Film scale super matches?

By Visovics, in Star Wars: Armada

Lando makes guest appearances in Rebels. Make that ISD reroll.

Besides the Rebels have activation advantage and are player 1.

We did Battle of Endor around the time Wave Thor released. I know this because we had flotillas but had to use Mel's Liberty model.

We had limited upgrades, 9 players to a side, 400 point lists each, sooooo... 3600 vs 3600 points or so. The Imps also had an SSD as 250-300 of those points, but that still left room for probably 15-20 ISDs on the table. Which was massive... 6x12 plus some extra width in the center, as I recall (multiple tables put together, of course).

All kinds of custom rules governing Death Star shots, GR75 fire ships, dropping fighters into the DS superstructure, taking down Pride of Tarlandia, etc.

And that was just the Armada part. We had an IA scenario running concurrently for taking out the shield generator, and an X-wing trench run style scenario for the run inside the death star, where they got reinforcements as Armada admirals could shunt off fighters for them.

It was an epic, exhausting, all day affair. But SUPER cool. I think there are pictures posted somewhere, I'll look for them tomorrow if I get around to it.

13 hours ago, Vykes said:

1,250 can be squishy at times in 6X3 but it's still totally doable (It's not that much effort, about 4 hours and it was done). I'm looking forward to some more CC matches though for the big-awe factor. Seeing how a 4 player or 3 player 750 pt list will expand the look of what's on the table.

We've got an all-out assault going on next week that I'm really looking forward too. And, while we're not going to be fielding 37 ISD (seriously... 2, there are 2 ISD in 3 fleets. I own more ISD than that!), there are some 4 VSD, 2 ISD, 1 interdictor, 3 Gozanti, 2 Raiders, and 2 GSD and 19 fighters for the Imps so far, and we're getting ready for another 120 points to be thrown into the mix somehow. But the Rebel fleet is starting to at least approach movie-esque if I do say so myself: 1 MC80 command ship, 1 MC80 assault ship, 1 Liberty, 2 Peltas, 1 Rebel Assault frigate Mk.I, 1 Rebel Assault frigate Mk.II, 1 MC30, 5 Cr90, 6 GR-75, and 34 squadrons (a third of which are X-wings, with the Falcon in the lead and Hera with Phoenix squadron A wings as reinforcements).

This sounds amazing, please post results and highlights!!

3 hours ago, Ardaedhel said:

We did Battle of Endor around the time Wave Thor released. I know this because we had flotillas but had to use Mel's Liberty model.

We had limited upgrades, 9 players to a side, 400 point lists each, sooooo... 3600 vs 3600 points or so. The Imps also had an SSD as 250-300 of those points, but that still left room for probably 15-20 ISDs on the table. Which was massive... 6x12 plus some extra width in the center, as I recall (multiple tables put together, of course).

All kinds of custom rules governing Death Star shots, GR75 fire ships, dropping fighters into the DS superstructure, taking down Pride of Tarlandia, etc.

And that was just the Armada part. We had an IA scenario running concurrently for taking out the shield generator, and an X-wing trench run style scenario for the run inside the death star, where they got reinforcements as Armada admirals could shunt off fighters for them.

It was an epic, exhausting, all day affair. But SUPER cool. I think there are pictures posted somewhere, I'll look for them tomorrow if I get around to it.

What did you use for the SSD? And around how much of the field did it take? That is something I really want to do once I find and convince enough to play armada

16 hours ago, xanderf said:

Lot more than that, for the Rebels. First off, I'd assume the MC75 is more like the AF Mk2 than an MC80, which will help, but the fleet consisted of:

  • 3x Braha'tok gunships (~1x flotilla?)
  • 3x Hammerhead corvettes
  • 7x CR90 Corvettes (this does include the Tantive IV)
  • 3x Nebulon-B Frigates
  • 9x GR75 (~4x flotillas?)

The Empire, too, had a bit - the Death Star didn't really play a role in the battle, but it could have. And the shield gate was armed, as well - so it should be, at least, an 'armed station'.

I was shooting for a minimum representation of the battle. If we go full scale, Imperials have 18 TIE Fighter squads out of the ISDs plus whatever the shield gate held.

I imagine the shield gate had at least twelve squadrons.

If we want to be accurate though ISDs should have about 10 squadrons each for a total of twenty.

36 minutes ago, Forresto said:

I imagine the shield gate had at least twelve squadrons

I counted around 20, but may be wrong since freeze framing on bad quality youtube videos is absoutelly awful

EDIT: Okay, there's a lot more I think

Edited by Visovics

ISDs had 6 squads a piece IIRC. Usually, something like 3xTIE Fighter, 2 Interceptor, 1x Bomber. Though complement probably detailed according to mission.

25 minutes ago, Church14 said:

ISDs had 6 squads a piece IIRC. Usually, something like 3xTIE Fighter, 2 Interceptor, 1x Bomber. Though complement probably detailed according to mission.

That's one of those tidbits brought over into the EU from the West End Games RPG, and doesn't really have anything to back it up.

It's not that it sounds wrong, per se - and it's certainly a number that is tossed around A LOT, so it's as likely as not that the reference will make its way into 'Rebels' at some point - but the basis for it isn't well explained, and it isn't exactly official, yet.

And does run into some questions - for instance, we saw no TIE fighters in space over Scarif outside of the standard TIE/ln type. Sure, when Vader decided it was time for boarding operation, we saw two TIE Bombers appear...which hardly bridges the apparently-missing three squadrons (at least) of them which SHOULD have been there, and would have helped quite a bit against the Rebel capital ships.

(I mean, the number of TIE Fighters at the station makes no sense if you think about it. Under what condition would anyone POSSIBLY need to deploy the ~100 or so fighters we saw it launch....against only enemy fighters? Like...if you are under attack by an enemy that is sufficient in scale to need 100 TIE/ln starfighters to defend against it...you're going to have wanted some Bombers and Interceptors, too.)

In light of Basically every common Rebel star fighter having a hyperdrive and that they would be the easiest weapons for Rebels to purchase, maintain, and deploy, a disproportionately heavy anti-squadron defense seems appropriate.

12 hours ago, Ardaedhel said:

We did Battle of Endor around the time Wave Thor released. I know this because we had flotillas but had to use Mel's Liberty model.

We had limited upgrades, 9 players to a side, 400 point lists each, sooooo... 3600 vs 3600 points or so. The Imps also had an SSD as 250-300 of those points, but that still left room for probably 15-20 ISDs on the table. Which was massive... 6x12 plus some extra width in the center, as I recall (multiple tables put together, of course).

All kinds of custom rules governing Death Star shots, GR75 fire ships, dropping fighters into the DS superstructure, taking down Pride of Tarlandia, etc.

And that was just the Armada part. We had an IA scenario running concurrently for taking out the shield generator, and an X-wing trench run style scenario for the run inside the death star, where they got reinforcements as Armada admirals could shunt off fighters for them.

It was an epic, exhausting, all day affair. But SUPER cool. I think there are pictures posted somewhere, I'll look for them tomorrow if I get around to it.

That was the San Antonio game wasn't it?

1 hour ago, xanderf said:

And does run into some questions - for instance, we saw no TIE fighters in space over Scarif outside of the standard TIE/ln type. Sure, when Vader decided it was time for boarding operation, we saw two TIE Bombers appear...which hardly bridges the apparently-missing three squadrons (at least) of them which SHOULD have been there, and would have helped quite a bit against the Rebel capital ships.

(I mean, the number of TIE Fighters at the station makes no sense if you think about it. Under what condition would anyone POSSIBLY need to deploy the ~100 or so fighters we saw it launch....against only enemy fighters? Like...if you are under attack by an enemy that is sufficient in scale to need 100 TIE/ln starfighters to defend against it...you're going to have wanted some Bombers and Interceptors, too.)

Because they are WAY cheaper, and that's their purpuose, they're expendable. So for the defense of a very important shield, having extremely high numbers may not be as effective as having bombers and interceptors, but there are enough to not be useless, and the overall cost of replacement would be much lower than having more powerful ones that may not even be used (I mean, who in complete sanity would attack an imperial guarded base like this?)

9 hours ago, Destraa said:

That was the San Antonio game wasn't it?

Yup.

Anyone post video of the all out conflict from the Corellian campaign? I'd love to see one.

21 hours ago, Visovics said:

What did you use for the SSD? And around how much of the field did it take? That is something I really want to do once I find and convince enough to play armada

As I recall, we used Mel's Executor on 2 large bases laid end-to-end. There were multiple hull zones (6 I believe, front, rear, and 2 on each side) with outrageous firepower out each, but each was treated as a separate ship for most purposes. Each had its own defense tokens, hull points, and shields, and when a hull zone was destroyed, it stopped shooting. I believe the ship at large was limited to 2 shots/round, though I could be mistaken.

Didn't get around to digging up the details today, and I don't remember them all that clearly. @Brikhause organized it, he could tell you.

13 hours ago, xanderf said:

And does run into some questions - for instance, we saw no TIE fighters in space over Scarif outside of the standard TIE/ln type. Sure, when Vader decided it was time for boarding operation, we saw two TIE Bombers appear...which hardly bridges the apparently-missing three squadrons (at least) of them which SHOULD have been there, and would have helped quite a bit against the Rebel capital ships.

Not even those were Tie Bombers, both were tie shuttles or boarding craft as seen in the Empire Strikes Back.

The TESB one apparently had the wings bent outward rather than inward, but that may be an aberration.

8 hours ago, Forresto said:

Not even those were Tie Bombers, both were tie shuttles or boarding craft as seen in the Empire Strikes Back.

They look a lot like TIE bombers

1 hour ago, Ironlord said:

The TESB one apparently had the wings bent outward rather than inward, but that may be an aberration.

Hmmm. I find that very strange they didnt just reuse the tie bomber model considering how the shuttle only appears for a couple seconds.

27 minutes ago, Visovics said:

They look a lot like TIE bombers

Pablo Hidalgo has said on twitter they are Tie Boarding Shuttles which is the same kind that boards the Tantive IV in ANH, we just only see the interior.

http://starwars.wikia.com/wiki/TIE/br_boarding_shuttle/Canon

Another WEG nod. TIE Bombers and TIE Shuttles share the same frame. Think of it as a TIE Bomber with no targeting system or ordinance load, utilizing the space for jumpseats. While smaller than other shuttles, it had the advantage of being wrack launched like any other TIE. Thus it could be used from any class of Imperial ship, even the lowly Gozanti.

It was one of a great many WEG additions that just made sense from a military standpoint of repairs and parts storage, as well as pilot training.

On 2/18/2017 at 11:13 PM, Ardaedhel said:

Yup.

I remember seeing the post on Reddit. Looked freaking amazing!

19 minutes ago, Destraa said:

I remember seeing the post on Reddit. Looked freaking amazing!

Hey, glad you said that... helped me find the pics.

https://imgur.com/gallery/6DxTJ

34 minutes ago, Ardaedhel said:

Hey, glad you said that... helped me find the pics.

https://imgur.com/gallery/6DxTJ

No problem! Ended at what… 14 hours of gameplay?

7 hours ago, Destraa said:

No problem! Ended at what… 14 hours of gameplay?

Something like that. That gets to be a lot of people to coordinate.