhunters
Ackbars strokin the dice...
Faction: Rebel Alliance
Points: 380/400
Commander: Admiral Ackbar
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory
Assault Frigate Mark II B (72 points)
- Raymus Antilles ( 7 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
= 95 total ship cost
MC30c Scout Frigate (69 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Concussion Missiles ( 7 points)
= 95 total ship cost
[ flagship ] CR90 Corvette A (44 points)
- Admiral Ackbar ( 38 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 91 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
1 Lieutenant Blounts ( 14 points)
3 Z-95 Headhunter Squadrons ( 21 points)
1 YT-1300 ( 13 points)