DBF

By Teloch, in X-Wing Squad Lists

Playing around with Yet Another Squad Builder, came up with this. Any thoughts to improve?

Vessery + X7 + TIE mk II + Outmaneuver
Tomax + Lightning Reflexes + Shuttle + Isard + Fleet Officer + TIE MK II
Omega Leader + Expose + Experimental Interface + Pattern Analyser

I thought that Omega Leader and Vessery will always try to focus the same target, so Omega's TL help Vessery. The Fleet Officer will also help them.
Omega Leader with Expose is risky but he should always have evade too thanks to experimental interface. And being able to do my actions on the sloops is handy
Tomax with LR can sloop 1,2,3, talon roll 3 and k turn 1 through 5. If i read it right aswell you can use lightning reflexes even whilst stressed. And isard for a little survivability.

I think this list has several issues:

Outmaneuver on Vessery is nice, but hard to make use of, especially at PS6. I think there are better EPTs that synergize well with his ability and title such as Juke, Expertise or VI.

Fleet Officer will not work together with Lightning Reflexes and both will switch off Ysanne. Maybe Systems Officer/Rebel Captive/Mara Jade instead of Ysanne? In addition, Fleet Officer works well with Cool Hand. Another possibility is Crack Shot, if you want to add a little offense.

Omega Leader with Expose and EI is perhaps too risky. Your action would be probably TL for both him and to enable Vessery's ability. Also, the stress will make him predictable (even with green 2-turns). He may hit hard, but if he will end in arc of multiple ships then he will quicky die.

12 minutes ago, Pumpkyre said:

I think this list has several issues:

Outmaneuver on Vessery is nice, but hard to make use of, especially at PS6. I think there are better EPTs that synergize well with his ability and title such as Juke, Expertise or VI.

Fleet Officer will not work together with Lightning Reflexes and both will switch off Ysanne. Maybe Systems Officer/Rebel Captive/Mara Jade instead of Ysanne? In addition, Fleet Officer works well with Cool Hand. Another possibility is Crack Shot, if you want to add a little offense.

Omega Leader with Expose and EI is perhaps too risky. Your action would be probably TL for both him and to enable Vessery's ability. Also, the stress will make him predictable (even with green 2-turns). He may hit hard, but if he will end in arc of multiple ships then he will quicky die.

Good points

What about
Omega + Predator + Comm Relay + SD
Tomax + Shuttle + LR + TIE mk II + Tactition + Navigator
Glaive + Tie D + Tractor Beam + TIE mk II + Outmaneuver

Edited by Teloch
1 minute ago, Teloch said:

Good points

What about
Omega + Predator + Comm Relay + SD
Tomax + Shuttle + LR + TIE mk II + Tactition + Navigator
Glaive + Tie D + Tractor Beam + TIE mk II + Outmaneuver

Glaive with TIE/D probably wants Predator, as it modifies both attack rolls. Outmaneuver suffers from the same issues as on Vessery in previous version.

Omega should work in this configuration. Without Juke, he will be probably more effective against low AGI ships, but will have hard time to squeeze any damage through defenses of 3 AGI ships. SD is nice on Omega, especially if he is the last ship in 1v1 end game.

And about Tomax, what is his purpose here? With Navigator and LR he will be slippery, but his 2 dice primary (unmodified if you used LR) is probably not enough to hurt anything. And most ships can deal with 1 stress.

With Tomax I dunno. Its just a gimmick but it seems like it would be fun. What other ship can turn like? I like swapping predator to the Glaive though and giving Juke to Omega.

OL/DEF/BREN

100 points

PILOTS

“Omega Leader” (26)
TIE/fo Fighter (21), Comm Relay (3), Juke (2)

Colonel Vessery (43)
TIE Defender (35), Cluster Missiles (4), Tractor beam (1), Swarm Leader (3), TIE/D (0), Guidance Chips (0)

Tomax Bren (31)
TIE Bomber (24), TIE Shuttle (0), Cool Hand (1), Twin Ion Engine Mk. II (1), Fleet Officer (3), Systems Officer (2)

this would make more sense for a TIE/D but still kinda subpar....

100 points

PILOTS

The Inquisitor (34)
TIE Advanced Prototype (25), Push the Limit (3), Proton Rockets (3), TIE/v1 (1), Autothrusters (2)

Colonel Vessery (35)
TIE Defender (35), Juke (2), TIE/x7 (-2)

Tomax Bren (31)
TIE Bomber (24), TIE Shuttle (0), Cool Hand (1), Twin Ion Engine Mk. II (1), Systems Officer (2), Fleet Officer (3)

this is the style of list i would prefer to run with Bren, has lots of action econonmy with token stacks for all 3 ships, optionally you could swap Prockets ou to switch Vess to Swarm Leader instead of juke and an initiative bid.