Serissu (20)
(aka BONES "Damnit Jim I'm Just a Doctor!")
Push the Limit (3)
Tractor Beam (1)
"Heavy Scyk" Interceptor (Cannon) (2)
Manaroo (27)
(the absolute best...gosh golly is she dreamy or what?)
Intimidation (2)
Recon Specialist (3)
R5-P8 (3)
Tactical Jammer (1)
Cartel Spacer (14)
(Red shirt)
"Light Scyk" Interceptor (-2)
Tansarii Point Veteran (17)
(Captain Hammer...because he hits stuff)
Swarm Leader (3)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 100
View in Yet Another Squad Builder
Ok I have a perverse love of scycks. I couldn't tell you why but I own 4. The moral of the story is that I have been trying my darnedest to make them work. This last list seems to be pretty strong.
A beautiful blockeroo simultaneously blocking ships from getting actions, giving all of the little scycks behind her an extra green dice, and taking a green dice from anyone careless enough to get blocked, and giving out 2 focus is pretty freaking strong.
Serisu trying to make everyone around her LIVE dangit. She can also pass out Tractor Beam tokens like a boss and make opposing small ships/ ships with high agility extra sad.
A tansari point vet with swarm leader dealing out the hurt with 5 red dice from his mangler that will be super modified (he take a target lock or an evade depending and manaroo hands him her 2 focus I have built this in multiple other lists and I can say it packs a wallop).
A light scyck giving a little extra damage, an extra evade token to the swarm leader and secondary blocker because manaroo can't be everywhere (though it feels like she totally can...she can do anything)
So with the limitation that I want to use my oh-so-cute scycks in a murderous plastic dogfight I was hoping for a few insights on scyck lists!