So we are 4/5 missions into Jabba's Realm and I am playing Onar Koma. And in each and every game I am getting utterly shredded by the Imperial player. His lack of defence dice is a *huge* drawback, and here's why in numbers:
Assuming an average 6-turn mission, even if he is only fired upon once per round (highly unlikely), he loses out on roughly 1.5 shields per shot, which is 9 damage per game. This effectively makes his starting HP 11 at best, with his main benefit being that he can't have harmful effects. The +2 health on Rest might seem great but the reality is that your turns become one rest, one action in an attempt to stave off wounding, and given the number of Jabb's Realm maps that require significant movement from the rebels, you're not rolling a lot of attack dice, or you're not moving close enough to use your starting gun. What am I missing here?