To enhance the atmosphere for our new players to learn as much as possible at a team tournament I'm organizing, I'm creating a set of special abilities that teams will randomly draw at registration usable once during the day. There will be a set for teams with no tournament-experienced players and a set for the more experienced teams.
Below is the list I have so far, help me come up with more!
Intercepted Comms (inexperienced)
Played during the command phase of a turn. For the entire ship and squadron phases, the opposing team must communicate in the open. They cannot whisper, step aside, or otherwise try to communicate without you being able to hear.
Holographic Message (inexperienced)
Played at any time. Ask comatose for advice. Or if comatose is in your game, ask any other player.
May the Force be With You (experienced)
When you would normally call for a judge about arc, range, or other table placement issue, you may make the call be in your favor. (It better be close when you use it, or the Force might put you into a game of 52-card pickup with your damage deck.)
Side Thruster Boost (experienced)
You may make a maneuver that overlaps your maneuver tool.