Units Upgrades and Command Units

By Elrad, in Runewars Miniatures Game

3 minutes ago, drkpnthr said:

@Budgernaut You must have found another source I haven't seen... where did you see Mistlands Saboteur? Was it in one of the command expansion images? There are a few upgrades there I haven't been able to make out. Is it faction specific? What slot and unit restrictions? I could see that as a great upgrade for a cavalry or siege formation.

Also, there isn't a real reason you couldn't use the command minis to fill out a squad in a casual game.

The Mistlands Saboteur is on the Command and Control news article. If you zoom into the spread of cards for the Waiqar Infantry Command Unit Upgrade Expansion, you can read the text on the card there.

As for using command minis to fill out a squad in a casual game, if you did have figure-associated upgrades, how would you know when to remove the upgrade?

@BudgernautI just meant you could hypothetically use them to fill out a tray even when you don't have a model upgrade if you are short on models and trays for your army. Just declare to your opponent which ones actually represent upgrades. You couldn't do it in tournaments, but when playing casually I don't see why it would be a problem.

@Obscene So, a single Accuracy result allows you to apply enough Hit results to inflict one wound on a model? So to kill a FLRG you would need 8 Hit results and 2 Accuracy results?

Edited by drkpnthr
5 hours ago, drkpnthr said:

@Obscene So, a single Accuracy result allows you to apply enough Hit results to inflict one wound on a model? So to kill a FLRG you would need 8 Hit results and 2 Accuracy results?

I think it's just one accuracy result to be able to target upgrades, which would make multiple accuracies redundant. That doesn't mean that there won't be an upgrade that adds a nice effect for extra accuracy results (like damage or surges or even reducing armor). You know FFG.

So I've heard three interpretations of accuracy so far.

  1. One accuracy result means you can use the rest of the symbols on your dice affect a single unit upgrade figure instead of the back row.
  2. For each accuracy, you can deal one wound to a figure if you have enough hits to meet its defense
  3. Each accuracy allows you apply 1 hit to a unit upgrade figure. If you don't have enough accuracy/hit pairs to meet the defense, you can't assign wounds to that figure.

It'll be interesting to see how it works in the end.

Going by the language on the reference card, I'll go with #1. It gives a bit more tactical flexibility to more units, big or small, too. Some might say it makes it easy to kill off upgrades, but those upgrades have several points of defense and are relatively cheap. I'll also add the rarity of accuracy on dice.

@Budgernaut I think I agree with @Kubernes on the #1 interpretation. It seems like for every accuracy result rolled, you may nominate an 'upgrade figure' as they seem to call them on cards. Then when hits are assigned by the enemy player to his units, they must assign hits to the model(s) targeted by accuracy and eliminate as many of those figures as possible as long as they can assign the remaining hits to the other units in the formation.

Certainly if an accuracy result allowed you to allocate only a single hit it would more often than not be completely useless.

It looks like several retailers now have a posting for the unit and command expansions for wave 1, with an estimated release of May 2017, basically the same prices as FFG, but most don't let you preorder them yet.

1 hour ago, drkpnthr said:

It looks like several retailers now have a posting for the unit and command expansions for wave 1, with an estimated release of May 2017, basically the same prices as FFG, but most don't let you preorder them yet.

yeah but some websites estimated runewars mini to release in January 2017, opened the preorders and didn't change the estimated release date. Which appear to be end March... come on Steamboat Willie... come on :P