Quick question about Blast + Stun/Disorient/Burn

By BadDecisionDino, in Star Wars: Edge of the Empire RPG

When you have a weapon with the Blast quality, and a second Active quality such as Stun, Disorient, or Burn, is it possible to trigger the additional effects on an enemy that wasn't the primary target, but was caught by the blast?

Say that I throw an Stun Grenade at a Rival enemy, and another Rival enemy is in range of the blast.

The roll succeeds, and I roll 4 advantages. This allows me to trigger Blast, and Disorient (3). Does Disorient only apply to the primary target, and not his buddy?

If not, what if by some freak stroke of luck, I roll 6 advantages. Can I trigger Blast once, then Disorient once on the primary target, and Disorient again for the secondary?

Apologies if this was in the FAQ, but I couldn't quite find an answer there.

With 6 Advantage, I'd allow it! It makes sense, it's not overpowered.

As to your first question though, yeah a single application of Disorient can't effect multiple targets by default (unless we're talking about a minion group).

It is sorta answered in the FAQ by Sam, but if your attack is successful and you've got the Advantages/Triumphs to 'burn' it does effect multiple targets.

Blast and Minions

Question asked by Darth Pseudonym:

Should a group of minions be treated as a group of individuals who happen to share one wound pool, or as a single entity?
That is to say, if a blast goes off in the middle of a group of minions
-- should each minion, individually, take the blast damage, soak it, and apply the remainder to their shared pool, or
-- does the group as a whole get hit by the blast, take the damage, soak it once, and then apply the remainder (and if so, then does the group being the primary target exclude the group from being affected by the blast)?
Or is there some other methodology?

Answered by Sam Stewart:
The first option would be more thematically appropriate. That being said, if the minions were particularly spread out (if you had a group of four with two each behind two separate barricades, for example), I'd rule that some of the minions couldn't be hit by the blast damage. It does make grenades quite effective against minion groups; but that's sort of the idea in any case.