imo, the greatest irony of this card is that the artwork features a-wings, whereas I just don't see how this card might benefit a-wings in terms of their use. The card favours a close-in-and-drop-bomber-wing strat. Even if the mothership uses the card for self-defense against enemy squadrons, it would wanna drop higher AS-dice squads like X-wings. The lack moving in this activation just does not help any A-wing. A-wings would be better off deployed at the start of game and fly in to make full use of their speed.
Rapid Launch Bays?
5 hours ago, Muelmuel said:imo, the greatest irony of this card is that the artwork features a-wings, whereas I just don't see how this card might benefit a-wings in terms of their use. The card favours a close-in-and-drop-bomber-wing strat. Even if the mothership uses the card for self-defense against enemy squadrons, it would wanna drop higher AS-dice squads like X-wings. The lack moving in this activation just does not help any A-wing. A-wings would be better off deployed at the start of game and fly in to make full use of their speed.
Mostly because the only artwork for it is related to where it was first depicted - In Rebels... Phoenix Home, and thus, Phoenix Squadron - Who are unequivocally only A-Wings, it seems
Yet, I will also add to your confusion by stating that, although we are shown Rapid Launch Bays and Phoenix Squadron using them out of the Pelta... This is not what is depicted on the card either, which seems to be a much larger bay.
... That, and I think we see them Rapid Launching from CR90s... And not the Pelta... I'd have to go back to watch the Episode in question...
I think one of the worst side of RLB is the fact that your figther don't count as a deployment. 3 or 4 squadrons can make a big difference during the placement phase. When we play, we use the orangeteam interpretation.
Yes it will help you to bring those B-Wing into the heart of the combat but the carrier too. And habitually, a carrier is not really good against high punishement... you just have to figure it out ![]()
Hello Pelta.
Meet Suppressor, and his friend Slicer Tools.
Bye Pelta.
5 minutes ago, Eggzavier said:Hello Pelta.
Meet Suppressor, and his friend Slicer Tools.
Bye Pelta.
But, But, Pelta doesn't go anywhere without a Leia Double-Date...
1 minute ago, Drasnighta said:But, But, Pelta doesn't go anywhere without a Leia Double-Date...
You'd be surprised how many unprotected Peltas/Yavarii there are out there without their Leia wingman.
And the ones that do sometimes forget how to activation order.
But yes, you're right, Leia should always be along for the ride.
1 hour ago, Eggzavier said:You'd be surprised how many unprotected Peltas/Yavarii there are out there without their Leia wingman.
And the ones that do sometimes forget how to activation order.
But yes, you're right, Leia should always be along for the ride.
Thing is, there's just not that many slicers out there
6 minutes ago, Madaghmire said:Thing is, there's just not that many slicers out there
This.
1 hour ago, Eggzavier said:You'd be surprised how many unprotected Peltas/Yavarii there are out there without their Leia wingman.
And the ones that do sometimes forget how to activation order.
But yes, you're right, Leia should always be along for the ride.
And this.
You can bet on good slicer use, but an opponent you play against regularly will just bring 3 points to mitigate 30 of yours. Trust me. That's not a good thing.
I play different lists against people that I play regularly. And they play different lists also.
We get bored if we're doing the same thing all the time.
Trust me.
That's a good thing.
4 hours ago, Blail Blerg said:And this.
You can bet on good slicer use, but an opponent you play against regularly will just bring 3 points to mitigate 30 of yours. Trust me. That's not a good thing.
The thing about that though, is that it forces an activation order to get Leia to work. Sliders is always worth it, if you have the points for it. Sending a fully functional ISD off the board because it can't Nav, or really annoying the heck out of that Yavaaris and taking away it's ability to activate with double tapping squadrons is so worth it
1 hour ago, Parkdaddy said:The thing about that though, is that it forces an activation order to get Leia to work. Sliders is always worth it, if you have the points for it. Sending a fully functional ISD off the board because it can't Nav, or really annoying the heck out of that Yavaaris and taking away it's ability to activate with double tapping squadrons is so worth it
Yup. Leia mitigates Slicer Tools, but she definitely doesn't negate it. Slicer Tools still has a significant role in almost every matchup.
If ST activates after Leia and Yavaris, there goes first-activation Yavaris.
If ST activates after Leia but before Yavaris, there goes your last-first Yavaris.
Heaven help you if ST has last-first: then, even Leia can't keep Yavaris kicking.
6 hours ago, Blail Blerg said:And this.
You can bet on good slicer use, but an opponent you play against regularly will just bring 3 points to mitigate 30 of yours. Trust me. That's not a good thing.
Look at the Regionals placers and see how many brought no ST mitigation. The field is ripe for somebody to plop down a pair of ST flotillas to neuter all those Flight Commander-laden carriers...
Its funny. I really thought that slicer tools was going to be so prevalent as to force people to use officers like wing commander, and it just hasn't been. And in an age where the activated squadron is a very strong contender.
12 minutes ago, Madaghmire said:Its funny. I really thought that slicer tools was going to be so prevalent as to force people to use officers like wing commander, and it just hasn't been. And in an age where the activated squadron is a very strong contender.
I think Relay has something to do with that..
12 hours ago, pt106 said:I think Relay has something to do with that..
Eh, some, probably. Not every squadron build brings them, though. And even against those that do, slicing an ISD1 supercarrier, Yavaris, Adar Tallon, or something central to the list like that is still a pretty big deal, regardless of placement. And I love them with MC30's when I can afford them. You know what's easier to intercept than an ISD? An ISD without a nav command on top.
23 hours ago, DOMSWAT911 said:When we play, we use the orangeteam interpretation.
I read orangutan... XD
I love RLB and have used it non-stop since it became a thing. I'm typically playing the Alliance, so it ends up on the MC80 Command usually. In the CC, I've used it to shield my scarred fighters until I can pop them out closer to the battle lines. Lately, I've swapped out to a simple two X-Wing, Y-Wing, and Norra mix for it. To support and clear the lanes, I've been using Hera (vet), Corran (vet), and 2 E-Wings operating as an anti-squadron hunter/killer pack as well and they can melt a TIE/D or even a Deci quickly (10 dice Snipe? Yes, please!), especially if I have Toryn in range.
I've popped the triple B/Norra mix as well on a VSD in one non-CC battle, against a player who knows what it can do, and just hammered it.
So yeah, for me it's either an MC80 Command or an AFIIB with it. It's a card that works well for my play style.
On 2/17/2017 at 1:36 PM, Vineheart01 said:Im still waiting on an official faq. Most of my local area guys arent very forum-savvy so all these unofficial things goes unnoticed. Heck they didnt even know about the armed station stat snafoo
What station stat snafoo?
The anti-squadron and battery armaments printed on the Armed Station card are the wrong way round.
As a rebel player I dont like them since Yavaris cannot equip them. As many other cards in game, I think this one should have come for the imperial players since an ISDI is the best ship atm to squeeze this upgrade to its best. Cant see any other use for it apart from maybe, a suicide Gallant Heaven.
Edit: The deployment cost is still a heavy drawback aswell.
Oh, well thats not good. I feel like unless made otherwise officially then we should use it as it is now. They should just release an armed station MKII (like how Golan Platforms have varying levels.) to balance their mistake.
The Pelta, which it comes with, is a great hangar choice. Yeah, its only 3 innately, but you dont want a ton of squads in there. Rebels usually only have 6-9 squads, put the 3 slowest in the hangarbays and let the actual escorts and Awings fly along side it. Norra and 2 Bwings is plenty, as theyre usually too slow to get past the screen of squads anyway.
Squad activations is about all the pelta is good for though.
17 minutes ago, Vineheart01 said:Squad activations is about all the pelta is good for though.
I find your lack of imagination disturbing. I like Sato with peltas and assault Proton torpedoes (at long range).
And I use my Rapid Launch Bays with E-wings and Snipe. On an Assault Frigate with Flight Commander.
On 2/20/2017 at 3:33 AM, Muelmuel said:imo, the greatest irony of this card is that the artwork features a-wings, whereas I just don't see how this card might benefit a-wings in terms of their use. The card favours a close-in-and-drop-bomber-wing strat. Even if the mothership uses the card for self-defense against enemy squadrons, it would wanna drop higher AS-dice squads like X-wings. The lack moving in this activation just does not help any A-wing. A-wings would be better off deployed at the start of game and fly in to make full use of their speed.
Don't get me started on the choice of artwork in this game. Actually to late obviously all just my opinion
Endeavor and liberty title are mixed up.
Rogue squadron shows a single bad angle of an xwing while the aggressor (more of a one of ship) shows a squadron.
Dagger squadron isn't a picture of dagger squadron.
I'm sure there are more