BoShek and Huge ships?

By Managarmr, in X-Wing

A hilarious(?) thought i had today at work. What happens if BoShek bumps a Huge ship. That one has to change the dial as well, hasn't it?

Could BoShek while sitting at the aft of a Huge and repeatedly bump into it, walk it off the board?

(Obviously Bo Shek would be really short lived if trying that from the bow or starboard/port side, because he would squashed. And even at the aft as he would every time roll for a damage (suffering a hit or crit if rolled), he might need Gonk/R2D2 etc or being on a throw away cheap ship (e.g. Sabine's Tie?, thus not being attackable by the Huge?))

[Dislaimer: Apologies if this already has been discussed. I haven't see such a discussion yet].

Edited by Managarmr
Inserted R2D2

Okay a big thing people forget about Bo-shek. Bo Shek just makes your opponent still chooses the dial rotation. At first I though oh this would be great but then I realize how easy he is to counter. If you know you are on top of bo-shek. You can still plan for it by simply rotating an adjacent maneuver and when bo shek uses his ability you can rotate it to your already intended maneuver.

Funny but I find Bo shek more useful by NOT using him (fake them up a little trip them out). Still the meta is not that good as there is enough mobility in the meta to avoid a large ship blocker like a ORS and enough firepower to just obliterate anything that tries to get in the way. Defenders will avoid him and if he does get too close they will simply kill him.

As for epic, well again your huge ship already destroys all ships that it touches so that is not going to work (that rule should be revisited FFG, single green die roll if not stressed or ionized and have agility > 0 focus and evade tokens allowed).

Edited by Marinealver

It is working:

"Small/large ship overlapping a huge ship
When a small or large ship executes a maneuver and the final position of its
base overlaps a huge ship, the overlapping ship must follow the rules under
“Plastic Bases Overlapping” described on page 17 of the core set rulebook.
Additionally, the player controlling the overlapping ship rolls one attack die and
suffers any damage ( ) and critical damage ( ) rolled."
You are not destroyed when you as small ship bump into a Huge. Only the other way round it is instant destruction.

Huge ships have very few maneuvres on their dials available, thus the number of ideal moves is pretty restricted. I guess if the Huge is near the board edge or obstacles (the Huge getting a faceup(!) damage) Bo Shek could do some havoc.

On 18/02/2017 at 8:54 PM, Marinealver said:

Okay a big thing people forget about Bo-shek. Bo Shek just makes your opponent still chooses the dial rotation. At first I though oh this would be great but then I realize how easy he is to counter. If you know you are on top of bo-shek. You can still plan for it by simply rotating an adjacent maneuver and when bo shek uses his ability you can rotate it to your already intended maneuver.

Funny but I find Bo shek more useful by NOT using him (fake them up a little trip them out). Still the meta is not that good as there is enough mobility in the meta to avoid a large ship blocker like a ORS and enough firepower to just obliterate anything that tries to get in the way. Defenders will avoid him and if he does get too close they will simply kill him.

As for epic, well again your huge ship already destroys all ships that it touches so that is not going to work (that rule should be revisited FFG, single green die roll if not stressed or ionized and have agility > 0 focus and evade tokens allowed).

The really scummy way is to combine him with intel agent or Cassian so you KNOW whether you want to use him or not...