Should i take the plunge

By Kairous, in Warhammer Fantasy Roleplay

Well, after reading many reviews for this version and the last edition, i have decided to go with this one as the core set comes with alot of the starting equipment and there will be packs released to complement it, question is, should i go for it?

I have been a follower of GW for many years now and have amassed a few fair sized armies, but i find im losing interest (love the background and novels, less so for the minitures side of it), might be due to me getting older or my main fellow hobbiests are at UNI most of the time, i can't say ;)

Im in the process of trying to sell some of my GW bits, but, i just recently picked up chaos in the old world, as i remember reading about it and seeing bits for it, but then forgot about it, saw it on amazon the other day, £40, thought hell yeah why not and bought it.

Soon after i saw 3rd edition on play.com for £55, i thought i like the look of the set and its content, lifes too short and i can spare the cash, so i preordered it. But now im having doubts, i have never RPGed before, bar a couple of games of munchkin, but i don't think that counts, anyway im rambling.

My main query is, do you guys think its worth me picking up 3rd with my lack of experiance in this field, or should i stick with my chaos in the old world and see how things go and how much use i get out of that before i commit.

Thanks for sticking with me this far, sorry i rambled/ranted on.

Any and all advice is appreciated.

Cheers.

Honestly, RPG's play just like tabletop wargames..except you get to stop at the inn between battles :)

The combat system will be slightly more complicated, but honestly, it's not much more than that.

Example of Play:

GM: You're on a road. There are beastmen up ahead. What do you do?

PLAYER: I move up slowly until I'm in range of bow shot, then open fire. [use combat mechanics]

GM: [runs the monsters..players run the characters..battle is conducted]..OK, the battle is finished. The carriage has a man inside and he is crying for help.

PLAYER: I go up to talk to him.

GM: He's a fat, mean SOB noble who is accusing you of being lazy and allowing these beastmen to accost him. He appears to have the package you're after.

PLAYER: Hmmm. I ask him if he wants me to kill him and take his stuff, or just hand the package over and join us.

GM: OK, make an intimidate check.

PLAYER: [rolling mechanics of the check]. I succeed!

GM: He decides that he'll join you and hands over the package.

It's that simple.

Jay H

jh

Kairous said:

My main query is, do you guys think its worth me picking up 3rd with my lack of experiance in this field, or should i stick with my chaos in the old world and see how things go and how much use i get out of that before i commit.

It's hard to tell if you like RPGs or not without having ever tried them. I will say that I'm a grizzled veteran as far as RPGs go, and I absolutely love, love, love WFRP 3rd edition. But there are people who disagree.

Chaos in the Old World has no bearing on whether or not you'll like the RPG. They're two different mediums, so the only thing that would be comparable is flavor, and even then, you don't play as a chaos god in WFRP.

I like RPGs, I'm not sure whether you would or not. You shouldn't compare Chaos in the Old World with WFRP, however.

My bad, i apologise for that, that statement really didn't work.

I think what i meant was their both products of the same company, but, that doesn't affect anything, lets just forget i made that mistake :P

I don't think i would have a problem playing it as i have played and enjoyed plenty of video game RPG's again not a great comparison but the idea of taking a charcacter you may or may not have created and going out on quests etc, i get the general idea.

I think my main issue would be play and use, as my main players wouldn't be around all the time due to UNI, and chaos in the old world as far we know won't get any more expansions/components, so, that cost has ended, but, the 3rd edition will have more supplements

I don't think im making alot of sense but hopefully people will be able to see main worry is use to cost, which is what i was aiming at with the chaos in the old world comparison

Again i apologise for the comparison i made earlier :(

If you are wanting to try out rpgs, this one is VERY new player / GM friendly. A number of the rules and tools are there to give new players structure while still encouraging storytelling. If you find it at a price you can live with, you could do far worse.

TonyACT said:

If you are wanting to try out rpgs, this one is VERY new player / GM friendly. A number of the rules and tools are there to give new players structure while still encouraging storytelling. If you find it at a price you can live with, you could do far worse.

true. going by the exchange rate at the mo play.com is selling the set for under the FFG's RRP.

It did sound quite easy to get into based on Emirikol's description earlier.

Wait, I forgot the most important bit about RPG's:

Player: Can I do a move and a half action?

GM: Uhm...uh...er...duh...uh...er....

PLAYERs 1-4: [half-hour argument about the rules ensues]

GM: [has left for food and some nookie and came back an hour later]...OK, are you guys ready?

PLAYERS: [still arguing, now about a completely different game system]

GM: I've decided that no, you cannot do a move and a half action.

PLAYERS: [ignoring the GM and now talking about Dragon Age MMO, which promptly breaks into another argument]

GM: Uh, I'm going to raise the stance meter by 5. Everyone suffer a fatigue.

PLAYERS: [players subconscoiusly move their fatigues to 5 and continue their argument about Dragon Age MMO]

Wait. Did I just repeat my last GMing session? I thought the recharge would take longer than that. I'm going to throw a couple more tokens on the stance meter for that one... ;)_

jh

I find that tabletop RPGs are far more satisfying to play than any video game. With tabletop RPGs, you aren't restricted to a set storyline. There's no real end-point to an RPG. You can get much more involved with the game-world and develop your character in surprising ways. For my money, tabletop RPGs are the best way to have a good time gaming with my friends.

This new edition of WFRP is pretty user-friendly, but I recommend that you read the books carefully and feel free to ask questions from other players (like you're doing now). We're happy to help. Most people who get into RPGs are introduced by someone who's already familiar with how to play RPGs, and know how to play a specific game really well. Picking up an RPG without knowing how to play it, or what it's like to play any tabletop RPG, will require some trial and error. But you'll figure it out, and you'll probably get addicted. It's just so much fun to play these sorts of games because they constantly exercise your creativity and imagination. I can't think of any other kind of game that gives you that sort of experience.

Note that WFRP3 (the current edition) is very different from the earlier editions, and from most other RPGs as well. Most of the controversy about this new edition comes from the fact that it's not a "logical next step" from the earlier versions, and because it introduces so many new ideas and ways of tracking information that aren't really found in other RPGs (at least, not all at once). So if you're just starting your RPG collection with WFRP3, you're kind of jumping right into the "new hot thing" in RPGs. Consider yourself lucky.

Here's a great blog about an ongoing WFRP game. You can listen to what an actual Warhammer campaign sounds like:

http://warhammer-enemy-within.blogspot.com/

This group is using rules from the earlier editions of the game, but the basic approach to play is the same. You sit around the table and you talk about what your characters are doing. The GM steers the whole thing, playing the roles of NPCs, describing the world and the events that take place, and being the final judge on what happens. Sometimes players roll dice to resolve conflicts. Mostly, it's a big chat-fest.

In this blog/podcast thingie, you'll hear some of the players complain about the rules or whatever. But if you listen for a while, you'll see that they get into the groove and they start laughing all the time, especially when their characters are in the worst trouble.

I have sort of played a TT RPG, but i don't know if it really counts, its a card game called munchkin.

I have played it twice, first time round it was new and interesting and actually a good laugh, beginneers luck held true for me, until i found out the unspoken rule is the winner tidys up :P

Second not so fun, as one of my mates asked if we could use all the munchkin decks this guy owned together, we each ended up with our own deck mixed from several with a couple of spares left over, this wasn't so fun as everyone seemed to drift off after about 30mins as were using different/newer series of cards together.

I have no doubt that i will probably enjoy the game and i have preordered the set, im just wandering if i will get alot of use out it (money well spent, im abit of a scrooge), how often do you guys play?

My group meets 2-3 times a month (Tuesday nights). Most of my players don't have kids so they also play a different game on other nights (or MMO's). Since I have kids, all I do is troll here for attention :)

jh

I have seen some posts about running a campaign on the net when you can't meet often so i guess thats an option too, and i think this site has a friend finder thing so i might be able to find some groups in my area.

thanks for the link DagobahDave currently listening to the first session.

Out of curiousity which game is easier to start: this or dark heresy?

Nah, Munchkin doesn't count as an RPG. It's really a card game that spoofs some of the classic fantasy RPGs (such as Dungeons & Dragons).

Munchkin lacks the "storytelling" aspect of roleplaying games. It's important to remember that you can't win or lose at an RPG. It's just a game you play because you have fun telling stories. As long as you're having fun in the process of creating those stories, you're doing it right.

Dark Heresy is a great game, and if you're a 40K junkie you may really enjoy it. You don't play big heroes or Space Marines. Instead, you play characters in the service of an Inquisitor, which means you're more likely to be hanging out with the masses on hive worlds instead of slaughtering enemies by the hundreds.

I think you'd be fine starting your RPG collection with Dark Heresy or WFRP. Their rules are very different from one another. Dark Heresy is more traditional in its approach, and uses a set of rules that's very much like the earlier editions of WFRP. And we've already talked about the new edition of WFRP. :)

I have to thank you again for the link.

Still listening to the first session, their trying to get into the city or onto a boat or something and their getting searched with some hilarious results.

"How would i use a grappling hook to rob a bank" :P

I think im more drawn to 3rd at the mo, just because the set comes with all the dice etc, and im not sure where i would get some D10's, etc from, maybe amazon.

Thanks again for the all the advice i have been given, still on the fence about keeping my order, but if these podcasts are anything to go by, things can go from serious to incredibly funny :)

I would go for Dark Heresy, far less complicated to use and does not involve the use of a large table and shuffeling of large amounts of ever expanding tokens and cards. With Dark Heresy you'll get away with using far less and be able to set up the game for play quicker for your friends and clear away after.



My sey will be appearing on ebay shortly, once I've taken any concepts I like for use in the previous editions of WFRP.

More than likely you will have a friendly local gaming store, google your area and role playing store, or maybe even poke FFG and ask them if there is a retailer near you, there most likely will be a specialist store for this kind of thing that is NOT a Games Workshop where you can go and get some dice, GW only stocks GW dice, used to be they had roleplaying games as well, but those days are gone.

Oh! And welcome to roleplaying, if your wondering what its really all about I think 3rd ed is an excellent way to get started with the hobby. To describe it I guess it that its shared make believe. Cops and robbers but with dice and rules to figure out who dies instead of yelling bang, it also involves snacks, friends and lots of late night, all good fun.

Your friends being away at Uni shouldn't be a problem. My group only meets about three or four times a year. We meet up for an entire weekend and role-play. A full weekend is enough to get a lot done in and so characters develop quickly. We've been running our current campaign for several years (since V2 came out) with occasional breaks for other systems and RPing has become a good reason to get us together.

Lots of great advice for you already on this post, but here's my 10 pence worth....

I would go for V3 rather than Dark Heresy, although both are great games.

The downside, if you like, of WFRP is that it is a lot different to most other rpgs out there on the market BUT its major upside is that it really seems designed around helping someone like you to start and run RPG sessions. I've not seen a game come out like this since the DnD re-vamped red set that came out in the early 80's, which really tries to guide a new GM and set of players into the world of RPGs. Most other systems (DH included) have a "new to RPGs?" section, but I've not really found any of them pay more than a bit of lip service to helping a new GM. The V3 set has quite a few tools to make the GMs job so much easier, and the Tome of Adventure book has lots of really useful advice to a new GM. This kind of thing is often lacking in other RPGs because i think most designers think that their games are purchased by experienced role players, so they use the space in the rules books for lots more rules and fluff and far less on GM advice; WFRP has gone the other way, which has frustrated some more experienced RPGers, but from your point of view its perfect.

Whether you'll get value for money with it if you limit it to your Uni mates is hard to say; if you can get some big sessions in while they are around then maybe, but as someone else said, I'd seriously consider looking for a local RPG group in your area. that way you might be able to start by playing the game (if you can find another V3 GM there), and then move to GMing when your uni mates return.

Good luck though, hope you enjoy it

Thanks again to all for the helpful and insightful advice : )

I found what Bertolac said quite comforting, although seeing as this site has the option for it i might do as others suggest and find a gaming group in my area, but, i reckon once i rope my mates into it, it would be a good way to catch up and have a laugh.

I agree with pumpkin, i sort of got the vibe from DH that its something you might pick up after already dabbling or becoming fluent in the RPG experiance, thats just my view on it anyway. I think i know a guy from my local GW who does DH, might see if he can get me in on a game at somepoint.

Again, thanks for the advice, i think i will keep my order and give this game a go : )

Since you've already made up your mind my post is a little outdated but WHFRP is my first RPG. I played Fantasy Flight's board games and I'm an active player of Warhammer Online the computer game and I have found not having a background in the RPG hasn't been a problem at all. The rule book took me two readings to understand and my players and I are learning as we go. Actually, after reading RPG.net and other forums, I'm glad I don't have a long background in role-playing games because it seems that huge fans of the games just like to complain about how this system is missing x,y,z and not nearly as good as the old game.

You'll have the ability to enjoy the game on its own merits and not what you would also like to have.

Ulairi said:

Since you've already made up your mind my post is a little outdated but WHFRP is my first RPG. I played Fantasy Flight's board games and I'm an active player of Warhammer Online the computer game and I have found not having a background in the RPG hasn't been a problem at all. The rule book took me two readings to understand and my players and I are learning as we go. Actually, after reading RPG.net and other forums, I'm glad I don't have a long background in role-playing games because it seems that huge fans of the games just like to complain about how this system is missing x,y,z and not nearly as good as the old game.

You'll have the ability to enjoy the game on its own merits and not what you would also like to have.

No worries mate, its always good to read about people who made a similar choice/decision to my own.

Seeing as i have yet to play the game i have no complaints :D

I will continue to check on my post, if nothing else just to read peoples takes and opinions.