Hey guys and gals,
I am getting ready to start a Knight-level campaign, and one of my players wants to make a Captain America-inspired Force User who uses the Move power to throw a shield when necessary. Since a shield can be thrown normally (e.g. Kyuzo War Shield, or improvised Ranged (Light) weapon), his reasoning is that it would disguise his Force use when throwing the shield. Would you allow the shield weapon qualities like Disorient or Concussive to be triggered with Advantage like normal? I am inclined to say yes, but since I am a very new GM, I don't know if that will be imbalanced later.
My second question for this game has to do with starting gear. The Knight level rules give characters a lightsaber OR 9500 credits, total, of gear. Where does a training saber fall in that? Does it count as a lightsaber, even though it is not nearly as rare, doesn't deal lethal damage, have breach, or the ability to crit? Or does it count as just another piece of gear towards that 9500 credit limit?
What about rarity limits on starting gear? I don't want to allow restricted gear at start, but I am OK with high rarity items like that Kyuzo War Shield as long as they pay the normal premium for its rarity. Is this reasonable?
Thanks!!